Changelogs
Added Applied Energistics 2 (inventory storage system)
Updated Binnie Mods
Added Block Drops (for JEI)
Added BloodMagic (sacrifice mobs for blood to cast rituals)
Added Career Bees (bees that fight for you, that do lots of cool stuff in the real world)
Added CraftTweaker (for adding custom recipes or blocking …
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Added Architecturecraft (crazy curved blocks for building)
Added Better builders wands (mod to help with building stuff)
Added Bloodmoon (5% chance for mobs to increase spawn at night and unable to sleep until day, setup turrets or proper base)
Added Chest Transporter (move your chests with a tool to keep …
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Downgraded Forge
Added FoamFix
Added Iron Chest
Added Storage Drawers
Split the modpack into each mod instead of one giant zip
Removed Agricraft (bugged, you can get seeds from market block)
Removed xmlinfo (the info on screen, was clutter)
Added Forestry with Binnie’s Mods (bees, trees and tree farms, lemme know)
Added DynamicSurroundings (for better sound)
Added FastleafDecay (added it to the server, just documenting it)
Added Mrcrayfish Furniture and Vehicle …
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NuclearCraft (late game reactors)
Project Red Mechanical (pipes with logic)
Web Displays (browse reddit in game)
Updated Keybindings, go to options, controls to view
Bibliocraft (shelves for potions and enchanting books for storage)
CookingForBlockheads (tools for a kitchen, for making and storing food)
DeathQuotes (why not)
Draconic Evolution (very end game stuff to look forward to, think after ‘the end dim’ stuff)
Immersive Railroading (real looking …
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BiomesOPlenty (random biomes)
ChanceCubes (random chance cubes you can find and craft)
Chisel (decoration blocks)
Hats (fun hats, kills mobs to get hat “h”)
Just Enough Items (search recipes and items)
Journey map (in-game map)
Malisis Doors (neat doors)
Mekanism / Generators / Tools (the backbone of our tech tree, …
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