Install The 1.7.10 Pack

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (The 1.7.10 Pack) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select The 1.7.10 Pack from the list on the left. The launcher will handle everything else!

The 1.7.10 Pack Version 0.9.8d

created by Hi it's me on Minecraft Version 1.7.10 using Technic Solder
Do you want the modpack to update all the mods and remove Binnie's Mods, or you want to wait until Binnie's Mods updates? You decide. Please vote your opinion:
Hi it's me posted a status update for The 1.7.10 Pack 4 years ago


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Any perks with updating now, contra waiting for Binnies mod to be updated and then update?
Posted by TheAshladzz 4 years ago
Updating now means that we will update all the mods, fixing mod bugs and adding new mod features.
Posted by Hi it's me 4 years ago
Amen to that! :) Get rid of the pesky 1.7.10 lag issues =) Love the mod guys! Best there is so far!
Posted by TheAshladzz 4 years ago
We haven't gotten into Forestry yet, so I'm not sure how much it effects the other mods?
Posted by demonku 4 years ago
Removing Binnie's Mods will affect your future solutions.
Posted by Hi it's me 4 years ago
Continuity, stability and an initial good choice of mods! These things are most important for a successful, user friendly and longterm playable modpack; of course in my opinion. So, if you're looking for a new modpack to play and enjoy, you browse the web for packs and study their modlists, their ideas and how they are being maintained. For me and my friends, the choice of mods in "The 1.7.10 Modpack" fits our needs or better suits our taste. So, the good choice was made here (for us). It is maintained well, because it gets its regular updates and bugfixes. Again in my opinion, the period of updates is pretty well chosen: not too often and not too rarely. Stable enough to play with joy and not too overzealous, so that server maintainers have to update every week and maybe as a result will even stop the updates. For me, continuity is damn important. The initial choice of mods characterizes (the soul of) a modpack and if you've played it for a long time and want to play it still in future, it determines your world and everything you've done in it. So it is ok, if there is an interesting mod added, rarely/from time to time/every once in a longer while, to append some little fresh breeze. I think damn rarely is best for "The 1.7.10 Pack", because it is already a huge pack and otherwise it would explode ;-). But for your created minecraft opus/world/dream, it is completely wreckful, if some mods or even a branch are deleted, and even worse, temporarily deleted! It would be destroy your world! It is difficult to make sure, that all players get informed, that this update would/could break their work. It is even more difficult to help them, if they already destroyed their world because of the update. So, if an update breaks the world, why update? So what would be the goal of the updated version of the modpack be? These kind of changes in a modpack, costs every continuity and with it its stability. In some cases, I agree, if a mod is too broken or won't stop break other things or does not get an update in an aeons of years, you have to delete it from the list of the chosen ones. But normally a quite polished modpack would survive some months without an update. If it is possible and the forestry branch is not in a broken status and the Binnie's Mods are planed to get their update to Forestry 4 in Minecraft 1.7.10 in the next months, update the rest and leave the forestry branch untouched and wait for them to update B'sM, so that "The 1.7.10 Pack" stays "The 1.7.10 Pack". Let's pass holidays and new year, and if we won't find the updated Binnie's Mods within the Easter eggs, we can consider to drop it. In a huge modpack like "The 1.7.10 Pack" the selection and composition of mods is much more important than having always the newest mods, which is not always easy in Minecraft at all. If you want to try the big new iteration of a mod (Forestry) just one and a half months after its first stable release, which has lots of addons and so is a dependency, a huge modpack is not the right place, in my opinion. Hm, damn muddle-headed text and I don't even take drugs :-D. Sorry for this ;-). No matter what your decision will be, I'm sure "The 1.7.10 Modpack will stay great as always! Thanks and greets Nytrm
Posted by Nytrm 4 years ago
My opinion ? Dont wait for the Binnies mod update, add a few new mods and increase the version number by 1.0 . We vote for some mods that should be added to the modpack and so the community can have some influence on it. I whould love to see mods like Rotary Craft, Reactor Craft and Cromati craft because they add alot of new stuff to Minecraft and they are well compatible to RF and IC2 energy
Posted by teufler80 4 years ago
add extra tic there is no reason why you should not and update forge for gods sake.
Posted by demonnerd 4 years ago
We already updated!
Posted by Hi it's me 4 years ago
Can you add the Archimedes Ships Mod Please. That were so awesome
Posted by NotNoobyPlays 4 years ago

Latest Update

The 1.12.2 Pack is officially released! After several months of research, development and testing, we're exited to say the sequel is now available through Players of The 1.7.10 Pack, welcome to the new home!