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Space Gorilla - Alpha updated to version 1.2.2
# Game-play
- Character synchronization will now function when players switch between servers.
- A single /home command synchronized between all servers.
- Chat synchronized between all servers.
- Early integration for Discord.
## New Mods
- Inventory Tweaks
- Construct’s Armory
- Fast Leaf Decay
- Custom Main Menu w/ Space Gorilla theme
- Dregora - Realistic World Generation for server 3
- OptiFine - for graphics enhancements & performance gains
- Twilight Forest - New magical dimension
- DynamicSurroundings - Enhanced audio and visuals
# Updates
- Xaero’s Minimap
- OpenComputers
- AbyssalCraft 1.9.11 > 1.9.13.1
- Triumph 3.18.0 > 3.19.2
- FoamFix 0.10.7 > 0.10.9
- CTM 0.3.3.22 > 1.0.1.30
- Immersive Railroading 1.6.1 > 1.7.2
- JEI 4.15.0.268 > 4.15.0.292
- Mekanism 9.8.1.383 > 9.8.2.389
- Chisel 0.2.1.35 > 1.0.1.44
# Performance
- Optimized allocation for server to ensure that world/generation populate in faster.
- Reduced the initial load time on back-end for game-servers by 21.89 seconds.
- World loads/generation spread and synchronized across a cluster of servers.
- Automatically disables FoamFix patches (suspected to be) unsafe (and/or expected to be handled by due to other patches) in combination with - - JustEnoughIDs and SpongeForge.
- Added + Enabled the "client.deduplicateModels" option, to disable specifically deduplication of baked models.
- Fixed disabling the "client.deduplicateModelBakers" option causing the progress bar to not be properly removed.
- Fixed NotEnoughIDs not auto-disabling "coremod.smallPropertyStorage" option, which FoamFix seems to have issues with.
- Eliminated unnecessary memory overhead from model loading (asiekierka)
- Cache quad subsets for no-layer cases a bit, should speed up item model rendering marginally
# Bug Fixes
- Optimized the client control macros and lowered rates of duplicate-use conflicts.
- Fixed and reactivated multi-server integration.
- OTG - Fixed problems with the "o" menu for BoP/RTG worlds created before OTG was installed
- Fixed a crash with Galacticraft when switching planets
- Snow is no longer placed on non-solid modded block (plants, etc)
- Fix solar module network splitting issue.
- Fix NASA Workbench recipes accepting null itemstacks.
- Fix crash when placing solar array controller.
- Fixed documentation description for EntityData.setScoreboard.
- Fixed EntityData.setName and PlayerData.setUUID not testing properly.
- Fixed models with CTM overrides not inheriting from texture data
- Fixed disableCTM config not doing anything
- Fixed CTM models not working properly with forge blockstate features (retexture, uvlock, etc.)
- Fix possible crash when other mods attempt to retexture our models (specifically UnlimitedChiselWorks)
- Fix ctm models having duplicate quads when rendered as an item and containing null-layer quads
- Fixed inventory randomly eating items with Immersive Railroading.
- Fixed a few null pointer exceptions in the Immersive Railroading track system.
- Fixed deep snow crashing the game with Immersive Railroading.
## In-the Loop
To keep track of top community issues, head over to the Community Issues GitHub board.
- Character synchronization will now function when players switch between servers.
- A single /home command synchronized between all servers.
- Chat synchronized between all servers.
- Early integration for Discord.
## New Mods
- Inventory Tweaks
- Construct’s Armory
- Fast Leaf Decay
- Custom Main Menu w/ Space Gorilla theme
- Dregora - Realistic World Generation for server 3
- OptiFine - for graphics enhancements & performance gains
- Twilight Forest - New magical dimension
- DynamicSurroundings - Enhanced audio and visuals
# Updates
- Xaero’s Minimap
- OpenComputers
- AbyssalCraft 1.9.11 > 1.9.13.1
- Triumph 3.18.0 > 3.19.2
- FoamFix 0.10.7 > 0.10.9
- CTM 0.3.3.22 > 1.0.1.30
- Immersive Railroading 1.6.1 > 1.7.2
- JEI 4.15.0.268 > 4.15.0.292
- Mekanism 9.8.1.383 > 9.8.2.389
- Chisel 0.2.1.35 > 1.0.1.44
# Performance
- Optimized allocation for server to ensure that world/generation populate in faster.
- Reduced the initial load time on back-end for game-servers by 21.89 seconds.
- World loads/generation spread and synchronized across a cluster of servers.
- Automatically disables FoamFix patches (suspected to be) unsafe (and/or expected to be handled by due to other patches) in combination with - - JustEnoughIDs and SpongeForge.
- Added + Enabled the "client.deduplicateModels" option, to disable specifically deduplication of baked models.
- Fixed disabling the "client.deduplicateModelBakers" option causing the progress bar to not be properly removed.
- Fixed NotEnoughIDs not auto-disabling "coremod.smallPropertyStorage" option, which FoamFix seems to have issues with.
- Eliminated unnecessary memory overhead from model loading (asiekierka)
- Cache quad subsets for no-layer cases a bit, should speed up item model rendering marginally
# Bug Fixes
- Optimized the client control macros and lowered rates of duplicate-use conflicts.
- Fixed and reactivated multi-server integration.
- OTG - Fixed problems with the "o" menu for BoP/RTG worlds created before OTG was installed
- Fixed a crash with Galacticraft when switching planets
- Snow is no longer placed on non-solid modded block (plants, etc)
- Fix solar module network splitting issue.
- Fix NASA Workbench recipes accepting null itemstacks.
- Fix crash when placing solar array controller.
- Fixed documentation description for EntityData.setScoreboard.
- Fixed EntityData.setName and PlayerData.setUUID not testing properly.
- Fixed models with CTM overrides not inheriting from texture data
- Fixed disableCTM config not doing anything
- Fixed CTM models not working properly with forge blockstate features (retexture, uvlock, etc.)
- Fix possible crash when other mods attempt to retexture our models (specifically UnlimitedChiselWorks)
- Fix ctm models having duplicate quads when rendered as an item and containing null-layer quads
- Fixed inventory randomly eating items with Immersive Railroading.
- Fixed a few null pointer exceptions in the Immersive Railroading track system.
- Fixed deep snow crashing the game with Immersive Railroading.
## In-the Loop
To keep track of top community issues, head over to the Community Issues GitHub board.
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