Changelogs
*Updated CodeChickenCore
*Added Coremods such as CodeChickenLib to the base mods folder, for futureproofing if their automatic downloads are ever removed/break. 1.7.10 is very old at this point; I want this pack to work for as long as possible! :)
3.6 - Hopefully Final Update Pass! (It's been too long since one of these...)
Updates, and no more fire lords from chainmail.
*[CraftTweaker] You can no longer become a fire bender by uncrafting chain armor.
*Updated Hammer Time! SERVERS NOW WORK YEEEES.
*Replaced Archimedes Ships with Archimedes Ships Plus! Basically …
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3.5 - The probably still not final update
*[options.txt] Changed the controls to align more with the other edition.
*[zeldaswordskills] Lowered the spawn rate of Water Octoroks from 8 to 5.
*[MoVillages] Disabled Ocean villages because they caused a crash in Savanna biomes. (Yep, I have no clue why either...)
*A file, "Baubles-1.7.10-1.0.1.10.jar" was missing from the clients and needed to be manually added. (Automatic downloading of it through Dropbox didn't work since it's down.)
At this point, I consider this version of the pack completed - No worries though! A 1.8 version of this modpack (both versions) will be uploaded "soon." (tm)
In other words, unless some issue appears in the 1.7.10 versions, future updates will be to the 1.8 editions.
3.3 - The …
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3.2 - MORE customization!
As it turns out, MyWorldGen is compatible with Roguelike Dungeons, so...The poll kinda had no point to it. *shrug*
CraftTweaker and Minetweaker RM let you change recipes in-game (through "/mtrm"), be very careful with it though; it really does change the recipe, and globally between worlds! …
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3.1.6 - A ZSS update!
*Updated Zelda Sword Skills to 2.5.1
Mana is now a thing, among other additions such as Zelda's quest. Yes, it's one mod, but the big changelog tells me that it's worth updating the pack for. Furthermore, this is one of the main mods in the …
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3.1.5 - The Deconstruction Fix!
+/- Removed Deconstruction Table, and added Uncrafting Table in it's place.
I tested this in singleplayer, and fortunately, it bears none of the problems that deconstruction table did!
3.1.4 - The Gold Octopocalypse Purge
Just a small update that fixes gold octoroks spawning at ridiculously high rates in certain biomes.
*Removed all allowed biomes for Gold Octoroks to spawn in in the config, and did the same for normal ones.
3.1.3 - I fixed it! (I think)
* Downgraded deconstruction table to 2.2.6 instead of 2.2.7.
* Updated Battlegear 2 to 1.0.8.3
My goodness it's been a long journey, I had to do quite a bit of research for this one, found out it was a conflict between NEI and …
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