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Endymion updated to version 2.0
Okay, this one's kinda a big update, owing to a serious problem we had with Battle Towers, as well as a desire to streamline and shrink the pack overall. So, first up, the bad news!
* Removed Adventure Backpack
* Removed Battle Towers
* Removed Loot++
* Removed MineFactoryReloaded
* Removed NetherOres
* Removed OpenModularTurrets
* Removed Railcraft
* Removed Ruins
* Removed Thermal Expansion
* Removed Thermal Foundation
* Removed Zombie Awareness
* Wanted to add Minechem and couldn't ><
* Removed MapWriter on the client side
Now, onto the good news!
* Added Antique Atlas! It's much more fun than a normal map...
* Added CustomChestLoot to replace Loot++! Hopefully it does a good job, seems to so far...
* Added Equivalent Exchange 3! It was recommended by a friend, and while I don't know much about it yet, I have been assured that it is, in fact, awesome.
* Added Xaero's minimap! It's small, undetailed, and does a great job of showing you your surroundings without giving everything away!
* Various configurational changes took place, you might especially notice certain chests have been altered to make up for Battle Towers going missing. As well as a few biome tweaks to make the world a little less sunshine-and-flowers!
I feel like removing the Thermal Foundation/Expansion tech tree should be good in terms of simplifying things, Ender IO and Mekanism still offer a wide variety of awesome stuff to do, including Mekanism now having its own form of mining lasers. Adventure Backpacks got pulled because Natura offers that awesome portable crafting table and Golden Bags of Holding functionally just replace them in terms of space. That's not to say I won't miss the sheer awesome variety though... still kinda on the fence on this one.
Also excited for the combination of Antique Atlas and Xaero's minimap! It lets you go cave-roaming without the VoxelMaps thing of being able to see every monster sneaking up on you...
Here's hoping it's a version update that is awesome, thoroughly enjoyed, and not in need of a bugfix in 30 minutes. >.>
* Removed Adventure Backpack
* Removed Battle Towers
* Removed Loot++
* Removed MineFactoryReloaded
* Removed NetherOres
* Removed OpenModularTurrets
* Removed Railcraft
* Removed Ruins
* Removed Thermal Expansion
* Removed Thermal Foundation
* Removed Zombie Awareness
* Wanted to add Minechem and couldn't ><
* Removed MapWriter on the client side
Now, onto the good news!
* Added Antique Atlas! It's much more fun than a normal map...
* Added CustomChestLoot to replace Loot++! Hopefully it does a good job, seems to so far...
* Added Equivalent Exchange 3! It was recommended by a friend, and while I don't know much about it yet, I have been assured that it is, in fact, awesome.
* Added Xaero's minimap! It's small, undetailed, and does a great job of showing you your surroundings without giving everything away!
* Various configurational changes took place, you might especially notice certain chests have been altered to make up for Battle Towers going missing. As well as a few biome tweaks to make the world a little less sunshine-and-flowers!
I feel like removing the Thermal Foundation/Expansion tech tree should be good in terms of simplifying things, Ender IO and Mekanism still offer a wide variety of awesome stuff to do, including Mekanism now having its own form of mining lasers. Adventure Backpacks got pulled because Natura offers that awesome portable crafting table and Golden Bags of Holding functionally just replace them in terms of space. That's not to say I won't miss the sheer awesome variety though... still kinda on the fence on this one.
Also excited for the combination of Antique Atlas and Xaero's minimap! It lets you go cave-roaming without the VoxelMaps thing of being able to see every monster sneaking up on you...
Here's hoping it's a version update that is awesome, thoroughly enjoyed, and not in need of a bugfix in 30 minutes. >.>
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