Changelogs
Version 1.17 Beta
Posted
^BoP
+Iguana Tinker Tweaks
+Fairy Lights
+Divine RPG
+Evil Craft
+Project Zulu
~Edited Some configs!
Happy Thanks Giving Break!
Version 1.15
Posted
+Lycanites Mobs
~changed gem rewards out for lucky block rewards.
Version 1.14
Posted
+Hardcore questing mode! (SOME quest. I'm learning how to manage everything so there is only 18 quest for now. MORE SOON!)
+Randomite Mod (Old one) This will be used as rewards. Put the gems in the crafting bench and get random items from the forge dictionary. Combine gems together to create different things.!
^Flood lights
Enjoy!
Next update will be updates and more quest!
Version 1.13
Posted
-Territorial Dealings
Next update will have some quests! (From HQM)
Version 1.12
Posted
-Removed CWACOM Mod
(I think this was a mod causing a crash!)
Version 1.10
Posted
Recent version is uploaded, Should sync with Technic :) Enjoy!
(Check change log before this for changes.)
Version 1.8
Posted
+TerritorialDealings
+SpecialAI (No light source breaking)
^Botania
^Tainted magic
^Gods' weapons
^Thuamic Additions
-Project Zulu
~Random Config Changes.
Version 1.6
Posted
+Et Futurum
+HBM
+Mystery mod! (Can you figure it out?)
^Ganys Surface
~Battletowers spawn less
~Thermal Dynamics creative tab disabled. (Crash?)
NEXT UPDATE PREDICTIONS:
~Reduce Jewelrycraft structures. (THEY ARE EVERYWHERE)
~Update Mods
~Possibly Add mods.
Version 1.4
Posted
^CoFHCore (Or redownloaded it rather) This 'Should' Fix the mod cycle problem although if the problem persist restarting your game in till it works out the mod cycle has been known to work. I can try lowering the CoFHCore Version if the problem still continues to the lowest 1.7.10 version and see if the mods work fine with it.
Discuss this update (0)Version 1.3
Posted
-Mowzies Mobs
^CoFHCore
+Ars Magica 2
+ChiselAndBits
+Ancient Warfare