Install Core Zero

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Core Zero) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Core Zero from the list on the left. The launcher will handle everything else!

Core Zero

by EnderMedia-Dev
Version 1.2.3 • Minecraft 1.7.10 • uses Technic Solder

Changelogs

OLD WORLDS WILL NOT WORK WITH THIS UPDATE + AchieveSON + NotEnoughID’s * Messed around with some custom achievements (more on this coming soon) * My official server is now removed ;( (feel free to make your own, if they’re good I may preship them with my next builds) * …
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- Dimensional Doors - Redstonic ~ DIsabled TD Covers Creative Tab (prevents client crash) ~ Disabled GC oil (now only BuildCraft oil should spawn and not conflict) ~ Maximizing screen by default disabled (some people had issues) + Steve’s Factory Manager + Steve’s Addons + CartFixes + Drillify + Brandon’s …
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~ Disabled Factorization Colossi (cause crashes) ~ Some enchantment ID reshuffling to prevent a conflict that would happen ^ AgriCraft 1.4.0 beta 1 ^ Another One Bites the Dust 2.8.1 ^ Armourer’s Workshop 0.34.2.88 ^ Aura Cascade 538 ^ Biomes O’ Plenty 2.1.0.1379 ^ BuildCraft 7.0.19 ^ BuildCraft Compat 7.0.10 …
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- QuiverMob - ttCore + CraftingTable IV + ElecCore + EnderCore + It’s The Little Things + McJtyLib ~ New batch of quests! They’re finally here! ~ Wither Skeleton no longer overriden by Special Mobs ^ Advanced Generators 0.9.17.102 ^ Automagy 0.26.3 ^ Botania r1.7-208 ^ Ender IO 2.3.0.403 beta …
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+ Flood Lights ^ Advanced Machines 1.1.4 ^ BDLib 1.9.1-97 ^ BiblioCraft 1.10.5 ^ Calculator 1.7.8 ^ Equivalent Energistics 0.3 ^ Ex Nihlio 1.38-45 ^ Extra Utilities 1.2.9 ^ Logistics Pipes 0.9.2.20 ^ Mekanism 8.1.6-249hf ^ NEI Addons 1.12.11.36 ^ Open Modular Turrets 2.1.3-163 ^ OpenSecurity 1.0-58 ^ Pam’s Harvestcraft …
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^ Armourer’s Workshop 0.34.1.87 ^ Artifice 1.1.5R-399 ^ Botania r1.7-207 ^ BuildCraft 7.0.17 ^ Doomlike Dungeons 1.8.5 ^ Forge 10.13.4.1492 ^ Gany’s Surface 1.12.2 ^ Immersive Integration 0.4.2 ^ IndudstrialCraft 2 756 ^ Logistic Pipes 0.9.2.19 ^ Mekanism 8.1.6.250 ^ Not Enough Resources 0.1.0.106 ^ Open Modular Turrets 2.1.2-160 ^ …
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~ Fixed biome ID conflicts + Pandora’s Box (will not be on official server) ^ Armourer’s Workshop 0.34.0.86 ^ Autopackager 1.5.5 ^ Dimensional Doors Port 2.2.5 test 9 ^ Logistics Pipes 0.9.2.18 ^ Magic Bees 2.3.3 ^ OpenPrinter 0.1.0.119 ^ OpenSecurity 1.0-57 ^ Stackie 1.6.0.36
~ Downgraded Forge to 10.13.4.1481 because my creator is a moron
- YetAnotherBackupMod2 + Aroma-Core + Aroma-Backup ^ Better-Loading-Screen 1.3.8 ^ Blood Magic 1.3.3-11 ^ Botania r1.7-204 ^ Calculator 1.7.7 ^ Forge 10.3.4.1492 ^ Immersive-Engineering 0.4.4 ^ IndustrialCraft-2 2.2.752 ^ ModTweaker-2 0.9.1 ^ Open-Modular-Turrets 2.1.0-151 ^ Planet Guy Lib 1.7 ^ PneumaticCraft 1.9.9-97 ^ Project-E 1.7.3 ^ Remain-In-Motion 2.8.0 ^ Thaumic-Infusion …
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~ Relaunched server ^ Better Loading Screen updated to 1.3.6 ^ Blood Magic updated to 1.3.3-7 ^ Botania updated to r1.7-202 ^ Immersive Engineering updated to 0.4.2 ^ Immersive Integration updated to 0.4.1 ^ Industrialcraft 2 updated to 2.2.751 ^ Logistics Pipes updated to 0.9.2.117 ^ Updated ModTweaker 2 to …
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Latest Update
Everyone complaining about old worlds not working, it's not Core Zero's fault, it said so in the changelog. That should teach you all to read :) (this is an experimental modpack, this should be expected)