Dragon Block Journey updated to version 1.2.6
General
-Reworked starting stats, and skills gained through mastery.
-Tweaked naturally spawning custom npcs to have 30 agro range, ranged range, and to use range on the move.
-Tweaked naturally spawning custom npcs to never spawn in these biomes: Desert, Extreme Hills, Ice Plains, Mesa, Mushroom Island, Mushroom Island Shore, Plains, Savana, Sun Flower Plains. (this list does not include sub-biomes like Extreme Hills M)
-Tweaked bios/cell.jrs to spawn in forest biomes, and majins to spawn in jungles.
-Fixed arcosian surpressed forms to not get stronger with mastery.
-Changed arcosian surpressed forms to roughly half your stats sequentially, 3rd form is 50%, 2nd is 25%, 1st is 12%, and form 0 is 6%
-Changed kaioken to only go up to 1.5x or 150% of base. With mastery, this goes to 2.25x.
-Changed all forms so that the next form unmastered is at least as strong as the previous form fully mastered.
-SSJ, SSJG2, & SSJG3 now share mastery. Mastering one will also master the others.
-SSJB & SSJBE now share mastery.
-SSj3 & SSj4 now share mastery, as they are both intended to be the same power boost with ssj4 having 0 drain.
DBC Starting Stats (all races)
Warrior
-STR: 15
-DEX: 10
-CON: 15
-WIL: 5
-MND: 100
-SPI: 5
Martial Artist
-STR: 10
-DEX: 10
-CON: 10
-WIL: 10
-MND: 100
-SPI: 10
Spiritualist
-STR: 5
-DEX: 10
-CON: 5
-WIL: 15
-MND: 100
-SPI: 15
Base Form Mastery Skills
0: Jump, Dash.
1: Meditation.
3: Endurance.
5: Potential Unlock.
10: Ki Sense.
15: Ki Boost.
20: Kaioken.
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