Install Volts Community Modpack 1.7.10

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Volts Community Modpack 1.7.10) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Volts Community Modpack 1.7.10 from the list on the left. The launcher will handle everything else!

Volts Community Modpack 1.7.10 Version 0.9.1

created by kmecpp on Minecraft Version 1.7.10 using Technic Solder

Version 0.9.1 - Recommended


rv3-beta-6
Applied Energistics 2 by AlgorithmX2
A Minecraft Mod about matter, energy and using them to conquer the world.
1.9.4.109
BdLib by bdew
This is a collection of generic code used by my other mods. Currently used by the following released mods:
0.4.3A
BigReactors by ErogenousBeef and kmecpp
Big Reactors emphasizes the construction of large machines out of multiple blocks, or “parts”. It's designed to complement less-realistic mods such as Thermal Expansion, Applied Energistics 2, and Minefactory Reloaded. These mods all offer fun ways to manipulate and “industrialize” your Minecraft world, and rely on a shared power framework.
2.1.0
Biomes O' Plenty by Glitchfiend
Biomes O' Plenty is an expansive biome mod for Minecraft that adds a slew of new, unique biomes! To go along with the new biomes, it adds new plants, flowers, trees, building blocks, mobs, ores, and much more!
1.0.7.47
CodeChickenCore by chicken_bones
Base common code for all chickenbones mods.
1.1.3.138
CodeChickenLib by chicken_bones
A mod library required in order for ChickenBones mods to work, with the exception of Forge Multipart. CodeChickenLib contains common code and libraries needed in ChickenBones' mods. It is required for NEI.
0.2.8b51
Coding Lib by DarkGuardsman
Simple programming library created for easy of use in new projects
3.1.5
CoFH Core by TeamCoFH
Contains Core Functionality for all Team CoFH mods. Also does some really cool stuff on its own! Fixes some Forge oversights and increases stability of some events. Allows for flexible and powerful control of world generation; used as the primary ore gen mod in many major modpacks.
1.9.2
Custom Main Menu by Lumien
This mod allows you to modify the main menu using a json file, you can modify the content / position of pretty much everything the vanilla menu contains. In addition you can also add new stuff to your menu like a slideshow, web links or completely new sub menus.
1.3.9a-MC1.7.10
Dynamic Lights by AtomicStryker
This modification makes 'shining' items (default: Torch, Glowstone, Glowdust, Lit Pumpkin, Redstone, Lava Bucket, powered Minecart) illuminate everything around them if,
2.3.14
ExtraCells2 by Destroyer7128
ExtraCells is the first Applied Energistics Add-On, implementing quite some very useful functions. EC began with just being an Add-On for bigger Storage Cells, but after that it evolved into the AE Fluid System. Thanks to EC you can now store Fluids/Liquids in the network, on storage cells or in real tanks, using the storage bus. Apart from fluids, EC also contains some useful things like a backup battery, a ME Dropper and a fully customizable storage cell, which you can upgrade. And finally, my Blast Resistant ME Drive protects your storage cells against creeper explosions
1.2.12
Extra Utilities by RWTema
1.7.10-10.13.4.1614
Forge by LexManos
Minecraft modding API
1.2.0.345
Forge Multipart by chicken_bones
An opensource library for having multiple things in the one block space.
3.0.12
Galacticraft Core by micdoodle8
Galacticraft allows you to explore the solar system in your own spaceship.
3.0.12
Galacticraft Planets by micdoodle8
Galacticraft allows you to explore the solar system in your own spaceship.
2.16.4b239
ICBM Classic by DarkGuardsman
Everyone loves PvP and blowing your enemies up with style... but how do you get those explosives to your enemy. That is where missiles come into play. With ICBM classic you gain the ability to craft a wide range of explosives, mount them on missiles, and launch them into an orbital path with your foe.
1.1.12-34
In-Game Wiki Mod by MineMaarten
The mod started as a Modjam 3 mod, and has been finished. The mod is fully implemented in an other mod of mine, PneumaticCraft. To see what's possible with this mod I recommend installing PneumaticCraft as well. The mod is meant to be a client-only mod. However, it can be installed on a server. Server owners can add server information on their server which the users will see when they log on the server.
1.59-dev-152-cf6e263
InventoryTweaks by Kobata
This client mod allows you to easily manage your inventory, in both single player and multiplayer. It works out of the box, and will make you gain a massive amount of time!
6.0.62.742
Iron Chest by progwml6
Iron Chests mod has chests for the various metals in vanilla minecraft with varying sizes!
9.1.2-kmecpp
Mekanism by aidancbrady
Mekanism is an independent tech mod that brings low, mid, and high tier machinery to Minecraft. The mod doesn’t have an actual goal, and you’ll understand this when you see all the random content Mekanism contains, from jetpacks to balloons. However, I can assure you that you’ll notice all the content blend together as you get to know the mod better!
3.0.12.504
MicdoodleCore by micdoodle8
Galacticraft allows you to explore the solar system in your own spaceship.
2.8.1
MineFactoryReloaded by skyboy026
MFR aims to automate a number of tasks that previously would be difficult, boring, or work-intensive. It also provides some additional support blocks and machines.
1.7.10-4.0.0b20180822111216
Modular Force Field System by DarkGuardsman
MFFS contains a series of machines focused on converting energy to Forton for the use in generating force fields. The primary machine is a force field projector which is fed by capacitors and generators. The projector can be modified with cards and upgrades in order to change logic. These upgrades include several field shapes, size scaling, position offset, and utility modules. For example, the upgrade to shock attacks, kill monsters, remove blocks, and protect tiles.
1.7.10-0.11.1.115
Modular Powersuits by MachineMuse
Modular Powersuits is a Minecraft mod based around the idea of an inventor who tinkers with high-tech electronics and makes a suit of powered armor chock-full of useful gadgets and features. Inspired by heroes like Iron Man, Megaman, and Samus Aran, as well as by the high-tech armor in mods like EE2 and IC2.
1.12.14.40
NEI Addons by bdew
Addons for Not Enough Items
0.3
NoMoreRecipeConflict by GotoLink
If you have two different mods that have the same recipe using the same materials, then you got a conflict, and you would have no way to get access to all the items by the intended means. This mod allows multiple recipes sharing the same crafting layout to be crafted, the player being able to choose using either a cycle button, or a new key binding. How many recipes are conflicting is also displayed.
1.0.5.120
Not Enough Items by chicken_bones
Recipe Viewer, Inventory Manager, Item Spawner, Cheats and more
0.1.0-128
NotEnoughResources by Way2muchnoise
Adds NEI integration for world resources like ores and mob drops
0.1.38
Nuclear Physics by halvors
Nuclear Physics is a mod that brings in realistic, world-based physics into Minecraft. Always though electricity generation is a burden? That's why we are here to bring you nuclear power to solve all your problems. With our fission reactor, fusion reactor, you won't be lacking electricity ever again!
0.4.1.0-kmecpp
Numina by MachineMuse
Numina is a library that includes common functionality for all my mods, and a few extra utilities that people have requested.
1.7.2+2b0215bdb
OpenComputers by Sangar
This mod adds computers that can be programmed in Lua 5.2 and 5.3. Computers persist across saves (i.e. execution resumes where the computer was saved when it is loaded again), they are highly modular (there are graphics cards, network cards, redstone cards, ...). If a compatible power generating mod is present, by default they will need power to run - however, like pretty much everything else about the mod, this can be changed in the config.
2.2.11-245
OpenModularTurrets by VoltyFarstar
A mod that adds modular turrets that can be used to defend your base from players and mobs.
1.4
Player API by Divisor
Player API is an API which provides access to the client class "EntityPlayerSP" and the server class "EntityPlayerMP" while minimizing conflicts between mods.
1.3
Resource Loader by Lumien
This mod is meant to be used together with my other mods Custom Main Menu and Custom Backgrounds but it can be used with any other mod that can take resource locations for config options.
1.2.1
Thermal Dynamics by TeamCoFH
Thermal gets Dynamic! Adds ducts - blocks for transporting Items, Fluids, Redstone Flux, and even Players! The purpose of this mod is to provide a fairly straightforward way of moving things around while maintaining a Minecrafty feel. As with most things in the Thermal series, tiered progression means that you can start using ducts early on and scale up as you progress through the game. Thermal Foundation is required to play this mod! It can be found here: Thermal Foundation
4.1.5
Thermal Expansion by TeamCoFH
Expanding Minecraft Thermally! A server-friendly and content-rich blend of magic and technology! Now in its sixth year of existence, Thermal Expansion started out back in 1.2.5 as something that played well alongside BuildCraft, but it has grown to become so much more! It features a tech tree involving multiple machines, balanced and flexible recipes, and is now one of the foundation mods in modded Minecraft gameplay. Many of the gameplay ideas and mechanics set forth by Thermal Expansion have become staples in the modded Minecraft community, including both the Fluid and Energy (RF) systems, now both included as part of Minecraft Forge.
1.2.6
Thermal Foundation by TeamCoFH
The Foundation of a Thermally enhanced world! This mod is required for the Thermal Series and provides modpack makers a way to add resources to their worlds. Obviously, it plays best alongside as many other Thermal mods as possible. ;) CoFH Core is required to play this mod! It can be found here: CoFH Core CoFH World is required to play this mod! It can be found here: CoFH World
0.9.0
Voltz Community Modpack Files by kmecpp
Base files for the Voltz Community Modpack
1.7.10-1.11.0b474
Voltz Engine by DarkGuardsman
Voltz Engine is primarily a content creation system for mods created by the BBM Team. It provides basic tools for creating new items, tiles, machines, entity, ores, resources, world gen, and handling commands. The goal of Voltz Engine is to reduce the time taken to build and maintain mods. It does this by reducing the amount of code required by moving it to a data driven model.
1.5.10_1.7.10
Waila by ProfMobius
Waila (What Am I Looking At) is a UI improvement mod aimed at providing block information directly ingame, without the need of opening an UI. It provides a small unobtrusive tooltip on top of the screen with informations about the block the player is looking at. A powerful API is provided so other modders can add their own information relative to their blocks to it.

Latest Update

v0.9.0 Updates some mods, adds Thermal Expansion and fixes a bug people with Macs or Linux have been having