Where are the packs? Where are they?
We're waiting on a lot of art that we need to be able to finish the first two packs of the summer. They'll be out just as soon as we can put them out, we're so sorry that everything's been delayed!
Want to See Something Cool?
We added the ability for modpack authors to set RAM and Java version requirements for their packs! If you're a modpack author who requires Java 1.8 or more than 1GB RAM, you no doubt get a lot of grumpy users sending you crash logs (or more likely, angry messages without logs). Well, no longer! If you specify RAM and Java requirements for your pack, the launcher will guide the user toward what they have to do to run your pack, even if that means intalling a new version of java. So how do you specify requirements for your pack?
Method 1: Solder 0.7.2.0 or Higher
If you have a recent version of Solder, you've already been able to specify requirements, they just didn't do anything before. Edit a modpack build in Solder to be given the option to specify a minimum RAM and Java version. Easy!
Method 2: Don't Have Solder, or Have An Older Version of Solder
If you don't have Solder, have no fear! You can manually add a file to your modpack that specifies RAM and Java requirements. Add a file called runData (not runData.txt or runData.dat, just runData) to your bin folder, next to your modpack.jar. The inside of the file looks like this:
Instead of 1.6, put whatever version of Java your pack requires. Instead of 1024, put the minimum MB of RAM your modpack requires (remember, 1GB is 1024MB!) Once your users get that file, their launchers will understand your pack's requirements and enforce them for you!
Pretty great, right?!
Launcher Changelogs: v4.308
- 2.5GB and 3.5GB have been added as memory options in the launcher.
- The java and RAM requirements specified in Solder 0.7.2 and higher are now respected by the launcher.
- It is now possible to include a runData file with a modpack manually, so that users without solder can add java and RAM requirements to their pack.
A Big Week for the Platform
If you haven't noticed yet, both stats in the launcher and the dashboard feed are back. The site is also far more performant than it has been in the past. This is due to a lot of hard work on sct's part, to bring the platform back from the brink. A lot of big changes have been made over the past two weeks, and it's just like night and day. We're even planning on re-adding some features that we removed before the platform launch, such as the ability to like feed items from the feed page! We hope you enjoy the vastly-improved performance.
That's What's New!
This week might seem a bit boring, since you're waiting for new packs, but these improvements are only possible because some of us have finished our work on the Summer of Technic packs and are transitioning back to normal site operations. It can be tough to see all this work while you're waiting, but this is actually great news for the upcoming packs, so take some time to enjoy these great quality of life improvements and try out some of our trending packs! It's easier than ever now that RAM and Java requirements are handled for you!