Changelogs
Version 5.2
Posted
-Added ToughAsNails mods back. They weren't the issue.
-Removed the hookshot mods. They were causing the food issue.
Version 5.1
Posted
-Removed all ToughAsNails mods due to an issue of players being unable to eat food.
Discuss this update (0)Version 5.0
Posted
-Added super-dark darkness!
-Added thirst and temperature via ToughAsNails.
-Updated current mods
-Added Hook-shots!
-Added a mod that grants a small chance for massive ore-clumps to spawn in caves!
-Removed the gravestones mod, we're just going to have keepInventory on.
These changes were made to inspire players to start playing with each other to survive.
Version 4.2
Posted
-Removed broken clans mod
-Server now uses a simple protection plugin
-Added dynmap to the server
Version 4.0
Posted
-Made Zombies, Skeletons, Spiders, and Witches more scary.
-Above mobs are smarter, will investigate sounds, light, and even smell you if you are badly damaged.
-More zombie spawns
-Added better locks
-More QoL improvements
Version 2.2.2
Posted
Finally fixed damage glitch where 1.9 combat was still enabled. This was achieved through another mod.
Discuss this update (0)Version 2.0
Posted
-Added some more mods
-Reset Nether and End dimension as they were affected (Nobody entered it yet anyways).
-Added config files so that you may enjoy these mods offline.
Version 1.2
Posted
-Added a way to craft wheat seeds
-Added a way to craft Leather