Install Very Specific Name: ADV

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Very Specific Name: ADV) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Very Specific Name: ADV from the list on the left. The launcher will handle everything else!

Very Specific Name: ADV Version 1.6

created by edwardg on Minecraft 1.12.2
This modpack is hidden and will not show up in the modpack index.

Changelogs

Version 1.6

Posted

mods:
Updated backups
Updated Custom NPCs
Re-Added Extended Days
Added Decocraft

World:
Added Hardcore optional functions:
Added Sleep system
- Not sleeping for long periods results in debuffs and eventual death
Slept within last few hours: +10% bonus XP
3 Days no sleep: -1 Charisma, -1 Awareness
5 Days no sleep: -1 Charisma, -1 Awareness, -1 Lockpick, -1 Smithing, Slowness Effect
6 Days no sleep: -3 Charisma, -3 Awareness, -3 Lockpick, -3 Smithing, Slowness Effect, Weakness Effect, Random Phantom Enemies
7+ Days no sleep: Death
Added Hunger System
- Not keeping food above 50% has negative effects
10+ Hunger: No Effect
9-5 Hunger: Weakness I
4-2 Hunger: Weakness II, Slowness I, Mining Fatigue I
2-0 Hunger: Weakness III, Slowness II, Mining Fatigue II, Random Nausea, Random Blindness
0 Hunger for long enough: Starvation Death

Added Functinality to track sunrise and sundown
Added -help command to list chat commands
Overhauled lockpicking:
- Now lockpicks are required ontop of having the lockpicking skill
- % Chance of sucessful attempt is displayed
- Bad Karma and negative reputation can now be tracked too (Though I haven't finished this)
- Doors have dificulty levels (Easy, Normal, Hard, VeryHard)
- Moved from vanilla command blocks to scripted doors for simplicity, ease of use and performance reasons
- Doors can now be made unpickable
- Doors can now have a key to unlock them with
- Doors can be made unjammable
- All door options are on a per-door basis
Changed FirstAid skill to Survival (not implemented but will afect weather resistance, hunger levels and unlock better food recipies)
Changed Skill system to have a base value and a current value, this means that items and other systems can change the current value (i.e. not sleeping reduces charisma)
Added a new dungeon structure that will be used as a demo in a later update for most of the functions added currently
Added a terrible looking forest that will be spiced up later for the same thing as above
Added some NPCs in the new dungeon that will demonstrate dialog and the effects of skills as well as choices
Partially learned JavaScript and CustomNPCs API to automate a bunch of things and have more dynamic NPCs
Changed how skill dialog works so now making dialogs is dependent on the scoreboard skill dicrectly and doesn't need a whole tile to manage skill quests

Discuss this update (0)

Version 1.5

Posted

Added New NPCs to interact with and the first basic quest
added a new functionality to aware markers, they can now have an additional tag that makes them activatable
removed extended days just in case it is the reason for something being amiss

Discuss this update (0)

Version 1.4

Posted

Updated Optifine
Fixed a bunch of command blocks being specific to me
Added dialogs for Carter and Blacksmith

Discuss this update (0)

Version 1.3.3

Posted

Windows, the only platform where it's very hard to tell if you called something x.jar.jar

Discuss this update (0)

Version 1.3.2

Posted

Fixed my derp

Discuss this update (0)

Version 1.3

Posted

Initial Version
Ignore other versions

Discuss this update (0)

Version 1.2

Posted

Fixed the really old forge version

Discuss this update (0)

Version 1.0

Posted

bam, made it

Discuss this update (0)

Latest Update

1.6 May not look like much but there are many important behind the scenes changes in this version. I just realised I forgot the sounds pack for the doors, just pretend they make noise.