Changelogs
Version 2.0.4
Posted
Damage Rebalances
Parasites of certain levels no longer despawn
Version 1.9.1
Posted
Slight nerf to Infestation's ability to infest hard blocks (1.5 -> 1.4)
Does anyone actually read these?
Version 1.9
Posted
Added Colonies, for any mad men who for some reason think they can keep npc's safe from the Beast
Discuss this update (0)Version 1.8
Posted
Removed W44 from MTS, apparently it doesn't quite work properly.
Added a few other more recently updated MTS vehicles
Version 1.6
Posted
Further edits to SRP. Seriously, this mod is *insanely* broken. Now they can't infest stoneworks, so no more underground hives maxing out hostile mob spawns and generally slowing the game down without being an immediate threat that can be also immediately identified. Ohh, and added some tanks to MTS, you'll need them.
Discuss this update (0)Version 1.5
Posted
Parasite mod *drastically* nerfed since I now know the extent of it.
Mod Powersuits added.
Version 1.4
Posted
Added more mods to the Pack.
Rebalanced Spartan weapon damage.
Bloodmoons now occur at 10% chance rather than every 7 days.