Install Shinigami Reimagined

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Shinigami Reimagined) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Shinigami Reimagined from the list on the left. The launcher will handle everything else!

Shinigami Reimagined Version 6.1

created by Jagaki on Minecraft 1.7.10

Changelogs

Version 6.1

Posted

Shinigami Reimagined Update

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Version 6.0-13

Posted

Fixed size changes with suits

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Version 6.0-12

Posted

- Fixed BSR-Core ranks not displaying when players chat on a server
- Fixed Soul Cash Command
- Fixed OpenGL bug with invisibility
- Removed Galactic Craft (it was the source of the OpenGL bug, wasn't surprised tbh)

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Version 6.0-11

Posted

Patch

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Version 6.0-10

Posted

@SR-Members
- Fully Added Soul Cash
- Added Soul Cash Command along with aliases (/soulcash, /bal, /cash, /money, /balance)
- Fully implemented Soul Shop (Soul Shop Page 2 had no cash requirements meaning it'd still give the item at $0, That is no longer the case)
- Added the ability to give cash to others

Will add a leaderboard for cash soon

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Version 6.0-9

Posted

forgot to add computer craft

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Version 6.0-8

Posted

Crash fix

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Version 6.0-7

Posted

Patch

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Version 6.0-6

Posted

Patch

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Version 6.0-5

Posted

Patch

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Version 6.0-4

Posted

Patch

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Version 6.0-3

Posted

Patch

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Version 6.0-2

Posted

Patch

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Version 6.0-1

Posted

Patch

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Version 6.0

Posted

Shinigami Reimagined Update-Log for 6.0 Update (Data Rework/Mini Rework)
(Discord can't show the full log so we recommend downloading it and viewing it in a notepad program.
You can also view it from the technic site.)

- made a big change to the official server + modpack + mod, It is no longer "Bleach: Shinigami Reimagined", It is now "Shinigami Reimagined"
(Don't get the wrong idea, We will still be focusing on bleach, That's what started this after all. And it will always be the main focus.
But now that we are adding a lot of other things from other series/franchises in the form of easter eggs/craftables I decided to rename everything "BSR"
related to "SR" that way it still resembles more bleach but now resembles a lot of other things as well. ;) enjoy the update.)

**Added**
- Added more effects to Zanka no Tachi (REMEMBER, I said it before many times I want to perfect zanka no tachi so it's still not finished, As of right now it's early access but it IS indeed obtainable now and even stronger than before. It can be obtained but you won't be able to use it unless your subscribed to the Patreon which you can find in sr-announcements within the discord. You must also let me know by messaging me directly or within Reimagined Network after you subscribe to the patreon so I can add you to the patron list. Which will grant access to the zanpakuto type.)
- Added Custom Game Icon
- Added Custom Loading Screen
- Added Fastcraft Mod to the modpack and server (for lower end players and to help the server just incase it lags a bit but it shouldn't as it's a full dedicated server now.)
- Added Fullscreen backport (Will make it so there is no lag when going fullscreen, A must indeed.)
- Added Et Futurum Requiem Backport Mod to the Modpack (This mod adds a lot of things from higher versions into this version such as improved systems,
items, mobs, sounds, blocks, music, armor, etc. Mainly used for modpacks that haven't ported yet
like us in this case. This mod will be used until we actually port. IF we decide to fully finish porting Bleach that is.)
- Added Fiskheroes Library Implementation (Yes this will mean fiskheroes will be on the server as well as the modpack but the suits you decide to use from it will NOT be on the level of the mod,
We will not be adding heropacks unless it's very specific like custom ones or ones that relate to anime, The reason this was added is because it makes
things a LOT better in general as fisk is a pretty smart guy, New Even Better Animation System, Better ability visuals, Better Visuals in general, There has been
a lot of thinking going into the restart of the modpack/server which is why it's taken so long as there's been many changes that were removed and then new plans that occurred
overtime. Using this will also put a lot of time off my back and allow me to create animations WAY faster and more smoothly. (I hate how I'm doing animations rn as its good
but takes more time than this newly evolved animation system) anyway yes we will be creating custom heropacks as well and adding it to the modpack/server
The reason I'm deciding to use fisk's mod as a library is because his animation system is nutty fr, and it also makes it easier for me to create animations rather than with my system
Now that doesn't mean i'll just remove my system no, Every animation that exists within the mod rn will stay and be reworked but any new animations will be from fisk's animation system
Unless it's segunda etapa, those i have to do a lot differently using MowzieBiped.)
- Added new Ranking System (All rankings are now within the mod itself rather than pex, They've been there for a while now but I'm only now implementing the system.
In order to do anything related with the new challenge/ranking system you'll need to use the command "/bsrcore" or "/bsrcore help", Once you run this
command you'll be given a list of options available to you with the command. In order to challenge another player they must already have
a ranking, If a rank isn't claimed already then a player can do "/bsrcore claim rank <rankname>" as long as they meet the requirements for the rank
and don't worry about not knowing the rank names either, It'll show you as long as you press tab. If you want to check if a rank has been claimed you
can use multiple /bsrcore commands to do so like "/bsrcore check allranks" which will show you all the ranks claimed or not but will still show you a
players name by the rank if it is claimed, "/bsrcore check allclaimedranks" which will show you a list of currently claimed ranks instead of all and
"/bsrcore check rank <rankname>" which will show you directly if a rank is claimed based on the rank you put. In order to check the requirements of
all rankings you must do the command "/bsrcore check allrankrequirements", Now if you want to challenge a player that DOES have a rank whether you
have one or not then you would do the command "/bsrcore challenge <playername>", As long as they don't have any ongoing requests or anything it'll send.
Now as for the new ranking system rules, If a player chooses to deny a challenge with "/bsrcore challenge deny" then it will use 1 of their denials out
of 3 which replenishes each time a player loses a rank, If a player doesn't have enough denials then they will be forced to accept the challenge, If a
player leaves during the challenge request it'll still count as one of their denials as long as they have enough, If a player doesn't have enough denials
after they leave it'll automatically give their ranking to the player that sent the request, If a player uses one of their denials and they have enough it
will deny the challenge request and then they cannot be challenged again until 24 hours has passed, And yes the bleach item only rule will still apply.
Certain ranks will still have authority over others, For example if you are Head Captain you can use "/bsrcore check hierarchy" to give you a list of
all the ranks you have authority over, If you have authority over a rank you have the capability to dismiss whoever is in that rank. Ranks like Lieutenant
still need approval as well, To become a Lieutenant of a squad the squad Captain must appoint you themselves using "/bsrcore appoint <playername> lieutenant"
If you want to get your ranking within the discord you must be on the MC server and type /linkdiscord which will give you a linking code, you'll then go into the
#bsr-ranking-links channel and type !linkminecraft [yourlinkingcode])
- Added /bsrcore command (Used for the new ranking system.)
- Added Prestige 6 (Prestige 6 is similar to P5 in terms of starting damage but due to P6 being able to go even higher in terms of Spiritual Energy,
More damage can be achieved nonetheless. I have a few things that I plan to add for P6 later on as well.)
- Added Prestige 6 Automatic Damage Boost (You will automatically have an extra 50mil on top of your current damage at all times.)
- Added Prestige 6 Reiatsu Control (This means at Prestige 6, you can level Reiatsu Control up to 60.)
- Added Prestige 6 Spiritual Energy (This means at Prestige 6, You can go to a default max of 200 million Spiritual Energy, Can be changed in config)
- Added Prestige 6 Health (The new health for Prestige 6 at max will be 1,000,000,000 on the official server. This is not the default for those who play singleplayer, It's also changeable in config)
- Added "In-Combat" feature (This feature will be for anything you damage in terms of mobs or players. This will make it so we can
block players from using senkaimon or anything else we need to block while in PvP or PvE, It also makes
it so the new cooldown token is possible that way players can't use it while in combat. To get out of combat
simply don't fight anything for 1 minute.)
- Added Reset Cooldown Token. (Yes this resets animations. Mainly only used incase players experience a bug that is not yet fixed.
This token cannot be used while in combat.)
- Added Denreishinki (This device will be used to open the Soul Shop and possibly other things in the future but for now just the Soul Shop.
It'll also show how much Soul Cash you have, Soul Cash can be used to buy tokens from the Soul Shop. All you must do
in order to get Soul Cash is complete any type of quest which can be acquired from Kisuke.)
- Added Soul Cash (A new currency in the mod, Will be used for tokens, capsules, special items and many other things in the future.
To get Soul Cash complete quests from Kisuke.)
- Added Soul Shop (A shop where there is a variety of things that can be acquired using Soul Cash, Things such as special items, tokens,
buffs and more to come in the future. The Shop will always have additions so if you want anything added to it just leave
a suggestion! Don't suggest adding stuff that's outside the mod to the Soul Shop, That's for Custom-NPCS and the server.)
- Added all tokens to Soul Shop.
- Added Hogyoku's Will and The Hogyoku to Soul Shop.
- Added SE Capsule, SP Capsule, Skill Point Token, Hollow Point Token and Hollow Kill Token to Soul Shop.
- Added Spiritual Eye Patch (Left) to Soul Shop.
- Added Spiritual Eye Patch (Right) to Soul Shop.
- Added Spiritual Eye Patch (Left) V2 to Soul Shop.
- Added Spiritual Eye Patch (Right) V2 to Soul Shop.
- Added Blood of Echt to Soul Shop.
- Added Blood of Yhwach to Soul Shop.
- Added Movement Ability Buff to Soul Shop.
- Added Damage Buff to Soul Shop.
- Added Custom 3x3 Crafting System (Shown in Reishi Developer).
- Added Reishi Developer (This will now be used to craft a lot of Bleach related items though you can still craft
essential weapons and items within the vanilla crafting table, It'll save any items within
it and can also craft vanilla items as well as any other modded item that extends vanilla
recipes (Shaped 3x3 Crafting), In order for it to work it needs Reishi/Reiatsu powered items such as Infused Reiatsu
This can also be used as storage, Though not the best storage if you want to use it for that. Use a ME System if you
want large amounts of storage.)
- Added Refined Reishi (This will be used to craft the Reishi Developer and other items, In order to obtain this you must smelt Refined Reiatsu).
- Added Refined Reiatsu (Used for crafting and making the Reishi Developer and is crafted within the crafting table, use nei to see recipes/usage of items).
- Added Infused Reiatsu Block (recipe is 9 infused reiatsu).
- Added Cloth (Used for crafting, use NEI to see recipe/usage).
- Added Infused Soul Steel (Used for crafting, use nei to see recipe/usage).
- Added Zanpakuto hit sounds (only happens when you are hitting an entity).
- Added Zanpakuto running animation (applies for all zanpakuto/shikai/bankai).
- Added Shinigami Armor (No Sleeves)
- Added Reworked Shinigami Armor
- Added Reworked Quincy Armor
- Added Reworked Arrancar Armor
- Added Captain Robes (There is robes for every Captain of the Gotei 13 as well as a default verion of the Captain's Robe
with no symbol, The Gotei 13 Robes are uncraftable while the default robe is indeed craftable.)
- Added Kenpachi Zaraki Unique Model for Captain Robe's.
- Added Shunsui Kyoraku Unique Model for Captain Robe's.
- Added Sajin Komamura Unique Model for Captain Robe's.
- Added Byakuya Kuchiki Unique Model for Captain Robe's.
- Added new Faction Selection GUI (You can randomly select by just closing your eyes and spamming the arrows until I add a random button)
- Added new Blood Element (Heart/Healing Element Reworked)
- Added new Spiritual Pressure Aura FX.
- Added Nozarashi Spiritual Pressure Aura FX.
- Added new Movement Ability Animation.
- Added Zanka no Tachi West Custom Resistance (Yes Zanka no Tachi still has the custom resistance it gains from being in bankai alone but once activating Zanka no Tachi West
It'll increase said resistance making it comparable to even Blut Vene (or stronger if the blut vene isn't maxed).
- Added Segunda Etapa Resistance Increase with Hierro. (Hierro's resistance now increases when in Segunda Etapa.)
- Added Visored Vasto Lorde Custom Resistance break. (Visored Vasto Lorde will now bypass Hierro, Blut Vene and Enhanced Durability. Resistances such as the resistance potion
you get from prestige will still be in effect but as for any custom resistances such as the ones listed above, They
will be bypassed. The only custom resistances Visored Vasto Lorde wont bypass is the new Blocking ability from
Chad's Fullbring and the custom resistances gained from Benihime, Nozarashi and Zanka no Tachi Bankai Abilities)
- Added Spiritual Eye Patch (Resembling Kenpachi's Eye Patch, This will temporarily lower your max spiritual energy by 50% when wearing it.
This is in a way "eating" it like from the anime/manga, Once taken off you'll regain your max spiritual energy,
This can also be used as a "Last Ditch Survival" technique where as upon dying you regain your max health and
breaks said Eye Patch bringing your energy back to normal while at it.)
- Added Spiritual Eye Patch V2 (The same as the first one but reduces 75% of your max energy. Reverts to normal once
taken off by either not having enough Spiritual Energy, by hand or killed with it on.)
- Added new "/dosuicide" command, This command works similar to suicide but instead there's a 1 minute cooldown with it. (This is so those who use suicide to refresh don't need to go to spawn.)
(The cooldown is there because of yall visoreds that used /suicide to do white vasto lorde activation.)
- Added Faction Kills (Instead of just Hollow Kills there is now a kill stat for every faction. Simply click the "Faction Kills" text in your stats
and you'll see the Faction Kill Menu, As of right now Quincy, Shinigami and Human kills are only used for Quests but in the
future I plan to make more requirements with them.)
- Added Shinigami Kills (Only used for Quests at the moment but in the future will be used for more things. Yes Killing players that are Shinigami give kills.)
- Added Quincy Kills (Only used for Quests at the moment but in the future will be used for more things. Yes killing players that are Quincy give kills.)
- Added Human Kills (Only used for Quests at the moment but in the future will be used for more things. Yes killing players that are Human give kills.)
- Added First Person Animations
- Added new First Person models and textures
- Added Galvano Javelin within First Person
- Added Gran Caida within First Person
- Added Luz De la Luna within First Person
- Added Cero First Person Animation
- Added Shinji's Inner Hollow (This hollow is called "Pharaoh", The bonus effect from this hollow is extra damage resistance.)
- Added Hollowfication First Person Animation
- Added Sankt Zwinger First Person Animation
- Added Electrocution First Person Animation
- Added Burner Finger 1 First Person Animation
- Added Burner Finger 2 First Person Animation
- Added El Directo First Person Animation
- Added Block First Person Animation (For Chad's Fullbring.)
- Added La Muerte First Person Animation
- Added new Quest System within the mod, With this new system quests will be added more and more as they are much easier for me to do within the mod itself.
(For Example the new Fullbring Stages and True Zanpakuto will have quests, More will come for other things soon.)
- Added new Quest Log.
- Added new Quest Log Keybind, Default key is "K".
- Added new Hollowfication Transformation
- Added new Hollowfication First Person Overlay (Editable within Extra Player Statistics, To access extra player statistics simply press the "More"
button on the top right of the 1st page of your player statistics screen.)
- Added Getsuga Barrage Visual Cooldown
- Added Getsuga Rampage Visual Cooldown
- Added Reworked Chad Fullbring Model (Big thanks to SuperDevilMadness)
- Added El Directo Animation.
- Added Block Animation (For Chad's Fullbring.)
- Added La Muerte Animation (A newer type animation).
- Added, FINALLY I CAN GO HARD NO MORE HOLDING BACK MY BAES ABILITIES WILL HAVE INSANE LOVE PUT INTO it Which is also why its early access for patreon and not fully released yet
Anyway Added Yoruichi's Shunko, Obtainable only by Shinigami related factions and learnable from Yoruichi which you will only be finding on the server as I'm not implementing
code for singleplayer users yet so it will be unobtainable in singleplayer unless you have patreon and decide to it by commands.
- Added Shunkō: Raijin Senkei (Patreon Early Access Only)
- Added Shunkō: Raijū Senkei: Shunryū Kokubyō Senki (Patreon Early Access Only)
- Added new Kugo Ginjo Quest NPC (This will be used for acquiring a Fullbring until I implement an even better system which will come within either the next update
or the update after that. Once you select Human from faction selection you'll be met with Ginjo, Interact with him to begin your Fullbring journey.)
- Added Fullbringer Quest (Information on the Quest can be seen in your Quest Log after getting it from Ginjo, This Quest can be repeated and completed multiple times
incase you want to reroll your Fullbring.)
- Added Fullbring Stage 1 Quest (Information on the Quest can be seen in your Quest Log)
- Added Fullbring Stage 2 Quest (Information on the Quest can be seen in your Quest Log)
- Added Fullbring Stage 3 Quest (Information on the Quest can be seen in your Quest Log)
- Added Human Meditation (This will be used to summon Kugo Ginjo incase you don't interact with him fast enough once you've selected Human.
Yes this can be used to gain Spiritual Energy like the Shinigami)
- Added new Fullbring System (You now have the ability to master your fullbring from level 1-3 each fullbring will start
out at level 1, currently the only fullbring that's affected by these levels is Chad's)
- Added Fullbring Evolution, To access it you must be a Human with Fullbring unlocked then simply press the "Faction Evolution" keybind, The default key is "N".
- Added Fully Implemented Chad Fullbring (There is now all 3 stages of Chad's Fullbring within the mod, Each stage will grant you various abilities to the fullbring)
- Added Supersonic Punch ability for Chad's Fullbring Stage 2. (You can unlock this ability within your Skill Menu when at Fullbring Stage 2.)
- Added Block ability for Chad's Fullbring Stage 2. (This ability will act similar to Blut Vene, Hierro, etc. It is stronger than Hierro and Segunda Hierro when being used.
You can unlock this ability within your Skill Menu when at Fullbring Stage 2.)
- Added La Muerte ability for Chad's Fullbring Stage 3. (The user forms a fist with their left arm then uses bringer light to their opponent and punches
them. The blow is devastating, and upon contact, a huge skull shape is gouged upon the target.
You can unlock this ability within your Skill Menu when at Fullbring Stage 3. NOTE: I plan to implement
a better model for the skull soon when I have more time.)
- Added Two Handed Combat passive ability for Chad's Fullbring Stage 3. (This ability is passive but still needs to be unlocked. Once unlocked it will increase the users
melee attack speed. You can unlock this ability within your Skill Menu when at Fullbring Stage 3.
This ability DOES NOT work with CustomNPCS meaning when attacking a npc from CustomNPCS you'll attack
with regular vanilla attack speed.)
- Added Burner Finger 1 Animation
- Added Burner Finger 2 Animation
- Added Blood of Echt, Credits to @just_blaze48 for the suggestion (Used to gain a higher level of Quincy, The item is a 1% drop from the new Quincy Mob)
- Added Blood of Yhwach (This item will be used for giving a random Schrift to an Echt Quincy.)
- Added new Quincy Mob, The Mob texture varies randomly and will be changed in the future once I have better models for them. (credits to Pestshroom for the textures)
- Added new Quincy Quest NPC, This will be used for Quincy progression.
- Added Quincy Meditation, (This will be used to summon the Quincy Quest NPC/Mentor incase you don't interact with him fast enough once you've selected Quincy.
Yes this can be used to gain Spiritual Energy like the Shinigami.)
- Added Quincy Pride Quest (Information on the Quest can be seen in your Quest Log)
- Added Quincy Schrift Quest (Information on the Quest can be seen in your Quest Log, This Quest can be completed multiple times.)
- Added Schrift's (Vollstandig is no longer what defines abilities for Quincy, Instead a quincy must obtain a randomly set Schrift from their Quincy Quest.)
- Added new Quincy Progression System (instead of one just becoming a Quincy and obtaining Vollstandig there is now 2 types of Quincy
The 1st type is Mixed-Blood aka Gemischt Quincy and the 2nd type is Pure-Blood aka Echt Quincy
once you start out as Quincy or in other words become Quincy you'll be started out as a Gemischt,
Being a Gemischt will give you the usual Quincy abilities but once progressed to a Echt/Pure-Blood
you'll gain access to higher level techniques.)
- Added Gemischt (Mixed-Blood) Quincy type. (Credits to @just_blaze48 for the suggestion)
- Added Echt (Pure-Blood) Quincy type. (Quincies can progress to this by drinking Blood of Echt, You also have a chance of being born as a Echt Quincy or in other words once you select
Quincy from faction selection you have a 1% chance of automatically having full Pure-Blood. Credits to @just_blaze48 for the suggestion)
- Added Ransotengai ability for both Mixed and Pure Blood Quincy. (A high level technique which allows the user to control their body parts using strings of Reiryoku controlled by their brain,
forming lines or strings made of Reishi. Using this technique, the Quincy can control their body like a marionette, allowing them
to move freely despite paralysis, broken limbs, or any other force which would impede normal movement, In short when using this
ability you'll be completely immune to any and all knockback. This ability will also give IFrames or in other words Invincibility
Frames during the first few seconds of the ability.)
(You can unlock Ransotengai as a Quincy by going into your Skill Menu, To use it select it and press G (Activate Bonus Ability Keybind).)
- Added Kirchenlied Sankt Zwinger ability for Pure Blood Quincy. (This ability will give the user extreme defensive/offensive capabilities, Making
the user immobile while using it but also reducing some damage and all knockback.
This ability will also give IFrames during the time Sankt/Entity itself is active.)
(You can unlock Kirchenlied Sankt Zwinger as a Pure-Blood Quincy by going into your Skill Menu, To use it select it and press G (Activate Bonus Ability Keybind).)
- Added Blut Vene ability for Pure Blood Quincy. (The custom resistance of blut vene at base is lower than Hierro and Enhanced Durability though at level 45 it
matches Hierro and Enhanced Durability and at max it is even stronger than Zanka no Tachi's custom resistance.
The Blut Vene Custom Resistance will only activate once it first starts showing meaning any damage you take as you
are first hurt wont be resisted by Blut Vene as it isn't fully activated yet, It will also automatically
block projectiles such as Arrows and Bala's)
(You can unlock Blut Vene as a Pure-Blood Quincy by going into your Skill Menu, It's a passive ability so when you get hit is when it activates.)
- Added Blut Vene Anhaben ability for Pure Blood Quincy. (A technique that allows the user to extend their Blut Vene outside of their body to create a forcefield
that blocks incoming attacks. This ability works similar to Saten Kesshun when it comes to blocking attacks.
This ability also gives IFrames.
Yes this ability can block mugetsu.)
(You can unlock Blut Vene Anhaben as a Pure-Blood Quincy by going into your Skill Menu, To use it select it and press G (Activate Bonus Ability Keybind).)
- Added Blut Arterie ability for Pure Blood Quincy. (This ability is similar to Blut Vene, Your Blut will be static instead of flickering when activated and in doing so it will
make your defensive capabilities and offensive capabilities better meaning it will give you a constant strength boost as well
as the same custom resistance increase as Blut Vene, The ability lasts for 15 seconds.)
(You can unlock Blut Arterie as a Pure-Blood Quincy by going into your Skill Menu, To use it select it and press G (Activate Bonus Ability Keybind).)
- Added Vollstandig SE Drain, (Decided to give Vollstandig the regular SE drain of forms)
- Added Soul Society. (To get there use Senkaimon Gate or Garganta)
- Added Senkaimon Gate ability for any Shinigami related faction (You can use this ability after unlocking the ability in your skill menu, You can then activate this ability by
pressing CTRL + R with a BASE Zanpakuto in your hand. (Ability 2/Spiritual Pressure keybind).)
- Added Lunar Bankai Transformation/Animation.
- Added Zanpakuto Sheathe (You'll be able to customize the sheathe within GUI Settings)
- Added new Ice Render Effect for Ice Zanpakuto Type, Once something is hit with your ice it'll show that they are frozen
- Added Kisuke Quest NPC, This will be used for Fullbring Progression.
- Added Kisuke's Shop (He will be used for Quests, Mainly to start boss quests and quests in general.) (Major credits go to FireFoxUnl for the shop and other builds.
Once you're near the shop you'll receive a message in chat in bold white.)
- Added /kisukeshopcoords command (You can use this to locate the shop. It obviously wont work on the server as you need to find it yourself.)
- Added Kisuke Training Quest (This quest upon completion will give you Spiritual Energy and Spirit Points, It can also be completed multiple times.)
- Added Base Zanpakuto Senbonzakura for Cherry Blossom type.
- Added and Fully Implemented True Fire Type/Ryujin Jakka, It can now summon The Dead from ashes to fight alongside you.
- Added True Zanpakuto Manipulation/Kyoka Suigetsu Type (To obtain this type you must first become Transcendent. Once you have transcendent unlocked you will be greeted by an Aizen NPC,
Talk to him and accept his quest.)
- Added True Zanpakuto Blood/Minazuki Type (To obtain this type, Get the True Zanpakuto quest from Kisuke.)
- Added True Zanpakuto Normal/Nozarashi Type (Only shikai as of right now, Bankai will be implemented soon. To obtain this type, Get the True Zanpakuto quest from Kisuke.
Trust me it's Shikai is very much comparable to any bankai within the mod.)
- Added True Zanpakuto Benihime Type (This can be obtained by getting Blood and Poison Zanpakuto elements).
- Added Minazuki Base Zanpakuto.
- Added Minazuki Shikai (Not the big one-eye'd creature, That'll be added later. This Shikai will have the same abilities as the regular Blood type FOR now.)
- Added Minazuki Bankai.
- Added Minazuki Bankai Custom Resistance. (Minazuki will give it's user custom resistance in bankai. this resistance is stronger than Hierro
and Enhanced Durability and is slighty stronger than Benihime's Reconstruct Body Resistance.)
- Added "Blood Acid" effect. (Minazuki users can apply this effect to their targets when they use any of their blood-like abilities, Once applied
this blood-like substance will begin to eat away at the targets skin or in other words their health, It will drain
health by 60% and 15% for any entity thats not a player. Yes custom resistances such as blut vene, hierro, block,
enhancted durability, zanka no tachi, benihime, etc all work against this meaning that 60% can be reduced.)
- Added Blood Frenzy Ability for Minazuki Bankai. (A barrage of Blood Slashes as the user activates shunpo to the target at the same time,
similar to the Shunpo Rush ability from regular normal type but instead much better.)
- Added Blood Mizutamari for Minazuki Bankai. (Mizutamari another word for puddle, Once you activate this ability you will be surrounded with this blood-like substance,
Dealing damage and causing the "Blood Acid" effect for targets.)
- Added Blood Slash Ability for Minazuki Bankai. (Cooldown is as fast as Fire Slash use to be aka 2 seconds)
- Added Blood Iyasu Ability for Minazuki Bankai. (This ability is the healing ability for this bankai, When used it will heal the user and remove any negative effects.)
- Added Nozarashi Base Zanpakuto.
- Added Kendo: Ryōdan Ability for Base Nozarashi Zanpakuto. (Grasping their sword with both hands, The user brings it down with enough force to cut an opponent in half down the middle.
This technique can bypass Hierro, Enhanced Durability and even Blut.)
- Added Nozarashi Shikai.
- Added Nozarashi Custom Resistance. (Nozarashi will give it's user custom resistance in both shikai and bankai(soon not in yet).
In shikai this resistance is stronger than Hierro, Benihime's Reconstruct Body Resistance
and Enhanced Durability. It's slightly lower than Blut Vene's max resistance meaning its
still one of the best custom resistance. It is indeed as strong as Zanka no Tachi's Resistance
when West is activated.)
- Added Nozarashi Damage Buff (When in shikai the user will have a constant Damage Buff applied to them as long as it's in their inventory.)
- Added Nozarashi "Having Fun" mode. (This form is similar to Visored Vasto Lorde, and is also on par with it in pure strength and resistance.
it has a similar transformation activation but of course a new transformation in general.)
- Added Kendo: Ryōdan (Slash) Ability for Nozarashi Shikai. (Grasping their sword with both hands, The user brings it down with enough force to cut an opponent in half down the middle.
This technique can bypass Hierro, Enhanced Durability and even Blut. With Shikai it's damage multiplier is also increased.)
- Added Kendo: Ryodan (Smash) Ability for Nozarashi Shikai. (The user grasps their sword with both hands once again, The user raises their sword and brings it down towards the ground
causing an immense shockwave around them while also leaving behind a major blast of destruction.)
- Added Dimension Slash Ability for Nozarashi Shikai. (The user unleashes a giant slash capable of cutting through space itself, This slash has a big cooldown but deals damage
that's comparable to Zanka no Tachi North: Tenchi Kaijin.)
- Added Base Zanpakuto Benihime for Benihime type.
- Added Benihime Shikai (This Shikai will be much different than others, Having 5 abilities at it's disposal.)
- Added Nake, Benihime Ability for Benihime Shikai.
- Added Chikasumi no Tate Ability for Benihime Shikai.
- Added Kamisori, Benihime Ability for Benihime Shikai.
- Added Tsuppane, Benihime Ability for Benihime Shikai.
- Added Shibari, Benihime Ability for Benihime Shikai.
- Added Benihime Bankai (This bankai will be the same as most, Having 3 abilities at it's disposal.)
- Added "Reconstructed" effect. (Benihime users can apply this effect to their targets when they use their "Reconstruct Entity" ability, Once applied
this effect will reduce the affected entity/users damage by 35%.)
- Added "Strength Reconstructed" effect. (This effect is applied when the Benihime user activates their "Reconstruct With Strength" ability, Once applied
this effect will grant the user another effect called "Damage Buff" but instead of just regular Damage Buff level 1
it is level 2, Making it the largest Damage Buff.)
- Added "Body Reconstructed" effect. (This effect is applied when the Benihime user activates their "Reconstruct Body" ability, Once applied
this effect will give custom resistance that is slightly stronger than Zanka no Tachi's regular resistance
though not counting Zanka no Tachi West resistance as that is still stronger.)
- Added Reconstruct Entity Ability for Benihime Bankai. (The user will shunpo to a target if they are looking at one and reconstruct their bodies while also doing damage to them,
this will leave an effect on targets in the users radius called "Reconstructed", When this effect is active affected
entity/users damage will be reduced by 35%. The effect lasts for 5 seconds.)
- Added Reconstruct With Strength Ability for Benihime Bankai. (The user reconstructs their body to have even greater strength, Granting an even higher version of the "Damage Buff"
effect, Giving you "Damage Buff 2". This ability also gives IFrames, In a way you can use this ability to "block"
incoming damage. This ability will give the user the "Strength Reconstructed" effect.)
- Added Reconstruct Body Ability for Benihime Bankai. (The user reconstructs their body removing any damage done to it or in other words while being used it will heal the user.
This ability also gives the user custom resistance similar to Hierro, Enhanced Durability, Zanka no Tachi, etc. This custom
resistance is slightly stronger than Zanka no Tachi's regular resistance (without Zanka no Tachi West). This ability will give
the user the "Body Reconstructed" effect. This ability will also remove negative effects such as being on fire and slowness.)
- Added Garganta ability for Arrancar and Hollow's. (Garganta is the void between worlds that is mainly used by Souls that have become Arrancars and
Hollows to move between Hueco Mundo, the Human World and Soul Society. You must unlock this ability
within your Skill Menu. You can then activate this ability by pressing CTRL + R (Ability 2/Spiritual Pressure keybind))
- Added new Hollow Evolution System (You now must start your evolution with quests within your Hollow Evolution menu)
- Added Gillian Evolution Quest for Hollow Evolution. (Hollows must start this quest within their Hollow Evolution Menu,
The completion requirements for this quest is Killing 4000 Hollows.
Hollow kill tokens do not work for quests meaning you need to kill
said hollows by hand/abilities.)
- Added Adjuchas Evolution Quest for Hollow Evolution. (Hollows must start this quest within their Hollow Evolution Menu,
The completion requirements for this quest is Killing 6000 Hollows.
Hollow kill tokens do not work for quests meaning you need to kill
said hollows by hand/abilities.)
- Added Vasto Lorde Evolution Quest for Hollow Evolution. (Hollows must start this quest within their Hollow Evolution Menu,
The completion requirements for this quest is Killing 8000 Hollows.
Hollow kill tokens do not work for quests meaning you need to kill
said hollows by hand/abilities.)
- Added Arrancar Appearance Token
- Added Secondary Color option for Arrancars and Hollows (Yes you will be able to use custom hex codes with this).
- Added new Hollow Evolution Timer for Gillian and Adjuchas Hollows, Every 30 minutes your Hollow Kills will decrease depending on what your current Hollow Kills are if you don't evolve fast enough.
- Added new Arrancar appearances (still based off Hollow Evolution at first, but changeable with an Arrancar Appearance Token).
- Added new base Arrancar appearance.
- Added new Arrancar Evolution allowing the user to change the texture of parts, (Every body part other than the head has 3 textures, The head has 3 textures along with the option to use YOUR skin texture.)
- Added Segunda Etapa Leveling (It's right under resurrection for vasto arrancar, The max level is 100 like other abilities.)
- Added Los Lobos Segunda Etapa (Early-Access/Patreon) (Based off Coyote Starrk's Resurrection, This Segunda Etapa will give you the appearance of Starrk's Resurrection as well as abilities)
(In order to activate Segunda Abilities you now need to press N default key.)
-Added Cero Metralleta ability for Los Lobos Segunda Etapa (The user uses their pistols to simultaneously unleash a powerful barrage of
ceros, This ability will give the user IFrames.)
- Added Ira Segunda Etapa (Based off Yammy's Resurrection, This Segunda Etapa will give you the appearance of Yammy's Resurrection as well as abilities)
(In order to activate Segunda Abilities you need to press G default key.)
-Added Enhanced Gran Rey Cero ability for Ira Segunda Etapa (A much more devastating cero compared to most, Very big and does more damage compared to any cero
other than Visored Lorde Cero which of course is still stronger as Visored Vasto Lorde has more
pure strength in general.)
-Added Enhanced Bala ability for Ira Segunda Etapa (A much larger bala in size which also does more damage compared to the base bala, Much easier to hit as well.)
-Added Enhanced Endurance/Hierro for Ira Segunda Etapa (When in this segunda etapa the user will have extra custom resistance.
This also stacks with regular Hierro and Segunda Hierro.)
-Added Enhanced Strength for Ira Segunda Etapa (When in this segunda etapa the user will have the Damage Boost II effect. This will greatly increase the users damage.)
- Added Invincible/Mark Grayson | (Early Access/Patron Only)
- Added Gojo Saturu | (Early Access/Patron Only)
- Added Conquest | (Early Access/Patron Only)
- Added Omni-Man/Nolan Grayson | (Early Access/Patron Only)
- Added Alucard(Castlevania) | (Early Access/Patron Only)
- Added Dracula (Castlevania) | (Early Access/Patron Only)
- Added Loki (Marvel Universe) | (Early Access/Patron Only)
- Added Superman Prime One Million | (Early Access/Patron Only)
- Added Meliodas/True Demon King | (Early Access/Patron Only)
- Added Allen The Alien | (Early Access/Patron Only)
- Added Sinister Invincible | (Early Access/Patron Only)
- Added Immortal | (Early Access/Patron Only)
- Added Powerplex (Utamashi Version and Default Version)
- Added Reverse Flash (Utamashi Version)
- Added Superior Iron-Man | (This one is public as I did not create it so it's already finished.)
- Added Genryusai Shigekuni Yamamoto World Boss, (To find him you must be in Soul Society)
- Added Gran Rey Cero Attack for Genryusai Shigekuni Yamamoto World Boss
- Added Shikai+Bankai for Genryusai Shigekuni Yamamoto World Boss
- Added Zanka no Tachi East Attack for Genryusai Shigekuni Yamamoto World Boss
- Added Fire Slash Attack for Genryusai Shigekuni Yamamoto World Boss
- Added Fire Wave Attack for Genryusai Shigekuni Yamamoto World Boss
- Added Kenpachi Zaraki World Boss, (To find him you must be in Soul Society)
- Added Shikai (Bankai soon) for Kenpachi Zaraki World Boss
- Added Kendo: Ryōdan (Slash) for Kenpachi Zaraki World Boss
- Added Kendo: Ryōdan (Smash) for Kenpachi Zaraki World Boss
- Added Dimension Slash Attack for Kenpachi Zaraki World Boss
- Added Yachiru/Retsu Unohana World Boss, (To find her you must be in Soul Society)
- Added Shikai+Bankai (No not Giant Shikai Minazuki) for Yachiru/Retsu Unohana World Boss
- Added Blood Frenzy Attack for Yachiru/Retsu Unohana World Boss.
- Added Blood Mizutamari Attack for Yachiru/Retsu Unohana World Boss, Passive Attack for Yachiru/Retsu Unohana World Boss, This will only activate once shes in bankai.
- Added Blood Slash Attack for Yachiru/Retsu Unohana World Boss
- Added Coyote Starrk World Boss, (To find him, You must be in Hueco Mundo. The boss spawns within a random radius of 5000 X and Z)
- Added Gran Rey Cero Attack for Coyote Starrk World Boss
- Added Resurrection for Coyote Starrk World Boss
- Added Cero Metralleta Attack for Coyote Starrk World Boss
- Added Yammy Riyalgo World Boss, (To find him, You must be in Hueco Mundo. The boss spawns within a random radius of 5000 X and Z, There will also be a custom server boss for him as well.)
- Added Gran Rey Cero Attack for Yammy Riyalgo World Boss
- Added Resurrection for Yammy Riyalgo World Boss
- Added Enhanced Cero Attack for Yammy Riyalgo World Boss
- Added Enhanced Bala Attack for Yammy Riyalgo World Boss
- Added Enhanced Endurance/Hierro Attack for Yammy Riyalgo World Boss (A little different compared to the player version but overall the resistance of this boss
is much higher compared to most.)
- Added "McStaples Deluxe Burger" (This will regenerate health based on your current max health, More info can be found by hovering over the item.
I plan to have it as a boss drop within the server and also have it within some player kits mainly kits like
captain/espada/sternritter/xcution kits and of course have them at McStaples)
- Added "McStaples Deluxe Fries" (This will regenerate health based on your current max health, More info can be found by hovering over the item.
I plan to have it as a boss drop within the server and also have it within some player kits mainly kits like
captain/espada/sternritter/xcution kits and of course have them at McStaples)
- Added "McStaples Deluxe Ramen" (This will regenerate health based on your current max health, More info can be found by hovering over the item.
I plan to have it as a boss drop within the server and also have it within some player kits mainly kits like
captain/espada/sternritter/xcution kits and of course have them at McStaples)
- Added "McStaples Deluxe Chicken" (This will regenerate health based on your current max health, More info can be found by hovering over the item.
I plan to have it as a boss drop within the server and also have it within some player kits mainly kits like
captain/espada/sternritter/xcution kits and of course have them at McStaples)
- Added "McStaples Deluxe Dr. Pepper" (This will regenerate health based on your current max health, More info can be found by hovering over the item.
I plan to have it as a boss drop within the server and also have it within some player kits mainly kits like
captain/espada/sternritter/xcution kits and of course have them at McStaples)
- Added another secret addition from another series (It will be available as an easter egg, Findable within dungeon chests.)

**Changes**
- Changed the mod name to "Shinigami Reimagined".
- Reworked Data Entirely (This is one of the reasons Update took a long time, To hopefully make things better in general make bugs easier to
find/destroy hints why this update HAD to happen on reset as if I were to rework data before hand it would still ofc
reset all existing bleach data that was on the server. After rewriting the entire way data works in general I had to
rewrite a lot of other things in the mod which is again why this update took long as the data rewrite alone took a
In doing so this will hopefully also fix a lot of lag issues that's occurred in the past. I'll say this just incase
minute, Don't think this means I reworked EVERYTHING no. Bits of code got reworked but the result of said code is the
same. I will say a lot of things did indeed get reworked entirely.)
- Updated Bleach Guide. (A few things may not be in the guide yet so if whatever you're looking for isn't in it feel free to ask the discord.)
- Updated Change Faction Token (It now resets all stats again, As it was unupdated for a long time making it not reset newer stats such as defense, blut vene, etc.)
- Changed Hollow Kills (If you kill a hollow/arrancar player you'll get 25 Hollow Kills. Yes this applies to Quincy, Shinigami and Humans as well.
Visoreds will give Hollows and Shinigami Kills. Though if you kill an Ascended or Transcendent player then you'll get 50
Shinigami and Hollow Kills.)
- Changed Segunda Etapa (In order to acquire the form you now need to have a Hogyoku within your inventory as a Vasto Arrancar, Once you do this go and defeat any
Arrancar World Boss within Hueco Mundo and you will be given a random Segunda Etapa.)
- Changed Espada World Bosses (Each Espada World Boss will now have a 1% chance of dropping the Hogyoku and a 1% chance of dropping the Hogyoku's Will)
- Changed Passive Regeneration, (It's now slower than before in terms of when it activates, In terms of the amount you heal it'll be exactly the same as before.)
- Changed Meditation (The Spiritual Energy gained from meditation has been modified, Though can still be used for grinding Spiritual Energy.)
- Changed "Hollow/Arrancar Evolution" to "Faction Evolution" as other factions will have evolution for example the new Fullbring Evolution.
- Updated Quincy Medallion (Allows the user to actually use the abilities of said stolen bankai with no cost other than of course cooldowns.)
- Changed Arrancar Evolution (You can no longer change appearance as an Arrancar without acquiring an Arrancar Appearance Token).
- Changed Arrancar Resurrection Base Appearance (There is now many appearance options but if you edit nothing you will indeed still look vasto asf)
- Changed Arrancar Color System (You can choose preset colors as well as set a custom hex color code now.)
- Changed Hollow Color System (You can choose preset colors as well as set a custom hex color code now.)
- Changed eating for Shinigami, Visored, Hollow and Arrancar. (These factions didnt have to worry about eating as we made it so they dont need to but decided
since there is more food now anyway we reverted that and made it so they do have to eat.)
- Changed Hogyoku Will Infused, It is now no longer Armor and instead just a player render allowing the player to put on armor
(ikik it could've been like this in the first place but with how the old player rendering system was
I didn't want to as the old player rendering system shows some choppyness but now it's all completely smooth
This means yes you can look at another arrancar or any player render and it'll still be as smooth as it is their default render)
- Updated High Speed Regeneration (The amount healed is slightly more now.)
- Updated Ice Blast (It's damage is now increased based on prestiges and of course your current damage.
This in general means it can be stronger than it was in the old version)
- Updated Lanza Del Relampago Damage (It's damage multiplier was increased. The multiplier was increased for the Ulquiorra Boss as well.)
- Updated Burner Finger 4 Damage (It's damage multiplier was increased.)
- Updated Electrocution Damage (It's damage multiplier was increased.)
- Updated Gravity Control Damage (It's damage multiplier was increased.)
- Updated Black Hole Damage (It's damage multiplier was increased.)
- Updated Blossom Damage (It's damage multiplier was increased.)
- Updated Kageyoshi Damage (It's damage multiplier was increased.)
- Updated Gokei Damage (It's damage multiplier was increased.)
- Updated El Directo Damage (It's damage is now increased based on prestige and of course your current damage,
This in general means it can be stronger than it was in the old version)
- Updated "Rot" effect from Respira abilities. (It now does 50% of players health instead similar to the new Blood Acid effect though instead this effect can be
negated completely by Zanka no Tachi (by simply being in bankai), Benihime's Reconstruct Body ability and
Minazuki's Blood Iyasu ability. It also does 10% of entities health (not players) similar to the new
Blood Acid effect. Yes the damage from Rot can be reduced by Blut Vene, Hierro, Enhanced Durability, etc
just like the damage from Blood Acid.)
- Updated Vasto Scream (Instead of pushing entities back it now slows down said entities once activated, Forcing them to take the force of the scream even more.)
- Changed Ice Wings Render for Ice Bankai, It is now no longer armor and instead just a player render allowing the player to put on armor.
- Changed Prestige 5 requirements (You now need Reiatsu Control at 40 (Prestige 4 max) before you can achieve Prestige 5, The same can be said for the new Prestige 6 as you will need it at 50.)
- Reworked Melee Defense System (The Defense Stat).
- Completely reworked Zanpakuto (To hopefully fix invisible Zanpakuto, A server side bug so it's troublesome to fix but after completely redoing data and reworking it a bit it should be good)
- Completely reworked Hollow render (It's now completely smooth in both the perspective of the user and other users beforehand it was more choppy)
- Completely reworked Arrancar render (It's now completely smooth in both the perspective of the user and other users beforehand it was more choppy)
- Completely reworked Gillian render (It's now completely smooth in both the perspective of the user and other users beforehand it was more choppy)
- Completely reworked Adjuchas render (It's now completely smooth in both the perspective of the user and other users beforehand it was more choppy)
- Completely reworked Vasto Lorde render (It's now completely smooth in both the perspective of the user and other users beforehand it was more choppy)
- Completely reworked Thunderbolt Vollstandig render (It's now completely smooth in both the perspective of the user and other users beforehand it was more choppy)
- Completely reworked Explosion Vollstandig render (It's now completely smooth in both the perspective of the user and other users beforehand it was more choppy)
- Completely reworked Heat Vollstandig render (It's now completely smooth in both the perspective of the user and other users beforehand it was more choppy)
- Completely reworked Chad Fullbring render (It's now completely smooth in both the perspective of the user and other users beforehand it was more choppy)
- Changed Quincy Web Bow ability switching (To change the ability for the web bow you now must press CTRL + your switch ability keybind)
- Changed Vollstandig Web Bow Lock (You can now use web bow while in vollstandig)
- Changed Vollstandig, It will now require you to have a Schrift before you can obtain it.
- Updated The Heat Schrift (You now instantly burn any arrows or balas that touch you. Making you immune to arrows and balas.
You are also now immune to any lava and cannot be set on fire.)
- Updated The Thunderbolt Schrift (You now instantly deflect any arrows or balas that touch you using your electrocution. Making you immune to arrows and balas.)
- Updated The Heat Vollstandig Model/Render (Bazz B's vollstandig model is in now, The color is similar to the anime.)
- Updated Explosion Vollstandig Render (Looks similar to the TYBW anime now)
- Updated Thunderbolt Vollstandig Render (Looks similar to the TYBW anime now)
- Updated Enhanced Explosion (Looks similar to the TYBW anime now)
- Updated Electrocution Ability (Looks similar to the TYBW anime when in Vollstandig now)
- Updated Galvano Javelin Ability (Looks similar to the TYBW anime when in Vollstsandig now)
- Updated Cero Render
- Changed Ulquiorra World Boss drops (much more drops than before)
- Changed Baraggan World Boss drops (much more drops than before)
- Changed Grimmjow World Boss drops (much more drops than before)
- Changed Bala Skill Point's cost to 500 from 100.
- Changed Pesquisa Skill Point's cost to 100 from 50.
- Changed High-Speed Regeneration Skill Point's cost to 2500 from 75.
- Changed Cero Skill Point's cost to 1000 from 100.
- Changed Segunda Etapa Skill Point's cost to 5000 from 1500.
- Changed Hierro Skill Point's cost to 1500 from 150.
- Changed Enhanced Durability Skill Point's cost to 1500 from 150.
- Changed Licht Regen, It now requires a Quincy to unlock it within their Skill Menu.
- Updated Skill Menu (The text that displays the ability is displayed much better now, The GUI for it was updated as well.)
- Made Visored Vasto Lorde Death Chance more accurate (no it did not increase or decrease for any prestige other than the increase for p6,
This was simply to make it more accurate meaning that before hand it wasn't properly checking the chance.)
- Changed Speed Stat, It can now only be leveled to 100. (Changeable in config, But wouldn't recommend doing so especially now that the multiplier is changed, Meaning at 1000 you might break the game etc)
- Changed Movement Speed Multiplier to work with new max speed stat.
- Changed Heart Element to Blood.
- Updated Murcielago Cero Oscuras Render (Looks way more relatable to the anime now as it actually shows black)
- Updated Visored Vasto Cero
- Changed Player Rendering System (made it much smoother visually compared to the old system which was more choppy)
- Updated Shikai SE Drain (half of what Bankai is)
- Updated Recipes for Armor
- Updated Hogyoku's Will, Shinai, Hollow Bait, Paper Wall, Hollow Helmet, Reiatsu Cloth, Zanpakuto, Seele, Quincy Pendant, Quincy Pentacle, Paper Lamp recipes (Can only be crafted in Reishi Developer now)
- SE Form Drain amount has been slightly increased. (The rate stays the same and will stay the same even with more people in an aoe radius as the bug as been fixed.)
- Changed Hierro and Enhanced Durability, They will now automatically block SOME projectiles such as Arrows and Bala's. (Yes Quincy Arrows will pierce these automatic defenses nonetheless).
- Made Spirit Energy Bar visually smoother.
- Made Spirit Energy Bar positon changeable within GUI Settings, (Click the "GUI Settings" option within the "More" option on the top right of the bleach menu)
- Changed the item/block names "Highly Infused Reiatsu" to "Infused Reiatsu".
- Changed Fire Slash cooldown from 2 seconds to 6 seconds (Fire slash for true shikai remains 2 seconds.)
- Changed Blades of Light cooldown from 9 seconds to 6 seconds.
- Increased Blades of Light damage.
- Changed Blinding Light ability a bit (When a player is using Blinding Light, lock on cannot be used on said player until they are shown once again.)
- Vasto Lorde can now customize colors and head texture by pressing Hollow Evolution Keybind.
- The Quincy Medallion has been updated for the better allowing quincies to use the abilities of said bankai instantly once taken from whomever they are fighting,
There is a big downside to the Medallion as of now though that being you wont be able to activate Vollstandig while using the Medallion, meaning once you steal a bankai, That is your form for however long it lasts.
- Changed settings GUI and other GUI's to make them more clean.
- Changed Gameplay GUI's (Faction, Attack Modes, Rank, etc) are all bold now. (I plan to implement even better ui's in the future)
- Changed all GUI's. (You can edit how the GUI's look within the "More" option on the top right of the bleach menu)
- Updated Blossom FX again to make it more similar to the anime (still constantly changing it to make it look better visually).

**Fixes*
- A lot of other things were fixed but I just didn't log a lot of things because the update log is too big for most default notepads.
- Fixed Ulquiorra Resurrection not transforming into Segunda Etapa.
- Fixed Gravity Control, It's now more accurate. (actually picks up entities)
- Fully Fixed Gravity Control.
- Fixed Quincy Web Bow abilities conflicting with Schrift abilities (To switch abilities with the web bow you now must press CTRL + your switch ability keybind)
- Fixed Quincy Bow position in players hand.
- Fixed Sanrei Bow position in players hand.
- Fixed Ryusenka Ice Bankai Ability not doing damage at Prestige 5.
- Fixed Model Renders messing up when showing the player view within inventorys.
- Fixed Spiritual Energy form drain bug (Honestly could've fixed it a lot sooner but I kept forgetting about it)
- Fixed Seele Schneider not turning on.
- Fixed Seele Schneider Block.
- Fixed many GUI errors.
- Fixed held item positions with many models.
- Fixed Lanza Del Relampago Animation.
- Fixed the players cape still showing as Hollow, etc.
- Fixed SE Draining more when there is more clients on one instance.
- Fixed Hollows not having Reiatsu Control stat.
- Fixed Royal Guard not having Cero Arm Animation.
- Fixed Cero's offset when looking directly up or down.
- Fixed Cero Charge's offset when looking directly up or down.
- Fixed Cero Charge Render bugging over water.
- Fixed Zero Division Robe Icons not having textures.
- Fixed Quincy Web Bow effecting the lighting of other entities.
- Fixed Red Screen Camera Shaking when It's not suppose to.
- Fixed Shikai crashing when it's texture is out of place. (Fixed both the texture going out of place and the crash itself wont happen now)
- Fixed Skill Menu (there was issues with it not unlocking abilities sometimes and taking too many points, That is fixed now.)
- Fixed Skill Points going into negatives. (if it happens again please report it)
- Fixed a Lightning Manipulation bug from Lightning Bankai
- Fixed Cero not working sometimes after spamming it (when you spammed it while it was on cooldown it would sometimes reset and all the sudden not be usable, That is fixed now)
- Fixed Shikai and Bankai causing crashes due to Zanpakuto Texture. (Crashing can also sometimes happen due to NEI because of item renders, it'll only happen if the item itself
that you're trying to view is bugged in general which was fixed when it comes to shikais and bankais.)
- Fixed certain abilities not doing damage at prestige 5. (other things were fixed as well but as it's pretty obvious, This update has been in the works for a minute
so I forget to log sometimes.)
- Hopefully fixed the Internal Server Error bug happening randomly and continuing (it was the mod in some cases and in others corrupted chunks, So hopefully reset will fix the chunk part,
as for any other cases the bug is fixed.)

**Server Side/Modpack Changes**
- Added Mekanism Mod + It's Addons (Will add tinkers construct once I make it so their health GUI doesn't affect the one from Shinigami Reimagined)
- Added Galactic Craft Mod
- Added Ore Excavation Mod
- Added More Planets Mod for galactic craft
- Added Mouse Tweaks Mod
- Added Item Physics Mod
(Not trying to add a lot of mods because I don't want players with
lower end PCs to have even worse performance with the modpack.)
- Changed the server from hosted to dedicated for much better performance.
- Fixed crashing when teleporting to a certain world (For example warping to kenpachi use to crash because the world kenpachi
was in wasn't being loaded so we redid the way worlds get loaded.)
- Fixed Corrupted World (Random holes no longer everywhere and Villagers wll spawn normally now, etc.) (Issue was with Multiverse-Core plugin)
- Note server is located in LA, So if you're extremely far from that you'll likely have high ping. (If your ping is high enough then it'll feel like the server is lagging
though ping around 100-300 will feel relatively normal.)
- Survival World Border increased.
- Added Soul Cash Training Dummy to the shop (SCTD, Priced the same as the SETD and SPTD.)
- Added Et Futurum Requiem (This mod adds a lot of things from higher versions into this version, Mainly used for modpacks that haven't ported yet like us in this case.)
- Added Tinkers Construct
- Added Vein Miner

**Notes**
- Big Thanks and Credits to SuperDevilMadness for the Ichigo Vasto Lorde, Espada/Hollow, Vollstandig and Captain models.
- Big Thanks and Credits to Robert, Raxz and all RNMT Modelers.
- Big Thanks and Credits to RNMT(_Clood_, Sir_Grillby, LegitimacyJinx, hugo9152, _Staplez_, Pestshroom, SuperDevilMadness, Sephiroth_4) for creative ideas, testing, models, etc.
- Reminder, (If you're having trouble keeping your mouse on an entity/player;
There is a lock-on system now, The default key is "H".)
- Reminder, (Up until p4 you must be in your final forms of whatever faction you are to get prestige resistance,
For example if you are human you need to be in fullbring to get the resistance)

**To Do**
- We were deciding on if we were going to port the mod or not and the final decision now is we probably wont as it'd be better to just keep expanding on this
rather than start from scratch just for a simple version upgrade of Minecraft, This might make some people mad but no need to fear as I will be acting like
Mojang and adding shit faster and better than they do, (For example you want those 3 animals added instead of voting? ez sayless i gotchu) but yeah copying
and doing what Mojang does isn't hard at all so if you want something added from higher versions into this version just say the word in suggestions and ping me then I gotchu.
Yes I indeed said "ping me" if its a suggestion like that, as it will always be accepted if its something from a higher version of minecraft.
- Add Boss Dungeons (will be used for grinding Spiritual Energy, Spirit Points and Soul Cash)
This will be added within the next update as next update will come out much faster compared to this one mainly because I won't be reworking a lot of code/data like I did in this update)
- Finish First Resurrection Appearence Types (Added more in this update, Still plan to add much more in future updates also thinkin about voted custom designs from yall as well)
- Finish All Segunda Etapas
- Finish All Bankai models
- Finish All True Zanpakuto (True Bankai is still a thing of course. True Shikai as well.)
- Finish All Vollstandigs
- Finish All Fullbrings
- Finish Earth and Wind Reworks (Both of these might be replaced with entirely different types, Such as Ink inspired by Ichibe for example)
- Implement animations for Zanpakuto abilities.
- Implement Hogyoku Evolution (I plan to add more forms of the hogyoku for Transcendents.)
(Once this version of the mod is in a state where most of these things are finished we'll begin the higher version port
of the mod, We are still deciding if we should go with 1.16.5 or 1.12.2 but nonetheless in those versions the mod will be
entirely new and re-made from scratch that's goals will be to add everything from this 1.7.10 version once it's mostly
finished.)

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Version 5.6-7

Posted

Patch

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Version 5.6-6

Posted

Patch

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Version 5.6-5

Posted

Patch

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Version 5.6-4

Posted

Patch

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Version 5.6-3

Posted

Main Menu Fix

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Version 5.6-2

Posted

Bleach Shinigami Reimagined Patch-Log for 5.6 Update
**Added**
- Added Visored Vasto Lorde Form cooldown, After you go into this form once it'll have a 5 minute cooldown before you're able to go into it again.
(You will be able to visually see the cooldown in your Extra Statistics menu, Or in other words click the "More" option on the top right of the first stat page.)
**Changes**
- Changed Visored Vasto Lorde Form Death chance, It is now based on prestige with the default chance being 25%,
Each Prestige will raise the chance by 5% until 50% which is p5.
**Fixes**
- Fixed Visored Vasto Lorde Form causing data deletion and data saving issues.
- Fixed Visored Vasto Lorde Form + Cherry Blossom Bankai bug (it'll take you out of blossom bankai now).
- Fixed Visored Vasto Lorde Form timer not going down in certain instances.
- Fixed Visored and Visored Mastered locking the user into Hollowfication.
- Fixed Vasto Cero Charge causing crashes.
- Fixed Cero Charge causing crashes.
- Fixed Cometh The Hour not playing during Visored Vasto Lorde transformation.
- Fixed more Visored + Shikai issues.
- Fixed Water Bankai Rage Past Heavens Water Dragon Ability summoning Water Wave, (Currently W.I.P, It'll release in next patch though or mini-update in other words).
- Fixed Koten Zanshun ability cooldown staying at 0 seconds.
- Fixed Manual download link for the modpack.

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Version 5.6-1

Posted

Bleach Shinigami Reimagined Patch-Log for 5.6 Update
**Fixes**
- Fixed Bankai Server Requirement (Suppose to be at 1mil, Reason it changed to 10mil was cause I made a lot of stuff configurable this
update and had to reconfigure the entire config from scratch so accidently put 10mil instead of 1.)
- Fixed meditation not activating for Shinigami below bankai requirement (no longer goes by requirement)
- Fixed Inner Hollow meditation not activating (you must be in hollowfication when doing so)
- Fixed Visored Mastered Shikai GUI Visuals.
- Fixed Visored not showing Shikai damage
- Fixed Visored + Shikai damage
- Fixed Visored Hogyoku Transformation Delay (In the beginning its suppose to instantly show Spiritual Energy and end the process much faster)
- Fixed Movement Ability not activating glitch
- Fixed Shikai Ice Block crashing the server.
- Fixed Visored Mastered Vasto Lorde crashing in 3rd stats page (Originally your suppose to just not be able to look at your 2nd or 3rd stats pages, That is fixed now)
- Hopefully Fixed Health Bug (We tested on a test server with multiple of us and everything went perfectly fine so for this -2.1bil health bug
to now appear specifically for only the official server is annoying indeed, But it's likely due to the old health system, /suiciding seems to fix it indefinitely
What I mean by that is, since nothing was reset it's very much possible player data kept the old health modifiers and was applying it with the new ones, Doing /suicide
Does fix it though.)
- Hopefully fixed Segunda Etapa bossses spawning multiple times (We tested this a lot on a test server and in singeplayer and usually they spawn fine, So it doing it only on the server is odd indeed)
- Hopefully Fixed Vasto Lorde AI causing Server-Lag and other Hueco Mundo issues (this is one of big main causes to the lag, Mainly whenever they use cero it should hopefully be fixed now, we are still testing though)

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Version 5.6

Posted

Bleach Shinigami Reimagined Update-Log for 5.6 Update (some important changes)

**Added**
- Added some new custom animations.
- Added a new way to acquire Visored (more info in "Changes" section)
- Added Visual Cooldowns, (For example your bankai abilities, cero and arrancar abilities show the cooldown timer in seconds
right by the ability name in the top left, You'll see it when it turns red when it's on cooldown)

- Added Passive Regeneration based on your max Health when you ARE NOT getting hit by something, this is for allowing you to recuperate as a non-healing based class
(It's meant to be the better version of what vanilla already does when you heal 1 heart in peaceful mode, So yes this does mean you can recuperate during fights, like in challenges or PVE.)

- Added/Fully Implemented Hierro Passive Ability for Arrancars, This ability will grant the user even greater resistance on top of whatever resistance they have if they have any, Meaning yes it stacks.

- Added/Fully Implemented Enhanced Durability Passive Ability for Shinigami, This ability will grant the user even greater resistance on top of whatever resistance they have if they have any, Meaning yes it stacks.
(Transcendent will only use Hierro)

- Added Segunda Etapa
(Vasto Arrancars can now use the ability Segunda Etapa, To get a set Segunda you must have a Hogyoku in your inventory and take out/kill an Espada World Boss, It does not drain Spiritual Energy.)

- Added Enhanced High-Speed Regeneration Ability for Segunda Etapa, This ability regenerates the same amount as regular regeneration but just has a much faster cooldown.
(This is only for Arrogante and Pantera Segundas, Murcielago has it's own.)

- Added Arrogante Segunda Etapa (Based off Baraggans Resurrection, This Segunda Etapa will give you the appearance of Baraggan's Resurrection as well as abilities)
(In order to activate Segunda Abilities you now need to press G default key.)
-Added Respira ability for Arrogante Segunda Etapa (Similar to the Blossom ability, The user unleashes a black and purple smoke like miasma,
Blasting outwards from the user ageing anything it touches in it's radius, Deals rotting damage, More info on the rot effect below.)
-Added Respira Senescencia ability for Arrogante Segunda Etapa (Similar to Blossom's Defensive ability, The user unleashes a black and purple smoke like miasma,
Radiating outwards from the user forming an aura around them, Ageing anything it touches in the user's Senescencia radius,
Deals rotting damage, More info on the rot effect below.)
-Added Gran Caida ability for Arrogante Segunda Etapa (The user draws out their Segunda Etapas battle axe)

- Added Pantera Segunda Etapa (Based off Grimmjows Resurrection, This Segunda Etapa will give you the appearance of Grimmjow's Resurrection as well as abilities)
(In order to activate Segunda Abilities you now need to press G default key.)
-Added Garra de la Pantera ability for Pantera Segunda Etapa
-Added Desgarron ability for Pantera Segunda Etapa (The user puts spiritual energy into their claws, Causing them to glow and form in massive
reishi, In doing so the user releases a mid to long range attack with motion of their hands and claws
This ability DOES give IFrames aka Invincibility Frames, meaning they can't be damaged during the time of activating this ability.)

- Added Murcielago Segunda Etapa (Based off Ulquiorras Resurrection, This Segunda Etapa will give you the appearance of Ulquiorra's Segunda Etapa as well as abilities)
(In order to activate Segunda Abilities you now need to press G default key.)
-Added Lanza Del Relampago for Murcielago Segunda Etapa (The user creates a javelin-like weapon using their spiritual energy. It is quite like Luz de la Luna in a way,
with the only noticeable difference being the energy flowing off of each end in a fashion similar to flames,
And the fact that this does INCREDIBLE damage and destruction compared to Luz de la luna, As well as gives the user Iframes during animation)
-Added Luz de la luna ability for Murcielago Segunda Etapa (The user can generate green energy javelins. They can then use them as a ranged weapon or as a melee weapon.)
-Added Segunda High-Speed Regeneration for Murcielago Segunda Etapa. (This ability regenerates the same amount as Enhanced Regeneration, But has a much faster cooldown)

- Added Inner Hollows
(In order to acquire a new Inner Hollow or in other words "reset" it to a random one, You must meditate as a Visored while in Hollowfication.)
(Visoreds will now have different unique Inner Hollows that will be completely random and chance based, and set as soon as they become Visored.
There is 9 variations of Inner Hollow atm (until I fully finish the canon masks for the rest of Inner Hollows they'll be the different variation hollow masks that's already in the mod),
Each Inner Hollow will effect the way the Visored's mask looks visually and some
giving unique benefits, for example having White aka Hollow Ichigo as an Inner Hollow will give you the same mask as Ichigo.)

- Added and Fully Implemented Thunderbolt Vollstandig
-Added Electrocution Ability for Thunderbolt Vollstandig,
The user creates a huge column of electricity to surge around themselves, They concentrate this electricity around their arm,
Before throwing it at their opponent in the form of a massive blast of electricity. (This ability DOES give Iframes and DOES do Stun Damage)
-Added Galvano Javelin Ability for Thunderbolt Vollstandig,
The user throws one of their swords as a javelin for longe-range combat. (This ability does Stun Damage)
-Added Lightning Swords Ability for Thunderbolt Vollstandig,
The user can pull off individual wings and use them as swords for close-range combat. (This ability does Stun Damage on hit)

- Reworked Healing Bankai,
- Added "Heal of Horror" Ability for Healing Bankai, This ability is similar to "Strikes of Force" but is longer than the old version of Strikes of Force and does AOE damage around the user.
- Reworked "Untold Healing" regeneration, It now has even more increased regeneration during it's activation time.
(This type will still be the type to acquire Minazuki when it's added, But for now it's just simple healing bankai rework to make it's regeneration abilities
better and to give it an attack. Minazuki will be added in as True Bankai for healing but just haven't worked on it yet. So healing type will resemble
minzazuki in a way but not fully, As Minazuki will be the OP side of healing bankai in terms of attacks AND regeneration when it's implemented.)

- Added True Bankai/True Zanpakuto (There is not True Zanpakutos for all types yet Fire is the only type with True Zanpakuto capabilities atm,
This process is mainly so I can make all the types related to a type in Bleach, For example Normal type in it's true state would be Kenpachi's Nozarashi.)
- Added Ryujin Jakka for True Fire Type (Not just as a Model but as truly Genryusai Yamamoto's Ryujin Jakka, Like blossom. If your curious as to if I reworked Fire,
Yes and No. Fire is the same, But to evolve it even further you just need to unlock your True Zanpakuto ;).)
(True Bankai is legitimately unobtainable in singleplayer as of right now but will be obtainable server-wise from defeating TYBW Yamamoto Event Boss when released.)
- Added Hell Flame Passive Resistance when in True Bankai, The user has even greater resistance using Zanka no Tachi
- Added Zanka no Tachi for True Fire Type (Same goes here as for Ryujin Jakka but it being Zanka no Tachi)
- Added Zanka no Tachi East for True Fire Type
Conseals the users hell flames into the very tip of their Zanka no Tachi, Making it so anything it touches gets instantly eradicated to nothingness, Defense does negate this-
(Obviously on the server this wont have any eradication effect other than particles unless in worlds like end, hell, etc but it'll still have it's power.)
- Added Zanka no Tachi West for True Fire Type
It engulfs the users body in heat which reaches a temperature upwards of 15,000,000 degrees-
Therefore, it becomes impossible to even get close to the user while the user is using their Bankai in this state.
- Added Zanka no Tachi North for True Fire Type
Blade of Ember, North: The World Reduced To Ashes, A technique that slashes at the target generating a wave of fire that obliterates everything it touches.

- Added Visored Vasto Lorde Form
(You unleash this form by dying, Can only be used by Visored's with White(Hollow Ichigo))
-Added Vasto Scream Ability for VM Vasto Lorde Form,
The user puts up their arms and head in a fit of rage, Screaming so loud that it's visually seeable. (Pushes and damages anything near it as an AOE)
-Added Gran Rey Cero Ability for VM Vasto Lorde Form,
The user charges an enormous red Cero between their horns before firing it at the opponent

- Added Visored Vasto Lorde Transformation
(White(Hollow Ichigo) Inner Hollow users have a 25% chance of transforming; Once you are transformed your damage will be instantly boosted to 200mil,
Yes 200mil and no it's not based on YOUR damage, Meaning even as p0 it'll grant such power. You may think this may be too powerful and too easy to get,
But you can't forget about which Inner Hollow and the chances to get it)

- Added new Visored Mastered system, Visored and Visored Mastered are still the same, Just new visuals.
(Visored Mastered will no longer show as "Mastered" and will instead be colorful once you've mastered being a Visored)

- Added Bankai armor change for lunar zanpakuto users
(When wearing Shinigami robes the texture will transform into a black and white robe, More commonly known as Ichigo's Bankai robes.)
- Added Cero Animation
- Added Visored Vasto Lorde Transformation Animation
- Added Visored Vasto Lorde Death Animation (Yes the entire transformation has animation)
- Added Unique Inner Hollow Ceros (Each Inner Hollow will change the users Cero, More canon related Ceros will be added soon.)
- Added new Cero Charge Render (The Charge Process before the cero fires)
- Added Murcielago Segunda Etapa Procedure (New Transformation).
- Added Arrogante Segunda Etapa Procedure (New Transformation).
- Added Pantera Segunda Etapa Procedure (New Transformation).
- Added Cherry Blossom Bankai Procedure (New Transformation).
- Added Ryujin Jakka Bankai Procedure (New Transformation).
- Added Fire Blast to Fire Shikai.
- Added new Tensa Zangetsu(Lunar Bankai) Model/Render.
- Added new Cherry Blossom Shikai Render
- Added new Cherry Blossom "Kageyoshi" Sword render.
- Added new Mugetsu FX on the user when using Mugetsu.
- Added new Respira FX.
- Added "Rot" effect, When an entity is affected by this, The entity will begin rotting dealing major damage.
- Added "Hell Flames" effect, When an entity is taking damage from this effect it does the players damage x2 (When transcendent is affected by this, Their passive regeneration will fail)
- Added new Meditation Animation.
- Added different game music.
- Added more music discs.
- Added Segunda Etapa Token (This will reset your Segunda to a new one RANDOMLY by chance,
This wont be available instantly but will be obtainable in the future from very specific Event Bosses.)
- Added Inner Hollow Token (This will reset your Inner Hollow to a new one RANDOMLY by chance,
This wont be available instantly but will be obtainable in the future from specific Event Bosses.)
- Added Ichigo Vasto Lorde World Boss
-Added Getsuga Tenshou Attack for Ichigo Vasto Lorde World Boss
-Added Gran Rey Cero Attack for Ichigo Vasto Lorde World Boss
- Added Grimmjow Jaegerjaquez World Boss, (To find him you must be in Hueco Mundo)
-Added Gran Rey Cero Attack for Grimmjow Jaegerjaquez World Boss
-Added Resurrection for Grimmjow Jaegerjaquez World Boss
-Added Desgarron Attack for Grimmjow Jaegerjaquez World Boss
- Added Ulquiorra Cifer World Boss, (To find him you must be in Hueco Mundo)
-Added Resurrection for Ulquiorra Cifer World Boss
-Added Segunda Etapa for Ulquiorra Cifer World Boss
-Added Luz de la Luna attack for Ulquiorra Cifer World Boss
-Added Lanza Del Relampago Attack for Ulquiorra Cifer World Boss
-Added Cero Oscuras Attack for Ulquiorra Cifer World Boss
- Added Baraggan World Boss, (To find him you must be in Hueco Mundo)
-Added Resurrection for Baraggan World Boss
-Added Respira Senescencia Attack for Baraggan World Boss
-Added Respira attack for Baraggan World Boss
- Added movement ability for World Bosses (for example, Flash step, Sonido, etc)
- Added new Health Bar that scales and shows the full health of the user/player instead of just rows and then repeat.
- Added "Add by 10" feature for stats, Simply press LShift and hold then click the + button as usual and the stat will add by 10.
(If however you don't have enough said spirit-points for 10, 9, 8, etc stat-points or however many it's attempting to add,
then it'll add it by however many spirit points you currently have, Meaning if you don't have enough for 10 but have enough
for 5 then even though it's set to add by 10 in the code, With already set checks in place for increasing stats it'll still only add by 5).
- Added N Keybind for Hollow/Arrancar Evolution(GUI)

**Changes**
- You now acquire Spiritual Energy from Meditating.
- Changed Movement Ability System, Once you use your Movement Ability once it goes on cooldown for 1 second, (You can now also look up and use said movement ability and it'll go up in direction or wherever your looking.)
In doing so your Movement ability in the air will be slightly faster. (this WILL effect abilities that use movement.), It can now also go A and D instead of just W and D, (left and right).
- Changed Iframes, Instead of it disabling damage fully to the point where you can't get hit,
It's now simply reducing any incoming damage to 0 meaning the user in IFrames can still be touched/hit.
(This is also so npcs and even mobs in general can still aggro/detect you during the time of IFrames)
- Changed the way you acquire Visored, instead of right clicking the Hogyoku you now need to have a Hogyoku in your inventory and be killed by a Hollow,
It will then activate the transformation process by complete random chance, If the transformation process is a success you will then be transformed to Visored,
If it fails and the hollow takes over and eats you, you will die fully.
- Changed V Keybind from "Switch Ability/Hollow Gui" to "Switch Ability"
- Changed G Keybind from "Deactivate Second Transformation" to "Activate Second Ability"
- Changed F Keybind from "Activate Second Transformation" to "Second Transformation Ability"
- Changed Deactivating Hollowfication, To Deactvate it you simply press the same Hollowfication key again.
- Changed Hollow Evolution GUI, You now need to press N to open it.
- Changed Skill Point Tokens, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Hollow Point Tokens, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Hollow Kill Tokens, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Spirit Energy Capsules, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Spirit Points Capsules, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Resurrection Token Texture
- Changed Bankai Token Texture
- Changed Hollowfication Token Texture
- Changed Transcendent Max Damage to 250mil at prestige 5 (server-side).
- Changed Visored Mastered Max Damage to 200mil at prestige 5 (server-side).
- Made Lock-on System way more accurate when moving, When at lower fps it'll also be more accurate now as well.
- Changed Hollow Evolution from Shift + V (Switch Ability Key) to Shift + Y (Spiritual Jump Key)
- Completely reworked Health System. (In terms of max health nothing will change)
- You now need 30mil Spiritual Energy to activate Spiritual Pressure (Will scale down if in Singeplayer or config is set to something other than that of the official BSR server).
- Changed /zanpakuto command, You can now put spaces in-between words, For example you can now use /zanpakuto setname Bleach TYBW instead of /zanpakuto setname BleachTYBW.
- Visored no longer requires Hollowfication to be unlocked, You just need to be above 5mil SE for the server (For singleplayer it's 500 SE, Can be configured in config)
- Updated Fullbring Bringer Light FX.
- Bankai is no longer needed to unlock Hollowfication.
- Changed Water Prison, It now has a bit more radius to it's hitbox so it's easier to hit on entities, making it easier to trap them.
- Changed Z Type token, The token now refreshes cooldowns automatically, Making it so it wont take it if you on cooldowns.
- Changed Main Menu Theme, It's now specifically one theme to avoid instant earrape.
- Made Saten Kesshun (Orihime Fullbringer Shield) ability more smooth and more accurate to where it is position wise.
- Changed Santen Kesshun (Orihime Fullbringer Shield) ability cooldown, It has been reduced from 30 seconds to 15 seconds
- Black Hole no longer works on npcs in terms of "control" for example, It'll still damage the npc but it wont constantly pull them towards the black hole. (It messes with their saved spawn location)
- Gravity Control no longer works on npcs in terms of "control" for example, It'll still damage the npc but it wont push it up in the air. (It messes with their saved spawn location)
- Changed Spiritual Energy/Pressure affected timer, It's a bit longer now meaning the effects of being affected last a bit longer.
- Being affected by Spiritual Energy/Pressure will now effect your screen as well, (as in shake it, and make you actually feel the power of the Spiritual Energy affecting you)
- Changed Chad Spawn-rate and location, He now spawns randomly in the world as a world boss
(it is possible for there to be 2, but for the most part there'll only be 1) He has a boss bar so you'll notice it when you're looking/around him.
- Updated Adjuchas Render (Resembles an Adjuchas more by size.)
- Updated Hollow Render (Slightly Bigger in size.)
- Updated Bala Model (Impossible object now)
- Changed Transcendent Chances for Ascended.
- Made Transcendent Passive Regeneration slightly faster.
- Changed Transcendent Passive Regeneration. (Hell Flames from Zanka no Tachi will now affect the Passive Regeneration of Transcendent)
- Changed Lightning Manipulation Cooldown from 30 seconds to 15.
- Changed Lightning Manipulation damage, It has been increased from what it was.
- Changed Lightning Buff timer to go with the new cooldown of Lightning Manipulation (wasn't changed much, Just a bit so it doesn't overlap th ecoo
- Made Bala faster in projectile speed.
- Made Bala glow brighter.
- Changed Spiritual Pressure Particle FX.
- Changed "Spiritual Pressure Jump" to "Spiritual Jump" and fixed some issues with it.
- Removed Resistance from Hollows, Meaning no matter at what dmg you'll be able to dmg them.
- Changed Quincy web-bow multi shot speed, it now shoots faster.
- Updated Licht Regen, It now is more accurate to Licht Regen from the anime.
- Changed Licht Regen speed, it now shoots faster.
- Changed Licht Regen cooldown from 30 seconds to 10.
- Updated Explosion Vollstandig Focused Explosion Ability, It now does more damage than before.
- Updated Explosion Vollstandig Super Explosion Ability, It now does more damage than before.
- Updated Explosion Vollstandig Focused Explosion ability cooldown time to 2 seconds.
- Updated Explosion Vollstandig Super Explosion ability cooldown time to 9 seconds.
- Updated Explosion Vollstandig Super Explosion ability, It now goes through entities (How the ability is meant to be in the first place)
- Updated Kageyoshi's Sword Render.
- Updated Gokei's DMG, It now does less extra damage. (so it'll still do more damage than whatever the user is doing melee wise)
- Updated Blossom's DMG, It now does less extra damage (so it'll still do more damage than whatever the user is doing melee wise)
- Updated High Speed Regeneration, it now scales better to whatever your health is at.
- Updated Cero Render
- Made Cero shoot more like a giant beam
- Made Cero more smooth and accurate in terms of positioning.
- Made Cero Position in first person more accurate from firing from the arm and also makes it so you can actually see what your hitting as it fires.
- Changed Cero Charging to be way more accurate to where the player is looking and position (talking about the red energy orb that appears before the cero fully fires)
- Made Menos Grande firing Cero much more accurate to where it's face is.
- Changed the Menos Grande/Gillian render and made the head actually rotate for Gillian Players.
- Made Menos Grande Mobs more difficult to defeat, Their strength and health remains the same but they fire Cero MUCH MUCH better now. (As if you were fighting a player using cero)
- Made Vasto Lorde Mobs more difficult to defeat, Their strength and health remains the same; The same change that happened to Menos Grande happens with Vasto Lorde as well.
- Updated El Directo Render, (made it a bit smaller in terms of the aura, the beam itself is still the same size)
- Updated Getsuga Tenshou FX
- Updated Getsuga Barrage FX
- Updated Getsuga Rampage FX
- Added Spark FX to Bala. (mostly inspired because of new TYBW animation)
- Made Hollow Tome Fully Accurate/Correct based off what the hollows drop set in the code.
- Added Extra FX to Fire Abilities, and Changed the visual of the fire blast to make it look better.
- Changed Shikai Fire Ability, Instead of a Fire Charge as it's ability it's now a Fire Blast.
- Changed Cherry Blossom Shikai Render.
- Updated Spiritual Aura FX (It now has spark-ish type effects, Inspired by the animation of TYBW)
[- Made it so you can configure statistics. (Singleplayer only, server will still be the same)
- Made it so you can configure the cost of side abilities. (Singleplayer only, server will still be the same)
- Made it so you can configure the requirements of Bankai, Hollowfication, Letzt Stil and Vollstandig (Singleplayer only, server will still be the same)
- Made it so you can configure Hollow Evolution hollow kills requirements. (Singleplayer only, server will still be the same)
- Made it so you can configure Medallion requirements, (Singleplayer only, Server will still be the same)
- Made it so you can configure Health and Damage Multipliers, (Singleplayer only, Server Will still be the same)]
- Made rain sound like rain from higher versions of MC. (for any questions about us porting to a higher version in the future it'll definitely happen but it aint in our line of sight atm)
- Changed /stats command to work more smooth when applying to yourself, So you now don't have to type your own name when applying the command to yourself (this change is mainly for admins and singleplayer)

**Fixes*
- Fixed Royal Guard not being able to activate Meditation
- Fixed Hueco Mundo Hollows not spawning.
- Fixed some Health and Health Bar Visual Glitches.
- Fixed Health Bar GUI Position when at lower or at certain numbers of health.
- Fixed Health Scaling.
- Fixed Bala Render
- Fixed some issues with Arrancar, Gillian, Fullbring and Vollstandig renders
- Fixed Iframes messing with Mob AI.
- Fixed Vasto Lorde causing major client-side and server-side lag when firing cero.
- Fixed Menos Grande causing major client-side and server-side lag when firing cero.
- Fixed "Key Control" being a thing and overlapping Sprint keybind by default.
- Fixed Melee Damage bugging out with certain things.
- Fixed Cherry Blossom disactivating if holding another item causing it to erase the other item. (it'll now only deactivate if your not holding anything)
- Fixed Fire Damage killing PTDS
- Fixed Chad Spawn rate (To find him simply explore the biomes in survival, He can spawn in any but it isn't common, He has a Boss Bar so you'll find him when your near him.)
- Fixed Hollow Tome GUI
- Fixed Visored Mastered Hollowfication render (Yes I know it made the body invisible, I am the cause of that. Was testing some stuff and forgot to remove it but yeah it's fixed now)
- Fixed Vasto Lorde Render not rendering horns.
- Fixed Chad Fullbring rendering the item in the players hand twice.
- Fixed Chad Fullbring render NOT moving the arm foward as if holding something when holding a item.
(The arm wouldn't rotate up if your holding a item, where as by default player render it'll rotate up a bit from the body.)
- Fixed Gillian model showing items inbetween it's legs, No longer shows the item in general (obviously cause it's a gillian where tf it finna hold the item lmao)
- Fixed Shikai Damage.
- Fixed Gravity Control causing null error.
- Fixed Hollowfication + Shikai Damage.
- Fixed Water Prison.
- Fixed right arm passive rotation on shinigami and arrancar armors
- Fixed Ice Type cooldowns only recharging when holding the sword, (You don't gotta hold it now)
- Fixed Ascended not having Prestige Resistance
- Fixed Hollowfication overwriting anything on your head at the time if there is anything, Making it so it doesn't activate.
(If you have something else apart from hollowfication over your head then hollowfication wont work.)
- Fixed pressing deactivate second transformation key as visored constantly spamming "Disactivated Hollowfication" even if already deactivated.
- Fixed Deactivating Second Transformation key deleting anything on the players head if not in hollowfication
- Fixed Orihime Crash bug
- Fixed Prestige Resistance for ascended and some other resistance bugs
- Fixed Quincy Vollstandig and Web-Bow overlapping abilities,
(Web-Bow will now simply just not work in Vollstandig as in the future Vollstandig will have personalized bows from the anime to the corresponding Vollstandig.)
- Fixed Quincy Vollstandig not showing Letzt Stil level in stats menu.
- Fixed Royal Devastation ability crashing users.
- Fixed Spiritual Jump not activating in Hollowfication and or any other forms. (Changed it's name from Spiritual Pressure to Spiritual Jump)
- Fixed "Skills" Keybind not working from time to time.
- Fixed Half Hollow Mask.
- Fixed Mugetsu killing in Creative.

**Server-Side Changes**
- Upgraded Server (This was done on the 31st of december last year so a bit over a week now as yall see this)

**Notes**
- Big Thanks and Credits to SuperDevilMadness for the Ichigo Vasto Lorde and Espada Models.
(He sent me them awhile ago but have had a lot of things go on overall IRL and in the mod so have just now been getting to implementation)
- Big Thanks and Credits to RNMT(_Clood_, Sir_Grillby, LegitimacyJinx, hugo9152, _Staplez_, Sephiroth_4, KiraKagami, SuperDevil, Sabakukaze) for creative ideas, testing, models, etc.
- Reminder, (If you're having trouble keeping your mouse on an entity/player;
There is a lock-on system now, The default key is H.)
- Reminder, (Up until p5 you must be in your final forms of whatever faction you are to get the resistance,
For example if you are human you need to be in fullbring to get the resistance)

**To Do**
- Finish First Resurrection Appearence Types
- Finish All Segunda Etapas
- Finish All Bankai models
- Finish All True Bankai
- Finish All Vollstandigs
- Finish All Fullbrings
- Finish Earth and Wind Reworks (Both of these might be replaced with entirely different types, Such as Ink inspired by Ichibe for example)

*(this note below is old but ima keep posting it so it helps just incase)*
Just wanted to put a few notes to help those who are or get confused with bankai abilities and meditation,
If you have trouble with unlocking bankai abilities you NEED to make sure you weren't killing your REGULAR/BASE Inner Spirit when attempting to unlock them,
There IS 2 Inner Spirit's one is summoned by regular Zanpakuto and one is summoned WHILE you're in bankai state meaning you press SHIFT + M while in bankai state or whatever
your keybind is for meditation, IF you mess this up and you pressed SHIFT + M while in base zanpakuto form then your
REGULAR/BASE Inner Spirit will be spawned meaning when you kill it, IT WONT unlock the bankai abilities for you and will simply just unlock bankai again,
Even if you press SHIFT + M while in base and then go into bankai right after that IT STILL WONT WORK YOU NEED to press shift + m WHILE you are already in bankai.
Please make sure your killing your BANKAI Inner Spirit If you want to unlock bankai abilities!

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Version 5.5-11

Posted

Patch

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Version 5.5-10

Posted

Patch

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Version 5.5-9

Posted

Patch

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Version 5.5-8

Posted

Bleach Shinigami Reimagined Patch-Log for 5.6 Update
**Fixes**
- Fixed Bankai Server Requirement (Suppose to be at 1mil, Reason it changed to 10mil was cause I made a lot of stuff configurable this
update and had to reconfigure the entire config from scratch so accidently put 10mil instead of 1.)
- Fixed meditation not activating for Shinigami below bankai requirement (no longer goes by requirement)
- Fixed Inner Hollow meditation not activating (you must be in hollowfication when doing so)
- Fixed Visored Mastered Shikai GUI Visuals.
- Fixed Visored not showing Shikai damage
- Fixed Visored + Shikai damage
- Fixed Visored Hogyoku Transformation Delay (In the beginning its suppose to instantly show Spiritual Energy and end the process much faster)
- Fixed Movement Ability not activating glitch
- Fixed Shikai Ice Block crashing the server.
- Fixed Visored Mastered Vasto Lorde crashing in 3rd stats page (Originally your suppose to just not be able to look at your 2nd or 3rd stats pages, That is fixed now)
- Hopefully Fixed Health Bug (We tested on a test server with multiple of us and everything went perfectly fine so for this -2.1bil health bug
to now appear specifically for only the official server is annoying indeed, But it's likely due to the old health system, /suiciding seems to fix it indefinitely
What I mean by that is, since nothing was reset it's very much possible player data kept the old health modifiers and was applying it with the new ones, Doing /suicide
Does fix it though.)
- Hopefully fixed Segunda Etapa bossses spawning multiple times (We tested this a lot on a test server and in singeplayer and usually they spawn fine, So it doing it only on the server is odd indeed)
- Hopefully Fixed Vasto Lorde AI causing Server-Lag and other Hueco Mundo issues (this is one of big main causes to the lag, Mainly whenever they use cero it should hopefully be fixed now, we are still testing though)

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Version 5.5-6

Posted

Hotfix

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Version 5.5-5

Posted

Released Prestige 5

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Version 5.5-4

Posted

Bleach Shinigami Reimagined Patch-Log for 5.5 Update
**Fixes**
- Fixed Yoruichi menu (forgot to fix it before patching, dont worry bout it tho)
- Fixed Double Name Tag's for visored mastered
- Fixed Double Player for visored mastered

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Version 5.5-3

Posted

Patch

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Version 5.5-2

Posted

Bleach Shinigami Reimagined Patch-Log for 5.5 Update
**Added**
- Added Customizable Target Lock-on System
To use the Lock-on system, Simply press H or in other words your "Ability-2" keybind in controls,
You must be looking at a target to lock on to it if that wasn't obvious lol. If you wish to customize
your Lock-on go into your statistics gui first page, On the top right of the menu; Press the button that says "More"
after that you'll see "Lock-on Settings", from there click the edit button right by it.

- Added and Fully Implemented Gravity Control Ability for Gravity Zanpakuto Type
In terms of power-level it's comparable to it's Black hole, The user relentlessly uses their gravity to lift-
-up every entity around them crushing them in the process and then slamming them back into the ground after.

**Changes**
- Changed Movement Ability System, you can now move backwards with flashstep. (first stage, next update i'll make it so you can go side to side with it)

- Made Ascended chances higher for Transcendent
(Swear to god I will not do this again you can basically just get it as ascended now lmfao for the most part at least)

- Made Endgame Faction Chances higher for Transcendent

**Fixes**
- Fixed Hogyoku crashing Hollow related factions and players that attempt to go to visored. (yes this means if you use hogyoku it won't crash you and take it from your inventory)
- Fixed slowness not being applied to anyone that's not shinigami.
- Fixed Extra Faction Slots not enabling if executed by the server(console) meaning admins wont have to enable it anymore.

**Notes**
- Credits to RNMT(Cloud, Grillby, Jinx, Hugo, Staples) for creative ideas, etc.

*(this note below is old but ima keep posting it so it helps just incase)*
Just wanted to put a few notes to help those who are or get confused with bankai abilities and meditation,
If you have trouble with unlocking bankai abilities you NEED to make sure you weren't killing your REGULAR/BASE Inner Spirit when attempting to unlock them,
There IS 2 Inner Spirit's one is summoned by regular Zanpakuto and one is summoned WHILE you're in bankai state meaning you press SHIFT + M while in bankai state or whatever
your keybind is for meditation, IF you mess this up and you pressed SHIFT + M while in base zanpakuto form then your
REGULAR/BASE Inner Spirit will be spawned meaning when you kill it, IT WONT unlock the bankai abilities for you and will simply just unlock bankai again,
Even if you press SHIFT + M while in base and then go into bankai right after that IT STILL WONT WORK YOU NEED to press shift + m WHILE you are already in bankai.
Please make sure your killing your BANKAI Inner Spirit If you want to unlock bankai abilities!

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Version 5.5-1

Posted

Patch

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Version 5.5

Posted

Bleach Shinigami Reimagined Update-Log for 5.5 Update
**Added**
- Added Prestige 5 (ez)
- Added Prestige 5 Reiatsu Control (this means you can level reiatsu control up to 50.)
- Added Prestige 5 Spiritual Energy (This means at prestige 5, You can go above 100 million Spiritual Energy.)
- Added Prestige 5 resistance (it's still resistance IV but instead is constantly there and you wont need to go into forms to activate the resistance)
- Created Soul Prince, (I have decided out of the blue to create my own son. His name is Cloud, I have more bitches to go for though so expect more Soul Princes)
- Added better Zanpakuto Naming, (Shift right click naming works now).
- Added /zanpakuto command, This command allows you to change your Zanpakuto's name at will without resetting it's type or anything like that.
- Added a certain easter egg that will make you powerful instantly as soon as you use it.
- Added another certain easter egg that will make you powerful instantly as soon as you use it.
- Added a new feature called Faction Slots and with this /buy shop will has also updated you will be able to buy Faction Slots in the shop and it will allow you to switch
into different factions at will without resetting any sort of stat yes bankai everything etc will be untouched, This makes it so you can play/grind as different factions
without losing any type of progress,
You have up to 3 faction slots after unlocking them.
(Side note, each slot starts out as human so you'll be able to change them by pressing P and so on, Each slot
updates the progress of your faction so for example if your a hollow and you evolve into arrancar, The slot will then become arrancar,
As for the first slot though it will be whatever your current faction is in the game you'll
still be able to change it with a change faction token but that will indeed reset stats).
- Added Cherry Blossom zanpakuto type (Most of you should know what this is >:) but if you don't then well let's just say it has a pinkish vibe to it,
Side note: NO this is NOT a Custom Type it is very much based off Canon)
- Added and fully reworked Lightning Type
- Added and fully implemented Orihime Fullbring aka Shun Shun Rikka
- Added and fully implemented Kugo Ginjo Fullbring aka Cross of Scaffold
- Added Lunar resistance to Medallion (This means it has a shorter cooldown for the opponent using a Medallion on the user with Lunar, Reason for this is: Canon Resistance)
- Added Cherry Blossom Medallion Resistance (Cherry blossom's resistance works differently than lunar, Instead you can't take it at all.)
- Added a Lightning Aura to Lightning Type while in bankai. (This aura is not ONLY for cosmetic, And acts as a type of defensive/offensive shield as well)
- Added a Cherry Blossom aura to Cherry Blossom type while in bankai. (As said above for the Lightning Aura, This is not JUST for cosmetics and act's as a type of defensive/offensive shield.)
- Added and reworked Lightning Manipulation ability for Lightning Type.
- Added reworked Lightning Rush ability for Lightning Type.
- Added Blossom Ability for Cherry Blossom zanpakuto type,
The user creates a wave of Cherry Blossom Pedals around them with control over them as sharp as blades.
- Added Kageyoshi Ability for Cherry Blossom zanpakuto type,
The user shows their zanpakuto's true form sinking into the ground creating-
-large blades around them and bursting into pedals damaging anything in it's large aoe radius.
- Added Gokei Ability for Cherry Blossom zanpakuto type,
Swirling around the opponent in a spherical formation, the blade petals of Cherry Blossom fly into the target from every possible angle,
leaving no blind spots and no possibility of escape, before collapsing in on themselves, destroying the opponent.
- Added Koten Zanshun Ability for Orihime Fullbring,
The user use's the offensive ability of their fullbring shooting a yellow energy beam
- Added Santen Kesshun Ability for Orihime Fullbring,
The user creates defensive shield in front of themselves, protecting them from any incoming damage from that direction.
- Added Soten Kisshun (still W.I.P but the healing and ability itself for the player etc works) Ability for Orihime Fullbring,
The user's fullbring ability surrounds the user healing themselves, (Once finished can be used on other users if pressing shift-right click while ability is active).
- Added Shiten Koshun (W.I.P, ability itself isn't complete) Ability for Orihime Fullbring,
The user creates an offensive/defensive shield in front of themselves, Anything attacking it will be attacked back with their own damage (pretty much full-counter).
- Added Energy Blade (Will soon be Ginjo's Cross of Scaffold Blade once I finish the model) Ability for Kugo Ginjo Fullbring,
The user creates an energy blade from the Scaffold of their fullbring, Forming a sharp green-like sword.
- Added Getsuga Tenshou (Ginjo vers) Ability for Kugo Ginjo Fullbring,
The user creates a huge slash of green spiritual energy causing immense damage.
- Added Getsuga Tenshou Scaffold Barrage Ability for Kugo Ginjo Fullbring,
The user uses the extend of their ability uses many huge slashes forming a scaffold-like look to it.
- Added Fullbring Absorption (W.I.P) Ability for Kugo Ginjo Fullbring,
The user using the ability of their Energy Blade from the scaffold is able to steal other fullbring-like abilities and apply them ON TOP of their own for 10 minutes (Might be changed).
- Added Laser Vision Ability for a certain someone,
The users eyes turn red as they heat up from energy shooting direct laser vision from their eyes.
- Added Laser Blast Ability for a certain someone,
The user uses more power in their eyes causing a Laser Blast; A more powerful version of Laser Vision
- Added Supersonic Punch Ability for a certain someone,
The user builds up all of their strength, Releasing it in a singular punches causing more damage than previous abilities
- Added Rageful Eyes Ability for a certain someone,
In a fit of rampage the users eyes turn red. (To activate rageful eyes press F.)
- Added Heat Vision Ability for another certain someone,
Powerful beams of heat coming from the user's eyes damaging anything in it's path while active.
- Added Heat Blast Ability for another certain someone,
A more powerful version of Heat Vision, coming in a huge blast.
- Added Hypersonic Punch Ability for another certain someone,
The user put's all of their strength into one single punch sending the opponent flying.
- Added Super-Flight Ability for certain someones,
The user speeds up their flight and breaks the sound barrier.
**Changes**
- Mugetsu SE drain has been changed and instead of it being based on however much SE you are at it is now based on it's own drain, Which is now 10 million in total.
(This means it doesn't matter whatever Spiritual Energy you have, Mugetsu will still take 10mil Spiritual Energy).
- Prestige 4 now pushes the Reiatsu Control cap to 40.
- Changed Zanpakuto Naming GUI a bit, (It's also fixed now and should work for all who want to name their zanpakuto through the GUI.)
- Reworked Lightning Type a g a i n (changes of it listed below)
- This is been waited for by all lightning users lmfao, Lightning Type users are now immune to the VANILLA thunder effect(not any other type of lightning), Meaning shikai and bankai wont damage the user.
- Lightning Type is now immune to Fire (not lava, just any fire on lightning users for a constant amount of time isn't possible anymore.)
- Made Lightning type while in bankai have a lightning aura, It damages those that get too close.
- Made it so while using Lightning Manipulation with lightning type the lightning aura grows bigger meaning it damages those in a bigger radius.
- Made Lightning type while in bankai show lightning coming out of you, Acting as a lightning aura.
- Made Lightning Rush show more lightning effects instead of just summoning lightning down from the sky.
- Made it so when in Lightning Bankai each time you melee it summons Lightning (not the lightning you're probably thinking of that comes down from the sky no, You'll just have to see it for yourself :D)
- Lightning Bankai now glows when you're SE is high, it glows the higher your SE is (not the entire thing, only the actual lightning part (the blue part glows).
- Made Lightning Manipulation ability last a bit longer.
- Decreased Storm Generation Cooldown by a bit.
- Since Lightning's ability Lightning Manipulation has been changed to last longer, The cooldown has also been increased by a bit.
- Lightning Manipulation now causes one aoe burst of t h u n d e r that causes immense damage, due to it's newly long cooldown.
- Made Thunder particle FX glow.
- Reworked Normal Type a bit (the only change was as listed below this one)
- Made Rage Burst damage buff ability last a bit longer.
- Since Normal's ability Rage Burst has been changed to last longer, The cooldown has also been increased by a bit.
- Fire Type is now (a c t u a l l y) unlike before, immune to fire as well, Users using that type can not take damage from fire.
- The Heat Vollstandig is now also immune to fire.
- Increased Fire Slash damage for Fire Bankai.
- Increased Fire Slash Speed.
- Decreased Fire Slash cooldown by a bit for Fire Bankai.
- Increased Fire Wave damage for Fire Bankai.
- Fire Slash and Fire Wave now both inflict flames on the player.
- Increased Enhanced Super Explosion damage for Explosion Vollstandig.
- Increased Burner Finger 2 damage for Heat Vollstandig
- Burner Finger 1 and 2 now both inflict flames on the player which causes damage overtime.
- Fire in general now does damage.
- Increased Mugetsu Speed.
- Increased Regular Getsuga Tenshou Speed.
- Increased Black Getsuga Tenshou Speed.
- Updated Hollow Bait Block FX.
- Reworked Heal type
- Made Heal Type healing speed better, It has been increased by a bit.
- Made Hogyoku Will Infused glow brighter.
- Changed Ice Type a bit, It now gives Ice Wings as soon as it enters bankai form. Ryusenka is still a seperate ability that does major damage apart from giving wings.
(Yes this means those that are Ice Type and bankai will not need to worry about Prestige Resistance too much as it'll give P3 Resistance with the wings.)
- Increased Ice Blast damage by a bit for Ice Type.
- Made defense in PvP more accurate ik yall know what i'm talking about when I say that the first melee hit on a new opponent bypasses defense.
That is no longer the case and defense takes effect instantly (as it should) even on first hit now.
- Made Transcendent's passive healing better (let's just say it had to be done because of prestige 5, but that shouldn't matter anyway as the official counter to transcendent is mugetsu)
- Made Black hole's range more accurate now (not bigger, but actually accurate to X, Y, Z. so it may seem a bit bigger but it's not, Only more accurate with the Z coord)
- Made Movement Disable actually disable flight, (Only put this in changes cause most might consider it as a change, In which case yes it is but it's also what Movement Disable was originally suppose to do.)
- Royal Guard automatically unlocks bankai and bankai abilities now.
- Made Dead Calm Render Smoother
- Made Bazz B Vollstandig Fire Arm Render Smoother
- Made Bambietta Vollstandig Render Smoother
- Made Chad's Fullbring Render Smoother
- Made Res Vasto Arrancar Render Smoother
- Made Res Arrancar Render Smoother
- Made Vasto Lorde Render Smoother
- Made Adjuchas Render Smoother
- Made Gillian Render Smoother
- Made Hollow Render Smoother
- Made it so Hollow Wasp's and Hollow Bat's doesn't continue to hit even after it dies (So annoying smh)
**Fixes**
- Fixed Visored and Visored Mastered not being able to disable meditation in hollowfication
- Fixed Zanpakuto Naming, Yes one of the one and only the long awaited fixes, Use anvils if you wish but this works now,
Once you name it you wont even need to shift right click it, It'll instantly be named whatever you put into the gui.
- Fixed Stats Gui's causing lag when the "Maxed" button shows.
- Fixed a Stat Leveling bug, for some reason other prestige costs were adding onto prestige 3 cost and so on (thats no longer happening now).
- Fixed some Royal Guard Faction glitches.
- Fixed defense in PvP more to make it more accurate.
- Fixed movement disable so it actually disables flight.
- Fixed Ice not disabling flight on hit
- Fixed Speed-Toggle=Medium reducing speed completely.
- Fixed Some Stat Gui Visual bugs.
- Hopefully fixed some server-side issues, Went through some troubleshooting and plan
on going through things to try and make it less painful to join the server at times etc.
**Server-Side Changes**
- Made the teleporting delay lower, It is now 4 seconds. (This took effect before this update log though so most of you might have already noticed the change)
**Notes**
- Credits to RNMT(Cloud, Grillby, Jinx, Hugo, Staples) for creative ideas, etc.

*(this note below is old but ima keep posting it so it helps just incase)*
Just wanted to put a few notes to help those who are or get confused with bankai abilities and meditation,
If you have trouble with unlocking bankai abilities you NEED to make sure you weren't killing your REGULAR/BASE Inner Spirit when attempting to unlock them,
There IS 2 Inner Spirit's one is summoned by regular Zanpakuto and one is summoned WHILE you're in bankai state meaning you press SHIFT + M while in bankai state or whatever
your keybind is for meditation, IF you mess this up and you pressed SHIFT + M while in base zanpakuto form then your
REGULAR/BASE Inner Spirit will be spawned meaning when you kill it, IT WONT unlock the bankai abilities for you and will simply just unlock bankai again,
Even if you press SHIFT + M while in base and then go into bankai right after that IT STILL WONT WORK YOU NEED to press shift + m WHILE you are already in bankai.
Please make sure your killing your BANKAI Inner Spirit If you want to unlock bankai abilities!

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Version 5.4-11

Posted

Mugetsu changes

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Version 5.4-10

Posted

NPC update, minor patch

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Version 5.4-9

Posted

not much changed, just adding some stuff for server side things.

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Version 5.4-8

Posted

Patch

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Version 5.4-7

Posted

Patch

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Version 5.4-6

Posted

Patch again

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Version 5.4-5

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Patch

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Version 5.4-4

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Patch

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Version 5.4-3

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Patch

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Version 5.4-2

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Patch

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Version 5.4-1

Posted

Patch-Log for 5.4 Update
**Added**
- Added Fire Slash for fire zanpakuto type
- Added Fire Wave for fire zanpakuto type
**Changes**
- Hollows now drop Z points for all shinigami related factions instead of just Shinigami
- Reduced Menos Spawn Rate (Jesus christ)
- Reduced Shinigami Spawn rate around villages, (Hella spawn around villages and could cause some lag for the server, Hopefully I've fixed their spawn rates tho)
- Updated Transcendent chances and raised them a bit for all reg endgame factions though still not as much chance as ascended has.
- Updated Spiritual Pressure Rock Particles to make them less glitchy and more seeable
- Updated Dead Calm water particles
- Updated Slash particles for normal type.
- Updated flame particles for fire type and heat vollstandig.
- Fire is no longer immune to blindness, Light is now the best counter for dark.
- Reworked Fire Bankai Abilities (meaning fire wave and fire slash are actual usable abilities for fire type now)
**Fixes**
- Fixed Z points not dropping for Visored
- (HOPEFULLY) fixed hogyoku kicking, The glitch is like vanishing zan it doesn't happen for me in test servers or even in singleplayer but I'm going to continue troubleshooting with it until it's fully fixed.
- Fixed Prestige not resetting skill and spirit points or hollow kills.
- Fixed stats page 3 crashing transcendent
- Fixed Water Prison (was fixed this update but wasn't logged so logging it now)
- Fixed Chad's spawn rate (it's been messed up somehow)
- Fixed Lunar Shikai giving strength potion (It boosts dmg, aint really a bug since obviously strength potion is not a bug lmao, more or less just an exploit to getting high dmg which has now been fixed and no longer gives strength)

To do
- Need to add Thunderbolt Vollstandig and Shun Shun Rikka and Cross of Scaffold fullbrings, Still haven't finished the models for them but I plan to once I get time after this patch

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Version 5.4

Posted

Update-Log for 5.4 Update

**Added**
- Added Prestige 4
- Added better cost for Strength, Health, Defense and Speed (Reason for this is because there is now a Prestige 4).
- Added Prestige Resistance (Prestige 1 gets resistance 1 in their forms, Prestige 2 gets resistance 2 and so on.)
- Added Battle Damage on Shinigami, Quincy, Arrancar and Sternritter clothing.
- Added Vollstandig Levels
It's pretty much exactly like Letzt stil leveling, But in vollstandigs case a lot of it's abilities consume spiritual energy based off your Vollstandig level, The higher it is the less it drains your spiritual energy.
- Added Vollstandig (This will increase quincies damage to the normal endgame faction damage, Meaning in terms of quincies it's a boost in damage but compared to other endgame factions it's equal to them in damage now)
- Added Explosion Vollstandig
- Added Heat Vollstandig
- Added Thunderbolt Vollstandig (Doesn't have a model or any abilities rn been dealing wit a lot irl so I was unable to finish it, It'll fully be implemented in the next patch meaning could be even days after this update when it's in)
- Added Cross of Scaffold Fullbring (Doesn't have a model or any abilities rn been dealing wit a lot irl so I was unable to finish it, It'll fully be implemented in the next patch meaning could be even days after this update when it's in)
- Added Shun Shun Rikka Fullbring (Doesn't have a model or any abilities rn been dealing wit a lot irl so I was unable to finish it, It'll fully be implemented in the next patch meaning could be even days after this update when it's in)
- Added Burner Finger 1 Ability for Heat Vollstandig(Vollstandig Users will get a 4th selectable ability soon),
The user pointing their finger at their opponent, They launches a narrow beam of fire. It is strong enough to easily pierce through a captain-class Shinigami.
- Added Burner Finger 2 Ability for Heat Vollstandig(Vollstandig Users will get a 4th selectable ability soon),
The user concentrates the power of their flames into two fingers, causing them to leave a trail of fire behind in the air, before swinging them at an opponent.
- Added Burner Finger 4 Ability for Heat Vollstandig(Vollstandig Users will get a 4th selectable ability soon),
The user pointing all of their fingers except their thumb forward, They creates a large blade of fire with an elongated crossguard around their hand before slashing at their opponent, creating a massive explosion.
- Added Enhanced Explosion Ability for Heat Vollstandig(Vollstandig Users will get a 4th selectable ability soon),
While using Quincy: Vollständig, The user forms orbs of Reishi from underneath their wings. They can release these Reishi spheres from their wings, sending large quantities of them into their surroundings. Any item that comes in contact with these Reishi orbs becomes a bomb and explodes after a brief delay.
- Added Enhanced Focused Explosion Ability for Heat Vollstandig(Vollstandig Users will get a 4th selectable ability soon),
The user focues their explosion capabilities in a single point forming an explosion beam.
- Added Enhanced Super Explosion Ability for Heat Vollstandig(Vollstandig Users will get a 4th selectable ability soon),
The user uses their Explosion Vollstandig to release all of their explosion power in one go forming a explosion shockwave around them.
- Added Spiritual Pressure Aura (When releasing your spiritual pressure, It will visually show if your energy is high enough and is equal to 5mil or above)
- Added Royal Guard Clothing (These give a MINI strength boost to Royal Guard members if fully worn by them)
- Added Royal Guard faction (this will be a faction for Royal Guard users, IT will not boost their damage at all but it will give them an extra special ability listed below this).
- Added Royal Devastation Ability for Royal Guard,
The user starts to release all of their immense spiritual energy releasing a devastating blast around them damaging anything in it's huge radius (It's the same as the black hole radius), The cooldown is a bit longer than Gravity's Black Hole cooldown.
**Changes**
- Updated Bleach Guide
- Updated Page 2 and 3 on stats gui (to fix visual bugs).
- Ascended Shinigami can now use Cero.
- Shinigami, Arrancar and Quincy armor now all visually show battle damage on the armor if the player who is wearing it is below half health
- Vasto Lorde now has a render.
- Updated Shinigami Item Texture
- Updated Arrancar Item Texture
- Updated Shinigami Clothing Texture
- Updated Arrancar Clothing Texture
- Updated Cero's visual a bit.
- Updated El Directo's visual a bit.
- Reduced how much chad spawns
- Reduced the cost of Strength, Health, Defense and Speed even more (Reason for this is because there is now a Prestige 4).
- Made it so factions with Bankai abilities and other abilities can now press V to change bankai abilities and Shift+V for other abilities
- Raised chances on getting Transcendent using the Hogyoku's Will for Ascended Faction by a lot (Meaning if you want to go for transcendent the best and fastest way is to be ascended, Any other endgame faction attempting to get transcendent has lower chances and will likely take longer).
**Fixes**
- Fixed a lot of visual bugs in the stats gui
- Fixed Ascended Shinigami damage being broken at prestige 0 and only capping at 10mil damage.
- Fixed Prestige not resetting defense or defense cost.
- Fixed Fullbringers not being able to disactivate fullbring when holding an item (Was not intended at all)
- Fixed Crimson Darkness lag (after testing it shouldn't lag now when you use it) this ability is for dark bankai for those who don't know.
- After testing the "Join Bleach Server" option it should be fully fixed now.

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Version 5.3-2

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Patch

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Version 5.3-1

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Patch

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Version 5.3

Posted

Update-Log for 5.3 Update

**Added**
- Added Gravity Zanpakuto Type to the mod as a custom type, You can obtain it through grinding normally as if you were grinding for another type but instead
-this type takes 500 Earth, 500 Wind, 500 Light, 500 Dark with it being added it comes with it's new abilities Meteor Drop, Gravity Control, Black Hole.
- Added Reiatsu Control, a stat every faction now has, Increasing it allows your spiritual energy to replenish faster.
- Added Dead Calm Ability for Water zanpakuto type,
this ability gives the user iframes and few moments later after using the ability it damages everything around the player for a few seconds
- Added Water Prison Ability for Water zanpakuto type,
The user shoots a water bullet from their sword and once the bullet hits its target it puts them in a water prison, trapping and damaging them for a few seconds.
- Added Rage Past Heavens Water Dragon Ability for Water zanpakuto type,
The user uses the full might of their water capabilities within their zanpakuto creating a water dragon dealing 2.5x more damage than the caster does
- Added Shunpo Rush Ability for Normal zanpakuto type,
The user flash steps multiple times while at the same type swinging their sword to full power damaging anything around the flash steps.
- Added Strikes Of Force Ability for Normal zanpakuto type,
The user creates a barrage of strikes damaging anything in front of them.
- Added Rage Burst Ability for Normal zanpakuto type,
The user uses their bankai to it's limits and turns into a bloodlusted form boosting their damage.
- Added Getsuga Barrage Ability for Lunar zanpakuto type,
The user fires a barrage of Getsugas.
- Added Getsuga Rampage Ability for Lunar zanpakuto type,
The user fires 3 Getsugas and 2 Sideways getsugas each one dealing damage with the sidways getsugas dealing more damage than the regular.
- Added Brilliant Void Ability for Light zanpakuto type,
This was technically already in as its the AOE ability light use to use but much better and a bigger radius while also stunning targets in its radius
- Added Blades of Light Ability for Light zanpakuto type,
The user summons blades of light around them firing and dealing 3x damage of the player to its target.
- Added Blinding Light Ability for Light zanpakuto type,
The user refracts light around their body becoming invisible.
- Added Crimson Darkness Ability for Dark zanpakuto type,
This is the same ability dark had before rework aka it's darkness dome but it's range has been increased, For those who don't know what it is though it creates a giant dome of darkness and anyone inside gets blinded.
- Added Shadow Barrage Ability for Dark zanpakuto type,
The user shoots out scattered shots of darkness balls from their zanpakuto.
- Added Benihiko Ability for Dark zanpakuto type,
The user shoots out dark blades from their zanpakuto for 5 seconds at high speeds damaging anything it hits.
- Added Meteor Drop Ability for Gravity zanpakuto type,
The user jumps up and summons a meteor.
- Added Black Hole Ability for Gravity zanpakuto type,
The user shoots out a small black hole using gravity and once it hits it's target it expands sucking in and damaging anything near it.
- Added Gravity Control Ability for Gravity zanpakuto type,
The user uses gravity to pick up all kinds of rocks and debreis to fire at the target.
- Added Storm Generation Ability for Lightning zanpakuto type,
The user summons a storm of lightning around them damaging and stunning targets in the radius
- Added Lightning Rush Ability for Lightning zanpakuto type,
The user creates lightning around them boosting their speed in whatever direction they are looking and damaging anything that's in their path.
- Added Lightning Manipulation Ability for Lightning zanpakuto type,
The user creates an aura of Lightning around themselves boosting their speed and damage.
- Added Intimidating Presence Ability for Poison zanpakuto type,
The user creates a wave of poison around them debuffing the damage of any living thing If affected by the poison.
- Added Delirium Ability for Poison zanpakuto type,
The user creates a aoe of poison damaging and giving poison to any living thing in the radius, If affected by the poison the user/mob will take constant poison damage until it's no longer affective.
- Added Licht Regen Ability for Quincies,
The user fires an insane amount of energy arrows damaging anything in it's path.
- Added Bankai Inner Spirit (You have to meditate in bankai in order to summon)
- Added Chad mob (Spawns in villages)
- Added Chad's Fullbring for Fullbringers (You can unlock the Chad Fullbring Class by defeating him within the mod)
- Added El Directo Ability for Chad's Fullbring
- Added Gillian model for Gillian Hollows.
- Added Vasto Lorde Mob
- Added Vasto Lorde Model for Vasto Lorde Hollows.
**Changes**
- Fully released Wandenreich Medallion along with a new cooldown for it (Any stolen users bankai will be given back at some point after it's stolen).
- In order to meditate the default controls are now Shift + M instead of just M.
- Default controls for Hollows and Arrancars customization/evolution menu is now Shift + V instead of just V.
- Releasing Spiritual Pressure will now show any affected users by the pressure who's pressure they are feeling.
- Mugetsu now takes more SE permanently when being used, For example if you're maxed instead of it taking 1mil it'll take 2.
- Decreased Transcendent Regen cooldown by a bit.
- Most people didn't see it in last update so i'll say it again in this one, Heal type zanpakuto now has improved healing far beyond from what it was, It was also increased a bit more (not too much) in this update.
- Increased all Hollow Mobs Health (Shinigami was also increased), The increased health is now the default health for them, BUT you can change it in the config if your in a singleplayer world.
- Increased all Hollow Mobs damage (Shinigami was also increased), Same thing that was said above goes for this ^.
- Increased Inner Spirit damage to 8.5 mil.
- Increased Inner Spirit health to 15 mil.
- Increased Hollow Ichigo damage to 10 mil.
- Increased Hollow Ichigo health to 15 mil.
- Inner Spirit only targets it's Owner when being summoned now.
- Inner Spirit is actually your Inner Spirit now instead of imposter zangetsu (unless of course you are a lunar user).
- Inner Spirit now gives Spirit Points and Spiritual Energy when it's killed by a user
- Hollow Ichigo now gives Spirit Points and Spiritual Energy when it's killed by a user
- Arrancars can now change their appearance whenever if they have the points and it is no longer set in stone what their resurrection looks like.
- Optimized the movement ability while on ground more.
- Gillians can now use Sonido all though it's distance is shorter than regular Sonido (It wasn't like this in the anime but I did it for the players sake because evolving from hollow with sonido to gillian without sonido is pain)
- Menos Grande Mob can now use Cero.
- Increased Cero Cooldown.
- Increased Cero Damage.
- Reworked Water type.
- Reworked Normal type.
- Reworked Lunar type more.
- Reworked Light type.
- Reworked Dark type.
- Reworked Lightning type.
- Reworked Poison type.
- In order to unlock abilities from the reworked types above (other than lunar and gravity) you'll need to summon your Inner Spirit in bankai and beat your inner spirit in battle.
**Fixes**
- Fixed Sanrei Bow giving Quincy to factions that are not quincy.
- Fixed draining and replenishing energy and is no longer as buggy
- Fixed Cero
- Fixed Visoreds not being able to use Cero
- Fixed Gillian and Adjuchas not being able to use Cero.
- Fixed Poison Bankai Texture
- Fixed Meditation requirements (this was fixed in the latest patch but wasn't listed and I touched up meditation since then as well)
- Fixed Stalker Hollow dropping 500 dark points.
- Fixed "Join Bleach Server" option and you can now join through that.
- Fixed Fullbring Transformation Glitch
- Fixed Resurrection customization bug and optimized the customization more.
- Fixed Resurrection disactivation kick (hopefully)
**Server Side Changes**
- Ryusenka Quest is now available.
- Decreased Prestige Training Dummy respawn times.

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Version 5.2-8

Posted

Patch

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Version 5.2-7

Posted

Dropbox fix

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Version 5.2-6

Posted

Update

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Version 5.2-5

Posted

Bug Fixes

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Version 5.2-4

Posted

Dropbox fix

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Version 5.2-3

Posted

bug fixes

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Version 5.2-2

Posted

bug fixes

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Version 5.2-1

Posted

Update-Log for 5.2 Update

**Added**
-Added Transcendent Natural Regen (You'll naturally start regenerating if your health is lowered, The regeneration process isn't constant and you'll regenerate your health every 2 minutes, Transcendent regeneration will not kick in if your spirit energy is too low as it does require some spirit energy to regenerate.)
-Added Ice Shockwave, an ability that was already in the mod but is now reworked its an aoe that will charge and send out a shockwave of ice slowing down and damaging anything living thing in the aoe radius
-Added Fire Blast, an ability that was also already in the mod but unavailable to players but thats no longer the case as its now available
-Added Ryusenka ability for ice, You'll have to obtain it through toshiro in a quest, This ability gives you Wings made out of ice and it's also an ability that's only usable in bankai, The wings will give you passive resistance to damage as long as they are manifested on you
-Added Mugetsu (Revamped) It was in but taken out awhile ago honestly it needed some work and needed to be more hype, It doesn't reset your stats if you use it BUT it does PERMENATLY take away spiritual energy every time you use it and yes you CAN regain that energy back by killing hollows or any normal way to get spiritual energy, It's damage is also based on your prestige it will do 60mil if your prestige 1, 90mil if your prestige 2 and as for prestige 3 mugetsu damage it One Shots meaning kill anything in one attack, This can be used by any lunar type user.
Added Defense (Revamped), Theres now defense for mobs (Most anyways if its a mob from a mod and it doesnt work it means its completely custom and doesnt extend from minecraft) and defense for players, Both are scaled differently.
**Changes**
-Any type of visual projectile will now be visible until it hits a target(For example, Getsuga Tenshou) now that will be a little harder on lower end pcs UNLESS you already have your particles set to decreased or minimal, You wont see any particles with minimal and with decreased you only see them from a low 20 block radius and with ALL you'll see all the particles no matter the radius.
-Ice Type Zanpakuto no longer spawns ice on hit and instead will slow down the entity being hit.
-Inner Spirit's health is now 10,000,000 and damage to 3,000,000
-Buffed the healing ability of the Heal type Zanpakuto (Note: Your passive healing while holding your zanpakuto will only kick in if your damaged in any way and when your passively healing it will take more spirit energy compared to other zanpakuto, Find out more in Zanpakuto Info.)
-Getsuga and Black Getsuga now do more damage than what you normally do based on your prestige
-Slowness effect will now effect Movement Abilities as well, disabling them. (for example, flash step, sonido, etc)
-Inner Spirit and White Ichigo both drop
**Fixes**
-Fixed Inner Spirit and Hollow Spirit not spawning, You can now meditate to fight your inner spirit by pressing M or "Ability 4" with your base Zanpakuto out, it takes 5 minutes of meditation for the inner spirit/hollow spirit to be manifested
-Fixed damage not working from time to time (This was caused by another bug).
-Fixed symbols replacing certain text.
-Fixed some Patreon issues
-Fixed Quincy damage bugging out (Hopefully)
-Fixed Spiritual Pressure Effect, Once you have the spiritual pressure effect caused by someone else it'll go away within a few seconds or that may differ depending on your spiritual energy as the more you have the less the effect will be on you when caused by anyone who has a higher spiritual pressure.
-Fixed Prestige with Transcendent(s) and made it so it wont reset them
-Fixed light and lightning bankai abilities not doing damage
-Fixed Arrancar abilities, You can now use High Speed Regeneration, Bala, Cero and Pesquisa IF you have them unlocked, To see how to unlock them press L or the "Skill's" keybind.

**Server-Side Changes**
-Transcendent boss released

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Version 5.2

Posted

.

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Version 5.0-2.2

Posted

Bug Fixes

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Version 5.0-2.1

Posted

Bug fixes

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Version 5.1.2

Posted

bug fixes

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Version 5.1.1

Posted

Some bug fixes and patches.

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Version 5.1

Posted

Update-Log for 5.1 Update (There is 4 stages of this update, This is the second.)

**Added**
-The Patron System is now within the mod itself so features that are in early access/bug-testing phase only Patrons will be able to use it until the feature is no longer in early-access/bug-testing phase.
-Added music discs, The most popular bleach sound tracks are now in the mod along with some extra sound tracks like Rengoku's theme, My utamashi theme, Death Note Opening 2, Tokyo Ghoul Unravel.
-Added Bleach Main Menu Music (there are only 4 main menu background songs in Minecraft in case you guy's didn't know)
-Added Transcendent, Transcendent is a new faction and is also a form that being said Transcendent is basically what you think it is A being who Transcends Shinigami and hollow like abilities in this case for the mod it will transcend Quincy abilities as well but thats for a future update, Transcendent by it self is extremely strong; Stronger than any faction even in it's endgame and not by a small amount either, Let's just say if your fighting a transcendent and your not one yourself YOU WILL BE and are the ant while the transcendent is the boot, Transcendent also passively heals your health, The higher your health; higher the heal.
-Added Hogyoku's Will, Hogyoku's will is exactly what you think it is and I got the idea from Bleach: Brave Souls and since technically it is a canon like thing I added it, Basically the hogyoku's will looks like what it does when it's in aizen, Search up Hogyoku in aizen's chest and you'll see what it looks like, The Hogyoku Will's purpose is to allow the user to fuse with it transcending them, But the chances of fusing with it is EXTREMELY slim.
-Added Shikai Damage Boost, For an example if you do 20mil in bankai and 10mil in base you'll do 15mil in shikai or somewhere in between 20 and 10mil

**Changes**
-Changed Main Menu background, Different resolution screens should now be able to see everything within the background.
-Faction selector will no longer be given to you when you first join or rejoin and don't have a race, Instead displayed in your top left screen you'll see a text saying "Press P to choose your faction!", This makes it so players can just instantly press P (Or the letter they prefer) rather than getting a Faction Selector.
-Changed visuals of all movement abiltiies and made the movement abilities more smooth. (Flashstep, Sonido, Etc)
-Made a small addition to Arrancars, Zanpakutos will now save and when you de-transformation you'll be given your original zanpakuto.
-Changed the Health System a bit, It's not only more optimized now but hopefully this fixes the 0HP glitch.
-Changed pressing z while in bankai, Instead of going straight to your base zanpakuto you will now de-transform into shikai then while in shikai you can choose to de-transform into base (Shikai does not take ANY large amounts of reiatsu but gives a damage boost as well).

Fixes
-Hopefully the 0 HP glitch and any other HP glitch gets fixed due to the more optimized health system change.
-Hopefully fixed the Hogyoku kicking errors.
-Fixed Adjuchas Hollow form. (It was literally a block and I was just too lazy to fix it instantly) (The adjuchas form will be the same as your regular Hollow Form

**Server-Side Changes**
-Added Thermal Dynamics
-Added Thermal Expansion
-Added Thermal Foundation
-Added EnderIO

Notes
-Keep in mind that music was also a key aspect in Bleach, so with the upcoming boss battles music will be played (obviously not earrape) yknow if you want a better player experience all I'm recommending is at least keep your sounds at like 10% or to where you can hear for better player experiences in the future.

To Do
New Defense System, Abilities for Shinigami, Hollow, Quincy, Human, Fix Cero and multiple other things.

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Version 5.0-1.1

Posted

Update-Log for 5.0-1.1 Update (There will be 4 stages of this update this one is only a patch meaning it's mostly bug fixes but there can be additions)

Added Letzt Stil as an Ability so you can level it up
Added Bleach Guide item (This item will be the new main guide within the mod, It'll show Requirements, Zanpakuto Info and more in the future)
Added Skill Point Tokens
Added Hollow Point Tokens
Added Hollow Tome Crafting Recipe (This was already in before but I said it again just to make sure y'all remember anyway, To craft this you need 1 mask shard and 1 book (not book and quill)
Added Bleach Guide Book Crafting Recipe (Here is the shaped crafting recipe
1BlackWool 1BlackWool 1BlackWool
1RedWool 1Book 1GoldBlock
1BlackWool 1BlackWool 1BlackWool
If you don't understand what that means just get Not Enough Items Mod look at a tutorial to see how to see recipes)
Added Arrancar Clothing Crafting Recipe

Changed Zanpakuto Info GUI, It's now more optimized and it tells you exactly everything you need to know about each Element Zanpakuto Types.

Fixed turning into Visored Mastered, Once you hit or go above the requirements for Visored Mastered you will automatically be changed into Visored Mastered, Admin+ No longer needed.
Fixed Letzt Stil form timer
Fixed Keybinds being registered twice

**Server Side Changes**
Updated Shop Again (Overlord+ is no longer monthly)

**Patreon Changes**
Updated Patron v2 (https://www.patreon.com/posts/53671836, For more Information)

To Do
New Defense System, Abilities for Shinigami, Hollow, Quincy, Human and Fix Cero.

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Version 1.78

Posted

Update, View Discord for more info

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Version 1.76

Posted

Domain for the server is fixed, Server is back up.

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Version 1.75

Posted

Reset Update

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Version 1.74

Posted

Reset Update

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Version 1.73

Posted

Update

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Version 1.72

Posted

Reset Update

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Version 1.71

Posted

Update

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Version 1.70

Posted

Reset Update

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Version 1.69

Posted

Human Update

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Version 1.68

Posted

Human Update

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Version 1.67

Posted

Update

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Version 1.66

Posted

Bug fix update

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Version 1.65

Posted

Update

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Version 1.64

Posted

Bug fix

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Version 1.63

Posted

Update

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Version 1.62

Posted

Update

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Version 1.61

Posted

Bug fix

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Version 1.60

Posted

More bug fixes

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Version 1.59

Posted

Update

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Version 1.58

Posted

Bug fixes

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Version 1.57

Posted

Bug fix

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Version 1.56

Posted

Bug Fix Update

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Version 1.55

Posted

Bug Fix Update

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Version 1.54

Posted

Fixing more bugs

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Version 1.53

Posted

Fixing Bugs

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Version 1.52

Posted

Update-Log for 4.0 Update

Added Hollow Renders
Added Resurrection Renders
Added "Stamina" For Quincies when they use their bows (Will be used for other factions in the future)
Added different Attack Modes for Quincy bows
Added Letzt Stil form for Quinces (Use the Sanrei Glove, The form will be changed soon on how it's activated but for now it's activated just through sanrei glove)
Added Defense Stat (Currently not adjustable still being optimized and worked on)
Added dark mode to GUI's
Added Prestige (Number of prestige's: 3)

Changed the way GUI's look and made them more optimized
Changed form timers so you can now hold your forms for longer (Again)
Changed the way you can acquire resurrection, You now simply just use the hogyoku and as soon as you transform into an Arrancar you'll have resurrection unlocked.
Changed Visoreds around, Obviously there is two ways to say "Vizard or Visored" so I'm changing it to Visored because that's how it's said directly from bleach
Changed Captain Vizard to "Visored Mastered" It technically is the mastered version of regular Visored, The way you can tell the difference is that being a regular visored you'll only have half hollowfication, But being Mastered Visored you'll have less form drain and more damage. (Soon you will be able to customize the way your mask looks.)
Changed Visored Mastered, You can actually acquire it without being a Captain now.

Fixed Quincy arrows not rendering to other players
Fixed Quincy Bows so when you actually kill something it drops the items
Fixed Lightnings AOE Ability.
Fixed Quincy Medallion (Kinda, It can steal all bankais now but expect lots of changes for it in the future)

**Server-Side Update**
Changed Training, There is now

To Do
Fix Cero (I've been working on it and it definitely works model and everything, But I am going to optimize it a bit more and release it in a future update)

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Version 1.51

Posted

fixed spiritual pressure bug with it going above the max spiritual pressure

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Version 1.50

Posted

Update-Log for 3.7 Update

Fixed a lot of issues with health (Hopefully, There still might be a few bugs but most of them were resolved)

Changed the GUI of health and made it so health actually shows your health rather than rows.

Fixed some things with movement (Flash step, etc) it no longer drains SP and is now based off your Movement Ability Level

Added Movement Ability Level (No not movement level) Upgrading it will decrease the amount of sp flash step etc will drain

Note: I'll fix the kick thing with Change Z Type token in the next update.

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Version 1.49

Posted

Update-Log for 3.6 Update

Added Hollowfication Token

Fixed Change Faction token so you actually get reset by using it (You get a warning before you use it)

Fixed resurrection token

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Version 1.48

Posted

Update-Log for 3.6 Update

Added Hollowfication Token

Fixed Change Faction token so you actually get reset by using it (You get a warning before you use it)

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Version 1.47

Posted

Update-Log for 3.5 Update

Added In-game Tokens (You now don't need staff to redeem tokens!)

Bankai doesn't require hollow kills anymore you just need to be above 150k Spiritual Pressure or more and bankai unlocked by killing your hollow spirit or by right clicking a bankai token.

Resurrection requirements have been changed around a bit, To actually use resurrection you don't need 20k hollow kills you just need it unlocked, But the ways to unlock resurrection is by using the resurrection token which you get from bosses, etc, All though technically you will still need 70k Hollow kills if your planning to use Vasto Arrancar Resurrection as you need to be a Vasto Lorde then evolve into a Vasto Arrancar to use Vasto Arrancar Resurrection.

Fixed Ice Bankai's Shockwave Not Doing Damage

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Version 1.46

Posted

Update-Log for 3.5 Update

Added In-game Tokens (You now don't need staff to redeem tokens!)

Bankai doesn't require hollow kills anymore you just need to be above 150k Spiritual Pressure or more and bankai unlocked by killing your hollow spirit or by right clicking a bankai token.

Resurrection requirements have been changed around a bit, To actually use resurrection you don't need 20k hollow kills you just need it unlocked, But the ways to unlock resurrection is by using the resurrection token which you get from bosses, etc, All though technically you will still need 70k Hollow kills if your planning to use Vasto Arrancar Resurrection as you need to be a Vasto Lorde then evolve into a Vasto Arrancar to use Vasto Arrancar Resurrection.

Fixed Ice Bankai's Shockwave Not Doing Damage

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Version 1.44

Posted

Bugfix Update

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Version 1.43

Posted

Bugfix update

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Version 1.42

Posted

Bug fixes

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Version 1.41

Posted

Bug Fixes

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Version 1.40

Posted

Patches

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Version 1.39

Posted

3.3 Update Patches

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Version 1.38

Posted

Balanced Update Patches

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Version 1.37

Posted

Balance Update

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Version 1.36

Posted

Bug fixes

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Version 1.35

Posted

Update, Bug Fixes and More!

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Version 1.34

Posted

Update, Bug Fixes and More!

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Version 1.33

Posted

Patch

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Version 1.32

Posted

Patch

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Version 1.31

Posted

Update!

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Version 1.30

Posted

Stat and Human Update!

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Version 1.27

Posted

Update

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Version 1.26

Posted

Update

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Version 1.25

Posted

Update

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Version 1.24

Posted

Update

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Version 1.23

Posted

Updated Mod

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Version 1.22

Posted

Update

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Version 1.21

Posted

Updated Mod, Server Fully Released.

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Version 1.20

Posted

Updated Bleach Mod
Removed Academy Craft (Players causing problems breaking things)
Fixed Sizes
Buffed Resurreccion and Hollowfication
Added Madallion (For Quincies)
Fixed some bankai bugs

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Version 1.11.16

Posted

587

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Version 1.11.15

Posted

Finally fixed it removed draconic

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Version 1.11.14

Posted

YEet

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Version 1.11.13

Posted

yeet

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Version 1.11.12

Posted

removed ars

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Version 1.11.11

Posted

Updated Fixed bugs

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Version 1.11.10

Posted

Quincy Update

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Version 1.11.9

Posted

Another Bug Fix

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Version 1.11.8

Posted

Modpack Update

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Version 1.11.7

Posted

Updated IP

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Version 1.11.6

Posted

Changed Server Host (Updated IP)

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Version 1.11.5

Posted

fucking hate life sometimes Stupid ass update

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Version 1.11.4

Posted

Update again

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Version 1.11.3

Posted

MORE BUG FIXES

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Version 1.11.2

Posted

more bugs

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Version 1.11.1

Posted

Finally fixed major bugs

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Version 1.11.0

Posted

Updated added Draconic Evolution

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Version 1.19

Posted

Added Mods, More abilities to Bleach mod

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Version 1.18

Posted

Update Mod

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Version 1.17

Posted

Added More Damage To Bankai and Shikai

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Version 1.16

Posted

Fixed Names

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Version 1.15

Posted

More Bug fixed

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Version 1.14

Posted

Fixed Damage

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Version 1.13

Posted

Updated a lot

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Version 1.12

Posted

Fixed Mod Bug

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Version 1.11

Posted

Modpack update, Alpha Final Release

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Version 1.10

Posted

Update

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Version 1.9

Posted

Fix

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Version 1.8

Posted

Fixed Bugs

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Version 1.7

Posted

udpate

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Version 1.6

Posted

Fixing bugs

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Version 1.5

Posted

Changelog

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Version 1.4

Posted

Changlogs

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Version 1.3

Posted

Bleach Mod Update Into Alpha, Server release

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Version 1.2

Posted

Removed Galactic Craft, Fixed bugs, added server

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Version 1.1

Posted

First update

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Latest Update

Shinigami Reimagined was updated to version 6.1