Automata() updated to version Enumeration()
// Release Notes
// [] Project "Enumeration"
// [] This update nearly completes the work from Architect() and contains a massive list of updates (about 40)
// [] This makes us largely "feature complete" - future updates are expected to address critical bugs over new features
// [] But fear not; I'm always on the hunt for mods that match the theme and intent of Automata()
// [] Featured Mods: Minecolonies (make workers build you a town) and Placeable Items (put your sword on the ground)
remove() {
mod ModifiableArmors; //was non-functional and has been unsupported for some time now
add() {
mod AntiqueAtlas //now with in-built screen minimap for those who enjoy alternatives to journeymap
mod Chisel; //round two, fight
mod Stackie //let the items stack
mod LunatriusCore //ahem, let them stack please
};
update() {
mod ActuallyAdditions();
mod BetterAchievements(); //does anyone actually look at the achievements? I do...
mod BiomesOPlenty();
mod Chisel&Bits();
mod CosmeticArmorReworked();
mod FTBLib();
mod FTBUtilities(); //there is a claims issue I am aware of on server
mod ImmersiveEngineering(); //railguns and the levels mod have a known crash, fire with care
mod JEI();
mod JER();
mod JourneyMap();
mod MalisisBlocks();
mod MalisisCore();
mod MalisisDoors();
mod Mantle();
mod McJylib();
mod MineColonies(); //now with better multithreading
mod MinecraftFlightSimulator();
mod MultiStorage();
mod PamsHarvestcraft();
mod Platforms(); //now with automatable sides!
mod PlaceableItems();
mod PSIonicUpgrades();
mod Psi(); //there is a reported memory leak with conjured blocks and lights, do not use those!
mod Railcraft(); //still about 50% complete so there are many missing textures
mod RFTools(); //many fixes for the builder
mod RFToolsControl();
mod ScalingHealth();
mod TheOneProbe();
mod ShetiphianCore();
mod Signals();
mod TConstruct();
mod ViesCraft();
};
// [] Project "Enumeration"
// [] This update nearly completes the work from Architect() and contains a massive list of updates (about 40)
// [] This makes us largely "feature complete" - future updates are expected to address critical bugs over new features
// [] But fear not; I'm always on the hunt for mods that match the theme and intent of Automata()
// [] Featured Mods: Minecolonies (make workers build you a town) and Placeable Items (put your sword on the ground)
remove() {
mod ModifiableArmors; //was non-functional and has been unsupported for some time now
add() {
mod AntiqueAtlas //now with in-built screen minimap for those who enjoy alternatives to journeymap
mod Chisel; //round two, fight
mod Stackie //let the items stack
mod LunatriusCore //ahem, let them stack please
};
update() {
mod ActuallyAdditions();
mod BetterAchievements(); //does anyone actually look at the achievements? I do...
mod BiomesOPlenty();
mod Chisel&Bits();
mod CosmeticArmorReworked();
mod FTBLib();
mod FTBUtilities(); //there is a claims issue I am aware of on server
mod ImmersiveEngineering(); //railguns and the levels mod have a known crash, fire with care
mod JEI();
mod JER();
mod JourneyMap();
mod MalisisBlocks();
mod MalisisCore();
mod MalisisDoors();
mod Mantle();
mod McJylib();
mod MineColonies(); //now with better multithreading
mod MinecraftFlightSimulator();
mod MultiStorage();
mod PamsHarvestcraft();
mod Platforms(); //now with automatable sides!
mod PlaceableItems();
mod PSIonicUpgrades();
mod Psi(); //there is a reported memory leak with conjured blocks and lights, do not use those!
mod Railcraft(); //still about 50% complete so there are many missing textures
mod RFTools(); //many fixes for the builder
mod RFToolsControl();
mod ScalingHealth();
mod TheOneProbe();
mod ShetiphianCore();
mod Signals();
mod TConstruct();
mod ViesCraft();
};
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