Minecraft Breakdown updated to version 9.0.0
COMPLETE 9.0 CHANGELOG
Added:
Faction Activity System: A new dynamic system replacing the old faction taxes. Factory production speed is now directly tied to your faction's activity. Detailed description of how it works can be found in-game via the faction menu.
Factory Overdrive: A new mechanic allowing highly active factions to temporarily boost their factory production and storage capacities.
Huge Explosive Charge: A heavy breaching explosive with a massive 3x3 destruction radius designed to break through thick bunkers.
Aircraft Zoom: Added a quick optical zoom function (Right-Click) for planes and helicopters.
Added detailed colored rarity tooltips to Factory Parts to help new players understand their value.
Airdrops now contain one guaranteed Factory Part.
Added a small chance (1/20) for an Efficiency I enchanted book to appear in Airdrops.
Fixed helicopter gunner sight stabilizers. (8.0 restored)
Fixed keybind conflicts for vehicle seat switching (8.0 restored)
Changed & Reworked:
Base Meta (Flag Placement & Limits): The flag now requires a 5x5x5 block of empty air space around and above it, and a solid 5x5 foundation underneath. Furthermore, a strict radial limit has been introduced to stop the "chunk border" abuse: a maximum of 6 locked blocks (safes/doors) are allowed within the entire 5x5 column above the flag (up to a height of 40 blocks).
Base Meta (Door Protection): Doors no longer grant 100% invulnerability to the block underneath. Explosives now have a chance to damage the block beneath a door (on average, it takes ~25 C4 to breach a steel block).
Raid Balance (Initial Immunity): The flag cannot be captured during the first 10 minutes of your raid-time to allow defenders to log in and gear up.
Raid Balance (Respawn): Bed respawn timers during an active base raid have been drastically reduced (to ~5-7 seconds).
NPC Limits: Faction NPC count is now strictly limited to 8 units per base.
NPC Spawning: Prevented the deployment of NPC Squads near enemy faction bases.
NPC Squads: Called NPC Squads will now automatically despawn after 15 minutes of deployment.
Updated the Early Bird weapon reward limit to the first 50 players.
Adjusted loadouts for Battlefield kits.
Fixed:
Fixed Procedural Generation: Completely restored road and city generation.
Fixed a critical bug where Starter Task progress would reset after a server restart.
Fixed/Reduced muzzle flash size on all weapons for better visibility during combat.
Fixed middle-mouse click waypoints issue.
Removed:
Removed Taxes system entirely.
Removed Stimshot from the game and shops completely due to severe PvP balancing issues(will be reworked)
Note: This list may not be exhaustive. Other minor fixes and balance tweaks have been applied behind the scenes.
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