Concatenation updated to version 1.5.7
Modpack Changes
- Added Ars Zero spellstaffs to The Sun.
- Added armor weight system. Every armor is now classified from very light to very heavy, granting minor speed or slowness per piece. Does not affect gravity.
- Buffed Hierophant quest rewards.
- Buffed The Sun quest rewards.
- Create goggles can now be crafted with Tower from the Hierophant's side
- Reduced electrum wire craft from hammer yield to 2 from 3.
- Added more entity visualization in the questbook.
- Mobs now visually indicate their damage.
- Mobs will now slightly vary in size, health and damage.
- Health and armour are now coloured instead of overflowing.
- The health bar is now animated.
- Sound physics has been added.
- Improved default shaders performance and effects.
- Improved Create performance with shaders.
- Improved EMI loading time.
- Improved general performance.
- Mellow 3.3 is now the default shaders.
- Added mods: ArsZero, AnimatedHearts, BloodBits, Clientcrafting, Colorwheel, EMIAccelerator, ImmersiveWeatheringTweaks, GeckolibBetterFPS, FastIPPing, FancyWorldAnimations, OverflowingBars, NaturalSizes, Observable, Saturn, Smoothboot, SoundPhysics, VisualHealth
- Updated mods: ATiStructures, ArsElemental, BloodMagic, Connector, Civillis, CertainQuestingAdditions, Continents, DefaultOptions, Ixeris, ImmersiveOptimizations, IronSpells, ModernFix, OpenInInventory, QuickPack, RecipeEssentials, Reliquary, Structurify, TabOrganizer, TarotCards, Visuality, DeepVoid, Fast Noise
- Fixed the tame dread hound quest not being disabled
- Fixed the error item in Hands of Cup reward
- Fixed the Dis Crown not working in a curios slot
- Fixed EMI possibly being stuck
Concatenation Core Content
- Added 1.77x ore processing via the Hydraulic Crusher
- Added Crushed Gold
- Raw Ores now output 4 of the corresponding crushed ore in the Hydraulic Crusher
- Crushed Ores can now be smelted into 4 corresponding nuggets
- Hammers can now crush raw ores except for tin and copper
- Added copper nugget
- Fixed the Solar Core being at the end of the creative inventory
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