Install Factions Of The Forged Seas

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Factions Of The Forged Seas) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Factions Of The Forged Seas from the list on the left. The launcher will handle everything else!

Factions Of The Forged Seas Version 1.124

created by Anon_214 on Minecraft 1.7.10

Changelogs

Version 1.124

Posted

fixed music

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Version 1.123

Posted

Fixed more potionids

tweaked infernal mobs

removed some enchants

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Version 1.122

Posted

fixed potion ids
tweaked mob spawn rates

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Version 1.121

Posted

removed master chef

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Version 1.120

Posted

removed natura

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Version 1.119

Posted

Added

sonarcore

MoreChisels

NotEnoughResources

Practical Logistics
MasterChef

backahnd

Salisarcana

Particlelib

thaumicAdditions


AdventureBackpacks

Natura



Tweaked

Psychedelicraft



Applemilk&Tea



Fixed major bug where deathly hallows affected armor
im still trying to get the server to work
some issues atm , but i think ill press it out

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Version 1.18

Posted

Added angelica

added skinport

added watchdog

removed betterfps

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Version 1.117

Posted

BetterFPS algo was not set to vanilla on download

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Version 1.116

Posted

Updated to NovaCraft v1.4.2

Added etfuturum-2.6.2

Added Netherlicious-3.2.8

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Version 1.115

Posted

Re added dragonmounts

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Version 1.114

Posted

Reverted to an older version of inventory tweaks



Removed Laser creeper robo dino riders from space :(



updated stacys wolves configs and thaumic concilium.

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Version 1.113

Posted

Reverted back to normal modtweaker as GTNH is incompat, it will not allow for users to search up thaumcraft recipes.

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Version 1.112

Posted

HUGE patch

Replaced numerous mods with GTNH versions for improved compatibility and feature integration.

Integrated all currently modified scripts and recipes directly into the client to reduce reliance on server-side-only edits.

Heavily customized map generation to favor oceanic world themes, encouraging boat-based travel and emphasizing island survival.

Focused on creating a cohesive, immersive GTNH-based experience without sacrificing core mod variety.

Mod Updates / Replacements

Core Libraries:

CodeChickenCore-1.4.1

gtnhlib-0.6.19

Controlling-2.1.2-GTNH

JarJar-0.2.1-beta

World Generation & Balance:

Climate Control setup modified for sparse landmasses and improved coastline aesthetics.

Geographicraft tuned for ocean-heavy terrain with rare large continents and scattered islands.

Magic & Tech:

Botania-1.12.5-GTNH — Updated to GTNH version, likely rebalanced mana costs and mechanics.

BloodMagic-1.7.5-GTNH and BloodArsenal-1.4.2-GTNH — Full GTNH integration.

ThaumicHorizons-1.7.1-GTNH,

WitcheryExtras-1.3.0-GTNH,

Forbidden Magic-0.8.0-GTNH

Gendustry-1.9.1-GTNH — Re-added and tuned for tech trees.

EnderStorage-1.7.2-GTNH and InventoryTweaks-1.7.0-GTNH

Tinkers' Tools:

TConstruct-1.13.9-GTNH, IguanaTweaksTConstruct-2.6.2

TiCTooltips-1.3.1-GTNH for advanced stats readouts

TMechworks-0.4.0 re-enabled

QoL and UI Mods:

MouseTweaks-2.4.20-GTNH

Waila-1.8.2-GTNH,

 WailaHarvestability-1.3.2-GTNH,

Wawla-1.3.0-GTNH

World & Adventure:

TwilightForest-2.7.5-GTNH

Roguelike-1.6.0-GTNH

Scripting and Tweaks:

ModTweaker2-0.11.0-GTNH

tcinventoryscan-1.2.0-GTNH — Required for Thaumcraft research scanning

World Generation Changes

Enabled support for Biomes O’ Plenty with fine-tuned incidence values and climate assignments.

Removed BoP-only world restriction; configured for use in new dimensions as well.

Most ocean biomes now use 100% generation incidence.

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Version 1.111

Posted

changed applecore versions 1.30 to 1.10

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Version 1.110

Posted

Fixed custom main menu sizings for auto & large gui presets

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Version 1.109

Posted

added new boats, edited configs, fixed tinkers

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Version 1.108

Posted

5456

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Version 1.107

Posted

majory fuckery

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Version 1.106

Posted

mariculture, enchrididiron & inventory scanning, cybersus re added

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Version 1.104

Posted

added dummies, mouse tweaks & crafting tweaks

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Version 1.103

Posted

somehow forgot to add hardcore end???

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Version 1.102

Posted

updated thaumic concililium

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Version 1.101

Posted

removed dragonmounts

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Version 1.100

Posted

Initial release build with server stable!!!
added cooking with blockheads, mutant mobs, reverted back to am2 from 2.5

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Version 1.015

Posted

willy wonkin

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Version 1.014

Posted

she neva gon want ma meat eva agaaain

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Version 1.012

Posted

fixed magical crops

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Version 1.011

Posted

removed chocobos

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Version 1.010

Posted

removed cave gen immersive mod

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Version 1.009

Posted

added few more mods, removed a couple

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Version 1.008

Posted

Removed thaumicboots and staff of power

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Version 1.007

Posted

forgot to remove minetweaker, as it was repalced with crafttweaker

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Version 1.006

Posted

New mods added

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Version 1.005

Posted

worldedit is no longer clientside & has been moved to server plugins

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Version 1.004

Posted

updated antique atlas, added factions, essentials and other support for server. about one or two versions away from full release I believe.

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Version 1.003

Posted

.

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Version 1.002

Posted

there was an issue to where if you have mismatching resolutions you would be stuck in the biggest gui mode on launch unable to access options. Moved the options button to the top right to circumvent this.

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Version 1.001

Posted

removed cybersus, thaumic revelations, nefs deco, new custom main menu and server is now connected into the pack itself

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Latest Update

Factions Of The Forged Seas was updated to version 1.124