Changelogs
Added Open Computers, Minechem, Canadian currency, Thaumic Horizons and Malisis doors. Updated the Thermal family and Techguns.
Added back ewy's workshop and open modular turrets. I noticed that the installs shot up after I broke this, so I think people were trying to get it to work. Sorry to anyone who plays this pack, it should be good now.
Pushed an update today, first update in 8 months! This update updates the thermal group of mods, tech guns, open modular turrets and ewy's workshop.
The most significant change is that chat will not be spammed upon joining.
Going down!
Added mods: BetterFPS, Blood Magic, ComputerCraft, EnderStorage, Endertech, Forbidden magic, forestry, logistics pipes, MmmMmmMmmMmm, Sync and WRCBE.
Techguns was also updated.
Into the negatives! This is the big-ish one!
Mods added: Thaumcraft NEI plugin, Pneumaticraft, Open Modular Turrets, Fast Leaf Decay, Immersive Integration, and the In-game Wiki mod. The update has also changed the oregen of yellorite. All of it has been moved to the moon! Infact, on the moon it …
Continue reading →
Added some new features: Carpenters blocks, Nuclear control and Another one bites the dust! I have also added minetweaker, and an in-game recipe editor; we can now fix recipe conflicts without a restart and update! I also removed the Epic siege mod, Aqua Creepers and Mine & Blade. These mods …
Continue reading →
going down versions! new mods include the lumberjack mod, RFdrills, aroma backups, and computercraft!
This update actually went downwards! Thats how messed up the raid party is!
New mods include: Thaumcraft NEI plugin, now you can view the recipes for thaumcraft without opening the thaumonomicon! Minefactory reloaded lets you automate tasks with less hair pulling included! Mousetweaks allows you to drag lots of items …
Continue reading →
Added: OpenBlocks and a starting inventory.