Install SLLabs 1.7.10 Modpack

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (SLLabs 1.7.10 Modpack) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select SLLabs 1.7.10 Modpack from the list on the left. The launcher will handle everything else!

SLLabs 1.7.10 Modpack Version 1.82

created by sonicrules1234 on Minecraft 1.7.10
This modpack is hidden and will not show up in the modpack index.

Changelogs

Version 1.82

Posted

Add some dependencies

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Version 1.81

Posted

Added thaumic equivilence

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Version 1.8

Posted

Edited some config files

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Version 1.79

Posted

Added a whole bunch of mods, mostly thaumcraft addons

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Version 1.78

Posted

Enabled wuss mode in thaumcraft

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Version 1.77

Posted

Changing hat's config so that it won't spawn hats on modded mobs.

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Version 1.76

Posted

Added some thaumcraft addons, alongside pressure pipes and advanced generators

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Version 1.75

Posted

Fixed some id conflicts

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Version 1.74

Posted

Downgrade applied energistics, add some thaumcraft addons, and dragon mounts

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Version 1.73

Posted

Updated applied energistics

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Version 1.72

Posted

Deleting codechickenlib so it can autodownload again, updating mekanism

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Version 1.71

Posted

Updated galacticcraft

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Version 1.70

Posted

Removing Carpenter's Blocks

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Version 1.69

Posted

Added OpenModularTurrets and Carpenter's Blocks

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Version 1.68

Posted

Removing the old version of enderio

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Version 1.67

Posted

Updating thermal foundation and all the related stuff, ender core, enderio, added redstone armory, travellers gear, quantum flux, and draconic evolution

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Version 1.66

Posted

Updating mps and numina

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Version 1.65

Posted

Fix grog properly this time and add the treecapitator mod

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Version 1.64

Posted

Fixed grog recipe

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Version 1.63

Posted

Disabled channels in applied energistics

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Version 1.62

Posted

Enabled agricraft irrigation

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Version 1.61

Posted

Fixed the link for downloading

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Version 1.60

Posted

Adding immersive engineering and updating minetweaker

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Version 1.59

Posted

Adding playerapi, updating am2 and opencomputers, removing opis. Also adding sieve recipes for wakeblooms and sunstone

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Version 1.58

Posted

Updating mfr, ae2stuff, cofh core, and opencomputers. Fixing a problem with modular power suits, and adding the in game wiki mod

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Version 1.57

Posted

More fixes, and removed a few mods

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Version 1.56

Posted

Lots of fixes

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Version 1.55

Posted

Updating almost all the mods and removing a few.

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Version 1.54

Posted

Removing some mods, adding Magical Crops and Agricraft

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Version 1.53

Posted

Added aether, twilight forest, and decocraft

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Version 1.52

Posted

Putting correct version of opencomputer in

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Version 1.51

Posted

Updating forge and adding OpenComputers

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Version 1.50

Posted

Removing d3core and thaumic horizons, updating mobius core and adding opis

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Version 1.49

Posted

Updated Pneumaticcraft

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Version 1.48

Posted

Updating modular armour again. Hopefully this fixes LP-Powered armor

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Version 1.47

Posted

Updating modular armour

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Version 1.46

Posted

Updated buildcraft, logistics pipes, galacticraft, and a bunch of cofh mods

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Version 1.45

Posted

Added rftools, thaumic horizons, and a bunch of other stuff

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Version 1.44

Posted

Updating ae2 to rv2 stable, updating ae2stuff, and adding thaumic energistics

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Version 1.43

Posted

Updated botania, ee3, and enderio. Removed one of the nei plugins for thaumcraft

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Version 1.42

Posted

Removing regular funky locomotion and replacing it with lunatrius' patched version

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Version 1.41

Posted

Adding logistics pipes

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Version 1.40

Posted

Adding thaumic tinkerer, enderio, and random things

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Version 1.39

Posted

Updating ChickenCodeCore, adding Ender Storage and ChickenChunks

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Version 1.38

Posted

Updating compact machines and fixing up the modtweaker/minetweaker ex-nihilo script

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Version 1.37

Posted

Removing resource loader and journeymap, readding liteloader and voxelmap

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Version 1.36

Posted

Total revamp, look in the mods folder for list of mods

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Version 1.35

Posted

Adding forgotten thaumic tinkerer

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Version 1.34

Posted

Updated lots of stuff, removing project e. Added ee3, thaumic tinkerer, and Reliquary

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Version 1.33

Posted

Updating botania again

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Version 1.32

Posted

Updating botania

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Version 1.31

Posted

Removing forgotten Ex Astiris

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Version 1.3

Posted

Adding the forgotten CoFHLib and CoFHCore

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Version 1.29

Posted

Updated lots of stuff, adding the MmmMmmMmm mod, minechem, iguana's tinkers tweaks, thermal dynamics (YAY), Ender Zoo, and thaumic exploration
Taking out ex asteris because of compatibility issues with a newer version of redstone arsenal.

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Version 1.28

Posted

Removing Steve's Addons, it seems to keep certain builds from working

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Version 1.27

Posted

Adding metallurgy core

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Version 1.26

Posted

Adding metallurgy, extraTIC, and steve's addons. Updating project e and botania

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Version 1.25

Posted

Fixing dimensional conflict crash

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Version 1.24

Posted

Adding the random things mod.

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Version 1.23

Posted

Adding MFFS

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Version 1.22

Posted

Updating Botania

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Version 1.21

Posted

Added Botania, carpenters blocks, flaxbeards steampower, pistronics 2, chisel 2, and fluxed crystals

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Version 1.20

Posted

Fixed a typo in the minetweaker script

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Version 1.19

Posted

Adding tarma roots to sieves with sand

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Version 1.18

Posted

Added desert novas to ex nihilo and changed ae2 config so that silicon can be made by cooking quartz dust

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Version 1.17

Posted

Updating OpenModsLib

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Version 1.16

Posted

Adding ars magica 2 back (It got updated again).
Redid configs, so you need to make a new world

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Version 1.15

Posted

Adding Thaumcraft

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Version 1.14

Posted

Set config so elevators don't drain xp

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Version 1.13

Posted

Added Steve's Factory Manager

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Version 1.12

Posted

Added dense ores and bibliocraft

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Version 1.11

Posted

Fixing a bunch of stuff, added funky locomotion

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Version 1.10

Posted

Adding minechem, updating lot of other mods. ID's are reset

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Version 1.9

Posted

Removed old version of Tinker's Construct

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Version 1.7

Posted

Updated tinker's construct to beta 1.8.1.
Added minetweaker and its addon modtweaker to add yellorium dust as possible output when sieving sand or gravel.

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Latest Update

SLLabs 1.7.10 Modpack was updated to version 1.81