Automata() updated to version Resync()
// Release Notes
// [] Project "Resync"
// [] This update attempts to correct issues discovered in build "Architect" and deal "tons of damage" to bugs in the process
// [] All I'm going to say is "we're getting back on track" and offhandedly mention Railcraft is in open beta
// [] Featured Mods: Cooking for Blockheads (makes prepping meals a bit more fun) and Actually Additions (a superb tech mod)
remove() {
mod DeepResonance; //try out the mekanism power gen, much more comprehensive imo
mod ExtraRails; //see below
add() {
mod Railcraft; //open beta, what could go wrong?
mod Sampler; //profiling tool for checking true tps and other advanced troubleshooting
};
update() {
mod ActuallyAdditions();
mod AkaschicTome(); //supports OC, IE, and something else
mod Botania();
mod Chisel&Bits(); //but really don't name your variables like this one
mod CookingForBlockheads();
mod EnderIO();
mod FTBLib();
mod FTBUtilities();
mod ImmersiveEngineering();
mod JEI();
mod MalisisBlocks();
mod MalisisCore(); //fixed the spam "for reals" I'm told
mod MalisisDoors();
mod MineColonies(); //lumberjack fully operational
mod Psi(); //harvest block problem corrected with the CAD
mod Refined Storage();
mod Roots(); //small fixes, not the one you're probably hoping for
mod RoughMobs(); // >:)
mod ShadowMC(); //should fix the sleeping bag disconnect during daytime problem
mod TheOneProbe();
mod ViesCraft(); //adds new module system
};
// [] Project "Resync"
// [] This update attempts to correct issues discovered in build "Architect" and deal "tons of damage" to bugs in the process
// [] All I'm going to say is "we're getting back on track" and offhandedly mention Railcraft is in open beta
// [] Featured Mods: Cooking for Blockheads (makes prepping meals a bit more fun) and Actually Additions (a superb tech mod)
remove() {
mod DeepResonance; //try out the mekanism power gen, much more comprehensive imo
mod ExtraRails; //see below
add() {
mod Railcraft; //open beta, what could go wrong?
mod Sampler; //profiling tool for checking true tps and other advanced troubleshooting
};
update() {
mod ActuallyAdditions();
mod AkaschicTome(); //supports OC, IE, and something else
mod Botania();
mod Chisel&Bits(); //but really don't name your variables like this one
mod CookingForBlockheads();
mod EnderIO();
mod FTBLib();
mod FTBUtilities();
mod ImmersiveEngineering();
mod JEI();
mod MalisisBlocks();
mod MalisisCore(); //fixed the spam "for reals" I'm told
mod MalisisDoors();
mod MineColonies(); //lumberjack fully operational
mod Psi(); //harvest block problem corrected with the CAD
mod Refined Storage();
mod Roots(); //small fixes, not the one you're probably hoping for
mod RoughMobs(); // >:)
mod ShadowMC(); //should fix the sleeping bag disconnect during daytime problem
mod TheOneProbe();
mod ViesCraft(); //adds new module system
};
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