Install Stardust Memories

Step 1

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Step 2

Type in the modpack name (Stardust Memories) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Stardust Memories from the list on the left. The launcher will handle everything else!

Stardust Memories Version 2.8.2

created by StarbowFlantasm on Minecraft 1.7.10
This modpack is hidden and will not show up in the modpack index.

Stardust Memories updated to version 1.4

Version 1.4 is here! With the last update's negligible addition to the mod count, this one's *over 40 additional mods* is quite a change of pace. I'll discuss some of the more significant changes now;

+Dual Wielding is now enabled! Rather than going for Vanilla's method used post-1.8, I've instead opted for the original Battlegear 2 mod. With balanced shields that act like parries and the ability to sheathe weapons, low-tier combat has been entirely reworked.

+Returning from what is frankly too long ago is the Starminer mod, back now because config edits allow me to more seamlessly integrate it into the pack. That happens more often than I'd like...

+Like three separate performance-enhancing mods to reduce the strain on computers while the game is running, such as FpsReducer, Fastcraft and FoamFix. I can personally attest that these have been making a difference, so it looks like they're here to stay.

+Miscellaneous mods that add smaller, unrelated functionalities, including Funky Locomotion (super pistons), Better Placement (high-speed block placing without messing up), Born in a Barn (villagers don't mess with your game halfway across the world), Fullscreen Windowed (allow another window to take the computer's focus while the game runs in fullscreen in the background - very useful with multiple monitors) and Mouse Tweaks (faster inventory management by way of mouse-bound pseudo-hotkeys, such as holding shift and leftclick and dragging your mouse across items to shift-click them all without having to click them multiple times).

+Another dungeons mod, BattleTowers, makes its appearance... or, rather, return? This is actually a mod I used way back in 2013! I'm surprised to have found it, and it's not a particularly overpowered addition to the game so I'm fine with having it back.

And finally, the big changes that are the core of this update...

+Survival Overhaul. Multiple mods have been added and quite a few MineTweaker scripts altered to create a more "unique" survival experience, so I'll list them here.

++Flashlight, a very simple mod with a very simple premise, adds a single item to the game: a flashlight capable of creating light at a targeted location with a simple right-click of the mouse. Unlike optifine light, however, the light created by this item exists in the game world, and can interact with blocks the same way regular light does - such as melting ice. Fairly inexpensive, it can be crafted at gamestart with a slight bit of exploration done beforehand.

++The aforementioned Battlegear 2 mod's shield mechanics allow for more interesting combat, since you can block attacks with precision timing instead of simply "hoping the skeleton misses" - something which isn't going to happen nowadays.

++RiteClicker - Another simple mod with a significant difference in the early game, right clicking a grass block with an empty hand creates a "pebble" item. Four of these items crafted together create a cobblestone, which is handy because of the next few changes...

++Punch Me Not is a mod that causes players to inflict damage on themselves should they try to mine a block they don't have the correct tool for, in addition to wooden blocks with empty hands. This means that punching trees hurts! You'll need to find an alternative means of getting wood...

++Cobblestone Crafting Table is exactly what you'd think it is; a crafting table made of cobblestone. Now, after picking up enough pebbles, you can create a stone axe out of them on a table made from them. The sticks can be acquired by crafting any sapling in a crafting table shapelessly. Do note that cobblestone crafting tables are significantly inferior to inventory or regular crafting tables! They have a much smaller range of items they can craft, suiting them perfectly to the task of a gamestart temporary crafting table.

++Treecapitator, *finally*, makes its appearance. This is to balance out the difficulty of mining trees without an axe in the vanilla game to that of actually getting an axe in this modpack; it's not a big deal, but it makes the process of collecting wood feel so much more worthwhile. With the AutoSapling mod, though, the trees replant themselves! Much easier time all around.

++It's worth noting that a few MineTweaker recipes have been added to allow for survival and escape from alternative spawn dimensions; the Abyssal Wasteland and Nether are both now viable spawn points for extremely challenging games, should you wish to play them. To do so, edit the PerfectSpawn.json file in the modpack folder or copy it to an existing save folder such that the spawnDimension variable is tied to that which you wish to respawn in every game. 0 corresponds to the Overworld, 50 to the Abyssal Wasteland and -1 to the Nether.

+++Because of this, it's possible to simulate a difficulty between Survival and Hardcore - a "Mediumcore" if you will - by creating a world and setting its respawn point to one of the aforementioned alternative dimensions after having created it! In this sense, you and any friends that have already joined will have spawned on the main world and - should they not have reset their spawn point (I've tried fixing this, though to no avail) - they will instead be sent to the dimension specified and must escape on their own or be rescued by their allies.

+++The specific MineTweaker recipies to be aware of are as follows: Coralium-Plagued Flesh can be converted into cobblestone (this was originally going to be a conversion into pebbles, but that proved far too difficult), vanilla bones can be converted into vanilla sticks (with the bonemeal recipe relegated to the more complicated forms through use of machines) and those sticks to planks through stacking vertically (allowing the acquisition of wood through skeletons). Should you manage to defeat an abyssal shoggoth (the kind found only in the wasteland), you may combine its flesh with an undamaged stone tool (note that the recipe is a bit specific on where you place the items, sorry about that) to acquire a post-Diamond tier variant of the tool, useful in mining the wasteland around you and escaping. To escape, you require another instance of that flesh item, seven abyssal stone blocks (which by the way can also be converted into cobblestone) and a Diamond Block... the lattermost of which can be found residing atop any of the gigantic pillars dotting the wasteland. Here be dragons! Those pillars spawn the bossfight of the wasteland periodically, so take warning and tread carefully. Upon crafting the escape item, you'll acquire the first tier of a gateway key for the Abyssalcraft mod; the one that ususally would have taken you from the overworld to your present destination, you may now use to return to the overworld instead. Unless, of course, your allies get to you first, which is almost always an easier way of returning if the option is available. Again, this difficulty must be activated manually, so don't worry about it if you don't want it!

+A few more minor mods were also added, such as...
Talismans2 - providing permanent potion effects as equippable amulets.
Hearthstone - a mod allowing an item to transport you to an assigned bed once every half hour at most.
MusicCraft - allowing for playable instruments in the game, though the fact that it requires an entirely new tree type is rather intrusive, so config edits and MineTweaker might become involved in the future.
PlaceableGunpowder - allowing you to place gunpowder as though redstone and ignite it with a flint and steel, additionally igniting anything below it and any TNT it contacts after the fuse reaches it. Unlike redstone, it is not instant, but does not require "pulse extenders" such as repeaters.
RottenFleshToLeather - using the hardest option on the mod, one may combine a rotten flesh with a bone meal and sugar to acquire an item which, when smelted, creates leather... a much more satisfying means of doing so than hunting all the time, given the seemingly extremely finite animal count in a given world.
VTweaks - a mod that adds a bunch of small changes to the game, such as fall protection 4 preventing fall damage or durability damage from falls altogether. It also forces you to spawn with a book detailing its effects (which is not a thing I can change, apparently), so you can actually just read up on it anytime. I have disabled the tree felling enchantment because of the existence of the Treecapitator mod and also pickaxe-torch-placement because that might interfere with some specialized pickaxes with existing rightclick abilities.
ShipsMod - yet another "turn a bunch of blocks into an entity" mod that I've been looking for as an alternative to the elusive MetaWorlds mod. I actually *found* a port of the MetaWorlds mod for 1.7.10, but it keeps crashing on startup so I've yet to properly add it. But when I do, expect *every ship mod here* to be deleted in favour of it.
Catwalks - simple construction-based blocks to assist in large builds
Modular Force Fields - hey remember this one? Yeah you can use energy now to protect your base. This... might be overpowered, but it's probably fine.
Satchels - another inventory expander mod, though this one expands the inventory itself instead of serving as a portable chest. It's where all that leather is gonna go!
ObsidianBoat - What it says on the tin, a lava-proof obsidian boat.
UnderUmbrella - an item mod whose item, when held, prevents sky-based effects such as rain (poison or otherwise) or sunlight (poison or otherwise) from affecting you by creating a "mat" of blocks above your head that follow you wherever you go. Designed for Witchery vampires (meaning it won't allow even a frame of sunlight to hit you), but also well-suited to dangerous Mystcraft dimensions with hazardous skies or rains.
InventoryCenterer - when you have a potion effect, your inventory doesn't just move to the side. Just. Finally.
Bedrock Replacer - So there's no more bedrock at the bottom of the Overworld? Yeah, it's all obsidian now. It's now very feasible to use the alternative method of getting to the nether, that is to say falling into the overworld's void.
FancyBlockParticles - aww yeah 3D block particles, the immersion is through the ROOF
BadMobs - certain mobs have been disabled from spawning, given conditions previously irrelevant that have become gamebreaking. If a hostile mob can spawn in the daytime, it's going to ruin your game, so most fairies and tengus have been disabled. To balance out the significantly lowered income of power items, point items and shot materials, the three of them can be crafted together in large quantities to create an Extend item - the earliest form of death defiance available!

Anyway, that's more or less it. The intent of the update is to make the game more difficult in an enjoyable way, so I hope I achieved that. Thanks for reading!
relativisticArcana posted a changelog update for Stardust Memories 1 year ago

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Latest Update

2.8.1 is up; literally version 1.4.2 but with a more consistent name between the uploaded file and the folders on my computer. Side note, I got a new Technic account; still me, don't worry, I just had irreparable login issues.