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Very Specific Name: ADV updated to version 1.6
mods:
Updated backups
Updated Custom NPCs
Re-Added Extended Days
Added Decocraft
World:
Added Hardcore optional functions:
Added Sleep system
- Not sleeping for long periods results in debuffs and eventual death
Slept within last few hours: +10% bonus XP
3 Days no sleep: -1 Charisma, -1 Awareness
5 Days no sleep: -1 Charisma, -1 Awareness, -1 Lockpick, -1 Smithing, Slowness Effect
6 Days no sleep: -3 Charisma, -3 Awareness, -3 Lockpick, -3 Smithing, Slowness Effect, Weakness Effect, Random Phantom Enemies
7+ Days no sleep: Death
Added Hunger System
- Not keeping food above 50% has negative effects
10+ Hunger: No Effect
9-5 Hunger: Weakness I
4-2 Hunger: Weakness II, Slowness I, Mining Fatigue I
2-0 Hunger: Weakness III, Slowness II, Mining Fatigue II, Random Nausea, Random Blindness
0 Hunger for long enough: Starvation Death
Added Functinality to track sunrise and sundown
Added -help command to list chat commands
Overhauled lockpicking:
- Now lockpicks are required ontop of having the lockpicking skill
- % Chance of sucessful attempt is displayed
- Bad Karma and negative reputation can now be tracked too (Though I haven't finished this)
- Doors have dificulty levels (Easy, Normal, Hard, VeryHard)
- Moved from vanilla command blocks to scripted doors for simplicity, ease of use and performance reasons
- Doors can now be made unpickable
- Doors can now have a key to unlock them with
- Doors can be made unjammable
- All door options are on a per-door basis
Changed FirstAid skill to Survival (not implemented but will afect weather resistance, hunger levels and unlock better food recipies)
Changed Skill system to have a base value and a current value, this means that items and other systems can change the current value (i.e. not sleeping reduces charisma)
Added a new dungeon structure that will be used as a demo in a later update for most of the functions added currently
Added a terrible looking forest that will be spiced up later for the same thing as above
Added some NPCs in the new dungeon that will demonstrate dialog and the effects of skills as well as choices
Partially learned JavaScript and CustomNPCs API to automate a bunch of things and have more dynamic NPCs
Changed how skill dialog works so now making dialogs is dependent on the scoreboard skill dicrectly and doesn't need a whole tile to manage skill quests
Updated backups
Updated Custom NPCs
Re-Added Extended Days
Added Decocraft
World:
Added Hardcore optional functions:
Added Sleep system
- Not sleeping for long periods results in debuffs and eventual death
Slept within last few hours: +10% bonus XP
3 Days no sleep: -1 Charisma, -1 Awareness
5 Days no sleep: -1 Charisma, -1 Awareness, -1 Lockpick, -1 Smithing, Slowness Effect
6 Days no sleep: -3 Charisma, -3 Awareness, -3 Lockpick, -3 Smithing, Slowness Effect, Weakness Effect, Random Phantom Enemies
7+ Days no sleep: Death
Added Hunger System
- Not keeping food above 50% has negative effects
10+ Hunger: No Effect
9-5 Hunger: Weakness I
4-2 Hunger: Weakness II, Slowness I, Mining Fatigue I
2-0 Hunger: Weakness III, Slowness II, Mining Fatigue II, Random Nausea, Random Blindness
0 Hunger for long enough: Starvation Death
Added Functinality to track sunrise and sundown
Added -help command to list chat commands
Overhauled lockpicking:
- Now lockpicks are required ontop of having the lockpicking skill
- % Chance of sucessful attempt is displayed
- Bad Karma and negative reputation can now be tracked too (Though I haven't finished this)
- Doors have dificulty levels (Easy, Normal, Hard, VeryHard)
- Moved from vanilla command blocks to scripted doors for simplicity, ease of use and performance reasons
- Doors can now be made unpickable
- Doors can now have a key to unlock them with
- Doors can be made unjammable
- All door options are on a per-door basis
Changed FirstAid skill to Survival (not implemented but will afect weather resistance, hunger levels and unlock better food recipies)
Changed Skill system to have a base value and a current value, this means that items and other systems can change the current value (i.e. not sleeping reduces charisma)
Added a new dungeon structure that will be used as a demo in a later update for most of the functions added currently
Added a terrible looking forest that will be spiced up later for the same thing as above
Added some NPCs in the new dungeon that will demonstrate dialog and the effects of skills as well as choices
Partially learned JavaScript and CustomNPCs API to automate a bunch of things and have more dynamic NPCs
Changed how skill dialog works so now making dialogs is dependent on the scoreboard skill dicrectly and doesn't need a whole tile to manage skill quests
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