Version 305 - Recommended
--------- Aliens vs Predator is a copyright of 20th Century Fox ---------- not for redistribution or intended to be used outside of Glixyl's Entropy. do not ask the original author for assistance with this mod pack as it is derivative. original source code available at https://github.com/Ri5ux/AliensVsPredator
derivative fan fiction - not for profit - no monetization - source code variants pending - Microsoft Public License (MS-PL)
This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the license, do not use the software. 1. Definitions The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under U.S. copyright law. A "contribution" is the original software, or any additions or changes to the software. A "contributor" is any person that distributes its contribution under this license. "Licensed patents" are a contributor's patent claims that read directly on its contribution. 2. Grant of Rights (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create. (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software. 3. Conditions and Limitations (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your patent license from such contributor to the software ends automatically. (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution notices that are present in the software. (D) If you distribute any portion of the software in source code form, you may do so only under this license by including a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object code form, you may only do so under a license that complies with this license. (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular purpose and non-infringement.
The mod contains 4 new mobs that are aggressive to players and some new foods and gear.
You can add support for any modded tree via json configs.
Adds a button that will only show KeyBindings that conflict with each other, which makes it easier to fix them.
You can add books through mods, resource packs, or using the configuration folder.
Based on the ideas and concepts, and with all assets created by Damien Hazard, it aims to bring a realism-inspired, retro-futuristic experience of technology and engineering to the user.
You ever wondered if you could wire your Applied Energistics or Refined Storage network with those fancy Immersive Engineering cables? Well, now you can with this mod!
Immersive Tech is an addon for Immersive Engineering.
Basicaly, it adds a new method to produce energy (RF) using the sun.
It adds 4 multiblock structures:
Distiller, 3x3x3 machine which produces Distilled Water from normal Water.
Solar Tower, 3x7x3 machine which produce Steam from water distilled and normal (distilled is more efficient). The Solar Tower needs at least 1 Solar Reflector to work.
Solar Reflector, 3x5x1 multiblock which reflects sunlight in the direction of the Solar Tower.
Steam Turbine, 3x4x12 massive machine which produces energy from steam
If you want to use it in quests, cheat in any filter (or you can use existing one and sneak-right-click to change type) and right-click to edit it. Then in item task, select item from your inventory. Icon will be created automatically as scrolling list of valid items, but you have to change task title yourself.
in total this mod currently adds as of version 1.3
23 new bee species (+ 18 bees if other mods are installed like IC2 or Tinkers) that produce all manner of different things from iron to redstone to prismarie to obsidian to red sand (Trust me i went a long way to find red sand but you don't have to now!)
1 new base species: Rocky
3 new types of frames
+ added chorus plants as an ender flower because dragon eggs are ridiculous as a flower
The mod currently adds four new Nether biomes, each is designed to fill a specific purpose within the Nether and each has a unique approach to the others. These biomes are populated by ten new mobs, decorated by 34 new blocks, and filled with over a dozen new items to find and use.
This only adds in a new mob with player skins.
This doesn't add in the mob heads from HeadCrumbs.
But the player mobs will drop player heads.
This is meant for only for 1.12.2. Since HeadCrumb's hasn't been updated
You can also set the starting inventory for the player via json in the configs folder.
It contains code to handle the basic mechanics of the game and Forge.