Install Stardust Memories

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Stardust Memories) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Stardust Memories from the list on the left. The launcher will handle everything else!

Stardust Memories Version 2.8.2

created by StarbowFlantasm on Minecraft 1.7.10
This modpack is hidden and will not show up in the modpack index.

Stardust Memories updated to version 1.3.0

Hello again! Here's version 1.3.0.

There's not much in the way of additional mods this time, but instead most of the changes are config-oriented. You might then ask yourself why I'd go as far as skipping to Version 1.3 for such a change? Well, that's because there's a whole new avenue of modding available to me now (and in the past, though I was unaware until recently): MineTweaker!

This mod which has been in the game for ages now finally shines in its capabilities, for it is a mod I can manually edit over time to precisely control how my modpack is played; from crafting recipes to mob drops, my control over the pack is significantly increased - and all without having to genuinely learn how to mod minecraft 1.7.10 (although that will come at a later date)!

So the majority of the change made is that I *can* edit all this stuff, though a few things have already been changed - some of which through user requests, so don't be afraid to reach out and speak your mind!

~Project E has been made significantly more difficult (again), with the Repair Talisman now requiring a Nether Star to create. No more infinite durability before even getting to the Nether!

+Matter Overdrive Player Androids are now achievable without interacting with any NPCs, where prior the player was required to not only hunt down the (extremely rare) Android NPC, but also the (disabled) Scientist Villager. In place of this system, I've implemented the various Android Pills (a Matrix reference, with a red pill turning you into an Android, a blue one turning you back from one and a yellow one to reset your Android stats) by way of crafting. The red one still requires all the android parts to acquire (and its recipe is a shapeless combination of all the parts), but those parts too now all have recipes.

+Minestuck has been soft-disabled for a very long time now, by way of having its absolutely-required ore being removed from worldgen. While this part hasn't changed, the acquirability of the Cruxite has; you may now craft it through use of Techguns' Refined Uranium! Of course, this means you'd have to have progressed quite significantly down the Scientific path before even starting the Minestuck one... which is completely fair, considering all that Minestuck is capable of.

~The Evilcraft Flying Broom has been removed from the random chest loot, but a crafting recipe for it has been added in the chest loot's place; requiring a Livingwood Stick from Botania and an Ars Magica 2 Pure Essence (as well as a vanilla hay block), you'll need to have progressed far in the Magical paths to acquire it - which is balanced and fair, considering that it has long been by far the easiest means of flight in the game.

+After having been taken out of the random chest loot pool for a while now, I figured that it'd be fair to add a recipe for the TARDIS mod's Kontron Crystal, the most difficult part of acquiring a TARDIS in the first place. Presently requires moderate progression through the Warpdrive mod, though not enough to warrant a TARDIS as a reward; this recipe is subject to change, and its most significant purpose is maintaining the EMC value of the Crystal already present.

+Chainmail armours have recipes now; simply use iron bars in the armour configurations for the crafting table.

+Horse armours also have recipes now, where it's simply a helmet shape in the crafting table with a string appended in the space between. This string is not refunded when reacquiring the materials through any means.

+Every vanilla music disk now has a recipe, consisting of slimeballs and gunpowder surrounding one of the vanilla dyes.

+Tinker's Construct Tier-3 Heart Canisters are now craftable, albiet *extremely expensive* given they cost a full Nether Star for every heart. Formerly, they existed within the game but were unacquirable through non-Admin shenanigans.

There's an additional group of recipes for the currently-disabled Wizardry mod literally named Wizardry, but it has inconsistently-yet-frequently crashed the game so the mod has been disabled for the time being.

All of these recipes are viewable in the NEI menu, by the way! Simply hover over any of the items in-game and press "r" to see its recipe, and these new ones are compatible with that feature! More recipes shall arrive over time as the updates go on, so expect to see mild changes in the game from now on; balancing gameplay with fun is my top priority here, so if something's particularly overpowered without having an equally-taxing prerequisite, expect that something to change soon-ish. Given feedback I've received thus far, Project E will be receiving more balance patches over time; perhaps it could require materials from both the lategame science and magic paths, staying true to its form as the ultimate in both magic and science?

Anyway, I hope everyone enjoys this new update and all those to come!
relativisticArcana posted a changelog update for Stardust Memories 2 years ago

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Latest Update

2.8.1 is up; literally version 1.4.2 but with a more consistent name between the uploaded file and the folders on my computer. Side note, I got a new Technic account; still me, don't worry, I just had irreparable login issues.