<h1>Magic and Machines - The Official Modpack</h1>
WARNING: This modpack does not contain client mods like minimaps etc. It is the user's responsibility to install a modpack and OptiFine if needed.
This is the modpack used in VillagersSpawn's and DuhBrosifGames' Magic and Machines 2.0 modded series.
Whether you're wanting the discover the laws of physics, create mutant creates, brew evil potions or take to the magnificant sky of the Minecraft World, Magic and Machines 2.0 has got you covered.
This pack features VillagersSpawn and DuhBrosifGames' favourite mods based around Magic and Machines
<h2>Modlist</h2>
1. - Morph Mod
2. - Thermal Expansion
3. - Mekanism
4. - IC2
5. - ICBM
6. - Atomic Science
7. - Twilight Forest
8. - Ars Magica
9. - Blood Magic
10. Thaumcraft
11. Galaticraft
12. Galacticraft Mars
13. Mo' Creatures
14. Hunger Overhaul
15. - Mo' Foods or something
16. - JABBA
17. - Applied Energistics
18 - Tinkers' Construct
19. Waila
20. NEI
21. Metalurggy
22. Mystcraft
23. Backpacks
34. GrowthCraft
35. Minefactory Reloaded
36. Natura
37. Iron Chests
38. Nether Ores
39. OpenBlocks
40. Inventory Tweaks
41. Advanced Generators
42. Archemides' Ships
43. Bibliocraft
44. Biomes O Plenty
45. Bibliowoods
46. Forestry
47. Big Reators
48. Tree Capitator*
49. Buildcraft
50. Big Trees
51. Brewcraft
52. ChocoCraft
53. Carpenter's Blocks
54. ComputerCraft
55. Logistic Pipes
56. Decocraft
57. Ex Nihilo
58. Advanced Solar Panel
59. Magical Crops
60. OpenComputers
61. SimplyJetpacks
62. Project Red
63. Steve Carts
What happened to Magic and Machines [1.0]? The original series was based in the Yogscast Complete Pack, a variant of Resonant Rise 2. The modpack is no longer being updated and is stuck in 1.6.4! The modpack was laggy has heck! So I wanted to create my own modpack with only the mods I wanted and nothing else. With this modpack, I have full control over it and I can update it if needed.
It's not working/ I have a problem? Frankly, I don't care. If you have a solution to a problem, please contact me with it. If you are asking for help, ask the users, not me. I am not responsible for providing support with the modpack. Ask the community, not me. Sorry to be harsh.
WARNING: This modpack does not contain client mods like minimaps etc. It is the user's responsibility to install a modpack and OptiFine if needed.
This is the modpack used in VillagersSpawn's and DuhBrosifGames' Magic and Machines 2.0 modded series.
Whether you're wanting the discover the laws of physics, create mutant creates, brew evil potions or take to the magnificant sky of the Minecraft World, Magic and Machines 2.0 has got you covered.
This pack features VillagersSpawn and DuhBrosifGames' favourite mods based around Magic and Machines
<h2>Modlist</h2>
1. - Morph Mod
2. - Thermal Expansion
3. - Mekanism
4. - IC2
5. - ICBM
6. - Atomic Science
7. - Twilight Forest
8. - Ars Magica
9. - Blood Magic
10. Thaumcraft
11. Galaticraft
12. Galacticraft Mars
13. Mo' Creatures
14. Hunger Overhaul
15. - Mo' Foods or something
16. - JABBA
17. - Applied Energistics
18 - Tinkers' Construct
19. Waila
20. NEI
21. Metalurggy
22. Mystcraft
23. Backpacks
34. GrowthCraft
35. Minefactory Reloaded
36. Natura
37. Iron Chests
38. Nether Ores
39. OpenBlocks
40. Inventory Tweaks
41. Advanced Generators
42. Archemides' Ships
43. Bibliocraft
44. Biomes O Plenty
45. Bibliowoods
46. Forestry
47. Big Reators
48. Tree Capitator*
49. Buildcraft
50. Big Trees
51. Brewcraft
52. ChocoCraft
53. Carpenter's Blocks
54. ComputerCraft
55. Logistic Pipes
56. Decocraft
57. Ex Nihilo
58. Advanced Solar Panel
59. Magical Crops
60. OpenComputers
61. SimplyJetpacks
62. Project Red
63. Steve Carts
What happened to Magic and Machines [1.0]? The original series was based in the Yogscast Complete Pack, a variant of Resonant Rise 2. The modpack is no longer being updated and is stuck in 1.6.4! The modpack was laggy has heck! So I wanted to create my own modpack with only the mods I wanted and nothing else. With this modpack, I have full control over it and I can update it if needed.
It's not working/ I have a problem? Frankly, I don't care. If you have a solution to a problem, please contact me with it. If you are asking for help, ask the users, not me. I am not responsible for providing support with the modpack. Ask the community, not me. Sorry to be harsh.