Changelogs
Added dynamic sword skills.
(Probably the final update to this pack, as few play 1.6.4 and a possible sequel is in the works.)
Updated forge to fix a very slow start-ups when the world first load and renders from a save or server. It should now load and a normal speed.
Undated Doomlike Dungeons to mod version 1.8.8; changed some of the Enviromine settings.
Fixed serious config error.
Properly updated Doomlike Dungeons (and found a bug in the mod doing so).
Set Enviromine to not track air quality because this made dungeons practically unplayable.
(Yes, I know MF2 is out, but that is too different from MF1 to be an update -- that would require a sequel -- …
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Reverte Doomlike Dungeons because of a bug I'm frankly not in the mood to fix.
Also, modified dungeon chests to contain bandages (and for server, coins).
Updated Doomlike Dungeons.
Updated Doomlike Dungeons and improved some of the themes for it.
More hacks to Enviromine including:
(1) Wood now floats on water -- should play nice with Archimedes Ships
(2) Better labels itself as an unofficial hack by a third party (me)
Updated MineFantasy to 1.4.3 to remove client class with shield block.
Add Treecapitator and a hack version of Enviromine (in which players have some homeostatic mechanisms).