Install WC Tech & Magic Reborn 2

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (WC Tech & Magic Reborn 2) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select WC Tech & Magic Reborn 2 from the list on the left. The launcher will handle everything else!

WC Tech & Magic Reborn 2 Version 4.7

created by Arsenal-Network on Minecraft Version 1.7.10 using Technic Solder

Changelogs

WC Tech & Magic Reborn 2 has been updated to version 4.7

- Fixed ironbackpacks mod

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WC Tech & Magic Reborn 2 has been updated to version 4.6

- Updated loading screen with a brand new logo.
- Added a mass amount of FPS improvement mods.
- Customized options on first load up to increase FPS.
- Few bug fixes with crashes.
- Added a new title & icon replacing the old minecraft one.

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WC Tech & Magic Reborn 2 has been updated to version 4.2

- Added back technomancy-0.12.5-1.7.10

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WC Tech & Magic Reborn 2 has been updated to version 4.1

- Added endercore

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WC Tech & Magic Reborn 2 has been updated to version 4.0

- Updated the main menu to say 2019.
- Progress for london server is starting.

**Removed:**
- The anti cheat system. (Removed for now until we get a better one) If you do use any extra mods we will see it and you will get perm-banned.
- EnderCore
- Guide-API
- RandomThings
- RealRender
- SoulShards
- Technomancy

Server is getting updated right now!

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WC Tech & Magic Reborn 2 has been updated to version 3.9

- Added the 2 servers to the server list.
- Added the NotEnoughThaumcraftTabs mod.

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WC Tech & Magic Reborn 2 has been updated to version 3.8

- Changed a few config with ids.
- Removed the notenoughids mod.
- Added a main hub.

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WC Tech & Magic Reborn 2 has been updated to version 3.7

- Removed blood arsenal

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WC Tech & Magic Reborn 2 has been updated to version 3.6

- Added new mods to fix errors

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WC Tech & Magic Reborn 2 has been updated to version 3.5

Mods Added to WC Tech/Magic:
Blood Arsenal
Wireless Crafting Terminal
Thaumcraft Addons:
Thaumic Bases
Thaumic Energistics
Thaumic Exploration
Architecture Craft
Chisel
Sanguimancy
NotEnoughThaumcraftTabs
Soul Shards: The Old Ways
Ender Tech
Random Things






















Configuration File Changes:
New Mods
Old Mods

Blood Arsenal Config Change(s):
None

Wireless Crafting Terminal Config Change(s):
# Chance that Wither will drop Infinity Booster Card (in %-100=always drop)
I:boosterDropChance=50
Changed to:
# Chance that Wither will drop Infinity Booster Card (in %-100=always drop)
I:boosterDropChance=65
# Maximum Power in AE units the wireless terminal can hold [default: 1600000, min: 800000, max:6400000]
I:ae2wctMaxPower=1600000
Changed to:
# Maximum Power in AE units the wireless terminal can hold [default: 1600000, min: 800000, max:6400000]
I:ae2wctMaxPower=3200000

Thaumic Bases Config Change(s):
None

Thaumic Energistics Config Change(s):
None

Thaumic Exploration Config Change(s):
None

Architecture Craft Config Change(s):
None

Chisel Config Change(s):
None
Sanguimancy Config Change(s):
None

Not Enough Thaumcraft Tabs Config Change(s):
None

Soul Shards: The Old Ways Config Change(s):
# Max number of Entities soul cages can spawn in an area [range: 1 ~ 200, default: 80]
I:"Max Entities Spawned"=80
Changed to:
# Max number of Entities soul cages can spawn in an area [range: 1 ~ 200, default: 80]
I:"Max Entities Spawned"=68

# Cooldown time for soul cages (in seconds) [range: 1 ~ 60, default: 20]
I:Cooldown=20
Changed to:
# Cooldown time for soul cages (in seconds) [range: 1 ~ 60, default: 20]
I:Cooldown=25

Soul Cage Black List Config Change(s):
None

Ender Tech Config Change(s):
General.cfg Config Change(s):
None
Items.cfg Config Change(s):
None







Ars Magica 2 Config Change(s):

# Can the dig component break blocks that have a tile entity?
B:DigBreaksTileEntities=true
Changed to:
# Can the dig component break blocks that have a tile entity?
B:DigBreaksTileEntities=false

# You must reach this magic level before Moonstone meteors will fall near you.
I:Meteor_Spawn_Min_Level=10
Changed to:
# You must reach this magic level before Moonstone meteors will fall near you.
I:Meteor_Spawn_Min_Level=5

B:MoonstoneMeteorDestroyTerrain=true
Changed to:
B:MoonstoneMeteorDestroyTerrain=false

B:DigBreaksTileEntities=true
Changed to:
B:DigBreaksTileEntities=false

B:WitchwoodLeafParticles=true
Changed to:
B:WitchwoodLeafParticles=false

B:disarm_affects_players=true
Changed to:
B:disarm_affects_players=false






Skill.cfg Config Change(s):
Dig: True
Storm: False
Contingency: Damage: False

AgriCraft Config Change(s):
# set to false if you wish to disable weeds [default: true]
B:"Enable weeds"=true
Changed to:
# set to false if you wish to disable weeds [default: true]
B:"Enable weeds"=False

# set to false if you don't want weeds to be able to overgrow other plants [default: true]
B:"Weeds can overtake plants"=true
Changed to:
# set to false if you don't want weeds to be able to overgrow other plants [default: true]
B:"Weeds can overtake plants"=false

Applied Energistics 2 Config Change(s):
client {
# Possible Values: AE, EU, WA, RF, MK
S:PowerUnit=AE
Changed to:
client {
# Possible Values: AE, EU, WA, RF, MK
S:PowerUnit=RF
EnderIO Config Change(s):
# The maximum IO for the tier 1 power conduit
I:powerConduitTierOneRF=640

# The maximum IO for the tier 3 power conduit
I:powerConduitTierThreeRF=20480

# The maximum IO for the tier 2 power conduit
I:powerConduitTierTwoRF=4120
Changed to:

# The maximum IO for the tier 1 power conduit
I:powerConduitTierOneRF=320

# The maximum IO for the tier 3 power conduit
I:powerConduitTierThreeRF=10240

# The maximum IO for the tier 2 power conduit
I:powerConduitTierTwoRF=2560

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WC Tech & Magic Reborn 2 has been updated to version 3.4

- Updated IP

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WC Tech & Magic Reborn 2 has been updated to version 3.3

Added:
- forbiddenmagic-1.7.10-0.575
- reliquary-1.7.10-1.2.1.483
- extracells-1.7.10-2.3.14b200
- immersiveintegration-0.6.8

Fixed:
- Few enchantment id changes.

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WC Tech & Magic Reborn 2 has been updated to version 3.2

- Updated server list

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WC Tech & Magic Reborn 2 has been updated to version 3.1

- Added cooldowns to ironbackpacks backpacks.
- Changed a few conflicts with item ids on the configs.

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WC Tech & Magic Reborn 2 has been updated to version 3.0

- Added computer craft
- Fixed anti cheat

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WC Tech & Magic Reborn 2 has been updated to version 2.9

- Added modular power suits
- Added restrictor

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WC Tech & Magic Reborn 2 has been updated to version 2.8

- Added applecore

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WC Tech & Magic Reborn 2 has been updated to version 2.7

**Added:**
- ArsenalMod (anti cheat)
- MouseTweaks
- CosmeticArmorReworked
- Glibly Voice Chat

**Removed:**
- Nothing

__NOTE:__ I know there will be a bug with trying to join a singe player world with the anti cheat on but for now if you do get the message please remove it and save it on your desktop or something because when you want to play on the server again please put it back on your mods or the server won't let you join.

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WC Tech & Magic Reborn 2 has been updated to version 2.6

- Fixed the issue with vanilla tools not working.

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WC Tech & Magic Reborn 2 has been updated to version 2.5

- added iguanatinkertweaks-1.7.10-2.1.6

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WC Tech & Magic Reborn 2 has been updated to version 2.4

- removed ic2

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WC Tech & Magic Reborn 2 has been updated to version 2.3

- Few Updates

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WC Tech & Magic Reborn 2 has been updated to version 2.2

- New Update

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WC Tech & Magic Reborn 2 has been updated to version 2.1

Update

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WC Tech & Magic Reborn 2 has been updated to version 2.0

Fixed armour's workshop bug

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WC Tech & Magic Reborn 2 has been updated to version 1.8

- Added a custom anti cheat.
- Added a first person render.

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WC Tech & Magic Reborn 2 has been updated to version 1.7

- Finally updated server #1 IP.
- Working on a lag fix on all servers.

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WC Tech & Magic Reborn 2 has been updated to version 1.6

- Pack New!

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Latest Update

WC Tech & Magic Reborn 2 was updated to version 4.7