Install ColonistPack

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (ColonistPack) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select ColonistPack from the list on the left. The launcher will handle everything else!

ColonistPack Version 1.2

created by 321Leviathan on Minecraft 1.7.10

Changelogs

Version 1.2

Posted

added "levels" mod
added "emerald and obsidian tools" mod
added "enchanting plus" mod
updated MCA
updated MineFactoryReloaded
updated ThermalExpansion
updated ThermalFoundation
updated CoFHCore
updated CusomNPCs

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Version 1.1

Posted

Added a Server Package

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Version 1.0.0

Posted

RELEASE BUILD - Custom map is finished, took a lot less time than I thought, lol.

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Version Beta 0.5.1

Posted

Fixed quests

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Version Beta 0.5.0

Posted

Released the quest book, there are plenty of quests and I'd say I'm about 80-90% done with the quests. Releasing it now because I'm switching my attention to the custom map.

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Version Beta 0.4.1

Posted

Fixed Flans mod hopefully

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Version Beta 0.4.0

Posted

Added Flans FC Pack v8, Modern Warfare, and Simple Parts Content Pack

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Version Beta 0.3.0

Posted

Added Flans mod, hell yea!!!

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Version Beta 0.2.0

Posted

Added Archimedes Ships, Treecapitator, and Ancient Warfare. I've also started working on quests.

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Version Beta 0.1.0

Posted

I've got most of the mods into the game now, time to enter beta stage now.
Added Millenaire

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Version Alpha 0.2.14

Posted

Part 1 was succesful, now for part 2. It includes Thermal Foundation and Expansion, CoFH Core, Natura and Mantle, and MineFactory Reloaded

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Version Alpha 0.2.13

Posted

Well, Ars Magica 2 is gone.. forever. TIme to start reinstalling the mods.
In 2 parts, this half has cooking for blockheads, bibliocraft, bacpacks, damage indicators, buildcraft, and Rei's Minimap

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Version Alpha 0.2.12

Posted

LOL, bye ars magica 2

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Version Alpha 0.2.11

Posted

ugh... well, it is monday.

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Version Alpha 0.2.10

Posted

Starting to re-add mods.

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Version Alpha 0.2.9

Posted

Remember all those mods I added in 0.2? No, me neither.

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Version Alpha 0.2.8

Posted

Removing even more mods, I'd rather play the modpack without some mods than not play it at all.

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Version Alpha 0.2.7

Posted

Removed some more mods.

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Version Alpha 0.2.6

Posted

removed Natura and Mantle, as I think they may be causing crashes.

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Version Alpha 0.2.5

Posted

Added ThermalFoundation

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Version Alpha 0.2.4

Posted

Added Mantle

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Version Alpha 0.2.3

Posted

fixing crashes

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Version Alpha 0.2.2

Posted

added coFHCore

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Version Alpha 0.2.1

Posted

Added animationAPI

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Version Alpha 0.2.0

Posted

Added a ton of new mods, like, a dozen +

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Version Alpha 0.1.2

Posted

added applecore

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Version Alpha 0.1.1

Posted

fixed a problem with the link so you can actually download it now.

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Version Alpha 0.1.0

Posted

This is honestly just a rough draft at this point, just making sure the modpack works

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Latest Update

Okay, whatever, I'm just going to make this open source, here is the download link, have fun! https://www.dropbox.com/s/btmibwzos18elkq/ColonistsPack.zip?dl=0