HexWorks updated to version 0x0003
============SUMMARY=============
V3 "The Riders" Update
Adds Immersive Engineering and most of the addons planned for it.
===========ADDITIONS============
Immersive Engineering (IE)
Industrial Wires for IE
Immersive Petroleum for IE
Engineer's Doors for IE
Alternating Flux for IE
Opencomputers
In-Game Wiki Mod
=========MODIFICATIONS==========
Disabled all Buildcraft world generation.
Changed Opencomputers settings to use vanilla sound radius for beeps (24)
Made Opencomputers nanomachines less visible (and therefore more terrifying)
Immersive Engineering:
+ Hemp seed weight reduced to 4 from 5
+ Electrum wiring is now more efficient by .5% overall
+ HV wiring now less efficient by 2.5% overall
+ HV wiring can now conduct roughly twice as much power at once
+ Arc Furnace efficiency increased by 20%
+ Arc Furnace electrode durability quadrupled, they should now last for an in-game month.
+ Fertilizer now persists for three additional seconds in the belljar.
+ Throughput (NOT CAPACITY) of the HV capacitor has been doubled to reflect the new cable capacity.
+ The Crusher is now 20% more efficient
+ Floodlights can now hold 20 extra flux
+ Lanterns can now hold 20 extra flux
+ The metal press is now 10% more efficient
+ Tesla coils now deal 8 damage instead of 6
+ The HV wire connector's input is doubled
+ AP, Casull, Buckshot, Dragonsbreath, and Homing bullets deal 2 additional points of damage.
+ Phial bullets deal .5 damage, down from 1
+ Wire cutter durability up to 512 from 250
Immersive Petroleum:
+ Extraction speed doubled
+ Pipes must extend to bedrock
+ Fluid reservoirs are now 10% less common
Alternating Flux:
+ Wiring limit increased from 48 to 64
+ Wire power loss decreased from .5% to .25%
============REMOVALS============
NONE
V3 "The Riders" Update
Adds Immersive Engineering and most of the addons planned for it.
===========ADDITIONS============
Immersive Engineering (IE)
Industrial Wires for IE
Immersive Petroleum for IE
Engineer's Doors for IE
Alternating Flux for IE
Opencomputers
In-Game Wiki Mod
=========MODIFICATIONS==========
Disabled all Buildcraft world generation.
Changed Opencomputers settings to use vanilla sound radius for beeps (24)
Made Opencomputers nanomachines less visible (and therefore more terrifying)
Immersive Engineering:
+ Hemp seed weight reduced to 4 from 5
+ Electrum wiring is now more efficient by .5% overall
+ HV wiring now less efficient by 2.5% overall
+ HV wiring can now conduct roughly twice as much power at once
+ Arc Furnace efficiency increased by 20%
+ Arc Furnace electrode durability quadrupled, they should now last for an in-game month.
+ Fertilizer now persists for three additional seconds in the belljar.
+ Throughput (NOT CAPACITY) of the HV capacitor has been doubled to reflect the new cable capacity.
+ The Crusher is now 20% more efficient
+ Floodlights can now hold 20 extra flux
+ Lanterns can now hold 20 extra flux
+ The metal press is now 10% more efficient
+ Tesla coils now deal 8 damage instead of 6
+ The HV wire connector's input is doubled
+ AP, Casull, Buckshot, Dragonsbreath, and Homing bullets deal 2 additional points of damage.
+ Phial bullets deal .5 damage, down from 1
+ Wire cutter durability up to 512 from 250
Immersive Petroleum:
+ Extraction speed doubled
+ Pipes must extend to bedrock
+ Fluid reservoirs are now 10% less common
Alternating Flux:
+ Wiring limit increased from 48 to 64
+ Wire power loss decreased from .5% to .25%
============REMOVALS============
NONE
Comments