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Endymion updated to version 3.0
Sorry for the quick update, lol - this one breaks worlds again, and skyrockets the mod count - the previous version was supposed to be a "light version" of sorts, so if you're having issues with the heavier pack, stick with 2.2, otherwise -
* Adventure Backpack
* Thermal Expansion
* Thermal Foundation
* Minechem
* Tinker's Mechworks
* Project: RED (Base/Lighting/World)
* Open Modular Turrets
* Minefactory Reloaded
* Loot++
Have been added, and -
* Artifice
* Equivalent Exchange
* Custom Chest Loot
* Antique Atlas
- Have been removed. I think we're starting to zero on in on what the final modlist will be like, so hopefully the only upcoming changes will be bugfixes and reconfigurations, unless Artifice is just too awesome and we miss it, which is kinda likely. Still, ExtraUtilities can dye stone bricks in various colors, so that helps some, and Project: Red will put marble and basalt back in for us.
* Adventure Backpack
* Thermal Expansion
* Thermal Foundation
* Minechem
* Tinker's Mechworks
* Project: RED (Base/Lighting/World)
* Open Modular Turrets
* Minefactory Reloaded
* Loot++
Have been added, and -
* Artifice
* Equivalent Exchange
* Custom Chest Loot
* Antique Atlas
- Have been removed. I think we're starting to zero on in on what the final modlist will be like, so hopefully the only upcoming changes will be bugfixes and reconfigurations, unless Artifice is just too awesome and we miss it, which is kinda likely. Still, ExtraUtilities can dye stone bricks in various colors, so that helps some, and Project: Red will put marble and basalt back in for us.
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