Changelogs
Version 1.2.2.1
Posted
+Re-Added Jurassicraft
-Removed AntiqueAtlas because JourneyMap
-Rollback of about an hour
+Learned a valuable lesson
Version 1.2.2
Posted
-Removed Jurassicraft
-Temporarily Removed Monk pending rebalance
Version 1.2.1
Posted
"The hunt for 1.1"
^Updated Ice&Fire from 1.5.2 to 1.6.1, see curseforge for full changelog
~Further adjusted some Ice&Fire configs for spawnrates
~Turned down Hail frequency
Version 1.2.0
Posted
^Updated Dynamic Trees (and compatibility mods for Thaumcraft, Pam's Garvestcraft, and Traverse)
^Updated Pam's Harvestcraft
-Removed Sound Physics (Solves a crash with Jurassicraft)
~Disabled Quark emotes (Solves a crash)
~Adjusted some Ice&Fire mobs (Increased spawn rates of nondragon mobs; tuned dragon griefing from default to "only weak blocks", can still be adjusted to "off")
Version 1.0.2
Posted
-Copper generation increased. Shouldn't be more rare than diamonds anymore.
-DynamicTrees made to spread less and generally be less intrusive.
-HorsePower Grindstone recipes added such as ore processing.
-Weather2 tornadoes made to spawn much, much less often.
-InventoryPets "Hardcore" mode turned off.
-JAOPCA added! Adds dusts for ingots.
-Bloodmoon tweaked again.
Version 0.1.5.2
Posted
+CoralReef
+MmmMmmMmmMmm
+Inspirations
+BetterAnimals
+BetterAnimalsPlus
+Sophisticated Wolves
+WolfArmor
+StellarSky
+PrettyBeaches
+Unloader
+LagGoggles
+SoundFilters
+Pewter
Version 0.1.5.1
Posted
~Worldgen finalized
~Config push
+Immersive Craft
+Animania
Version 0.1.5.0
Posted
+DiscordIntegration
+DiscordRP
+Bloodmoon
+Psi
+MagicalPsi
+NoNVFlash
+Animus
+NaturalPledge
+NoMoreRecipeConflict
+SeasonalBees
+Monk Mod
+QuarkOddities
+Reliquary
+FamiliarFauna
+librarianlib
+RandomPSIdeas
Version 0.1.4.3
Posted
~Swapped JustEnoughIDs for NeverEnoughIDs. Solves a biome generation problem.
Discuss this update (0)Version 0.1.4.2
Posted
+Gendustry
+Soot
+DietHopper
+Dirt2Path
+EngineersDoors
+ExtraCells
+CookingForBlockheads
+CareerBees
+BinnieMods
+Headcrumbs
+Cyclic
+EmbersRekindled
-Embers (Swapped for Rekindled)
Version 0.1.4.1
Posted
+Vampirism
+VampirismIntegration
+WAILA Harvestability
Version 0.1.3.9c
Posted
~Config mismatch hotfix
~Reconciled version history with main modpack
Version 0.1.3.9
Posted
+Plustic
+AOBD
+Modtweaker
+Roadrunner
+TinkersComplement
+WeirdingGadget
+Ironchest
+Wopper
+SpartanShields
+AttributeFix
+FriendlyFire
+StuffASockInIt
+Surge
+Waila-Inhibitors
+WailaEvents
+AE2Stuff
+Totemic
+Yoyos
+SimplyArrows
+AromaBackup
+DarkUtils
+ClientTweaks
+JustARaftMod
+EnchantingTable
+TrashSlot
+JustEnoughResources
+MoreOverlays
Version 0.1.3.8
Posted
-Removed The Betweenlands
+Added Wizardry
+Added Bonsai Trees
~Applied potential fix to DynamicTrees crash
-Removed MysticalAgriculture
Version 0.1.3.7
Posted
+Added Controlling, keyconfig assist, conflict finder, allows search
+Added Keywizard, keyconfig assist, shows keyboard
+Added Astikoor. Carts which horses can pull.
+Added Mo' Villages. Biome-specific villages.
+Added Evilcraft. Compatible with Blood Magic.
+Edited AbyssalCraft config to reduce shoggath destructiveness
+Added Caliper, modpack helper
+Added Streams, moving water worldgen (Farseek lib)
+Added RecurrentComplex (edit configs to reduce worldgen)
+Added ResourceLoader, for use with texture pack and configuring mods
+Added OceanFloor, replaces some ocean gravel with other blocks
+Added Horsepower, lets horses power some basic machines
+Added MysticalAgriculture, similar to bees (set config to hard mode)
+Added CompatMachines3, makes a large lag impact on lategame servers
+Added CommonCapabilities, helps crossmod compabilities
+Added CarryOn, pick things up by shift+rightclicking with empty hand
+Added spatialservermod, lets AE2 store all blocks in spatial storage
+Added uppers, hoppers that go up