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Stardust Memories updated to version 1.4.1
Small-ish update involving the addition of a few mods and a few config changes, really just the result of a year's worth of slight edits accumulating over time.
+Thaumic Bases, Technomancy, Forgotten Relics and Thaumic Exploration added alongside Not Enough Thaumcraft Tabs to keep things stable.
+No Damage Immunity; Attacks no longer induce invincibility frames.
+Classic mods such as Portal Gun, Flan's Mod and Sync added.
+Mekanism has *finally* been added, after way too long.
+Nomadic Tents; gamestart-tier TARDIS technology in the sense that you have a portable home dimension you can take with you, but unlike the TARDIS the space from which your base is composed is quite substantially finite.
+Ex Nihilo has finally been added, after much hesitation. It totally fits the themes of the modpack, given the concept of "obtaining any degree of power given enough effort," and it makes surviving in difficult conditions (a concept I tend to enjoy anyway) more possible.
+Waystones, Translocator and Level Up have been added; I just wanted a bit more quality-of-life stuffs to ease the grind of the early game, and these help more than they hurt by a substantial enough margin.
-Punch-Me-Not has been removed because of the trivial instant-kills possible through the new No Damage Immunity mod; I don't want new players dying within seconds on a new world because they didn't know that you're not supposed to punch trees, so I removed that whole section of earlygame difficulty. Nobody really liked it anyway, from what I heard.
+Thaumic Bases, Technomancy, Forgotten Relics and Thaumic Exploration added alongside Not Enough Thaumcraft Tabs to keep things stable.
+No Damage Immunity; Attacks no longer induce invincibility frames.
+Classic mods such as Portal Gun, Flan's Mod and Sync added.
+Mekanism has *finally* been added, after way too long.
+Nomadic Tents; gamestart-tier TARDIS technology in the sense that you have a portable home dimension you can take with you, but unlike the TARDIS the space from which your base is composed is quite substantially finite.
+Ex Nihilo has finally been added, after much hesitation. It totally fits the themes of the modpack, given the concept of "obtaining any degree of power given enough effort," and it makes surviving in difficult conditions (a concept I tend to enjoy anyway) more possible.
+Waystones, Translocator and Level Up have been added; I just wanted a bit more quality-of-life stuffs to ease the grind of the early game, and these help more than they hurt by a substantial enough margin.
-Punch-Me-Not has been removed because of the trivial instant-kills possible through the new No Damage Immunity mod; I don't want new players dying within seconds on a new world because they didn't know that you're not supposed to punch trees, so I removed that whole section of earlygame difficulty. Nobody really liked it anyway, from what I heard.
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