Changelogs
Version 0x0020
Posted
https://docs.google.com/spreadsheets/d/1x5pk6Km5tgeKhni9pKmIP18SG8Da-dKCtuCoVMFtBvM/edit?usp=sharing
We've taken Epic PSI out (temporarily) due to issues with PSI instability and epic fight mod updates. It will be back as soon as it's restored!
This update is otherwise only updates, and most mods have been, adding many new features in the process. It should run better, work more stably, and more features are in!
Please note that space exploration still doesn't work, and that items from the Advanced Rocketry mod are still unstable. The AR team did release an update that won't be applied yet, which will also be added in as soon as it works, but they and the other authors are very busy working on 1.17 releases.
Version 0x001f
Posted
https://docs.google.com/spreadsheets/d/1x5pk6Km5tgeKhni9pKmIP18SG8Da-dKCtuCoVMFtBvM/edit?usp=sharing
This update adds Create and Supplementaries, check them out!
It also includes a hotfix for electrodynamics automation and a bunch of integration goodies.
Unfortunately, you may need 4-5GB RAM for the patch to work properly.
Version 0x001e.2
Posted
https://docs.google.com/spreadsheets/d/1x5pk6Km5tgeKhni9pKmIP18SG8Da-dKCtuCoVMFtBvM/edit?usp=sharing
Updates the Electrodynamics suite and improves Adv. Rocketry stability.
Also adds trash cans for all your item obliteration needs!
Version 0x001e.1
Posted
Updated Better Vanilla to accommodate an issue with polymorph in refined storage preventing the automation of insulation
Discuss this update (0)Version 0x001e
Posted
https://docs.google.com/spreadsheets/d/1x5pk6Km5tgeKhni9pKmIP18SG8Da-dKCtuCoVMFtBvM/edit?usp=sharing
Update returns Better Vanilla to the fold, a script that enables many new recipes to make your life easier.
We've also added Polymorph to allow you to craft the newly more stable rocketry components, and minecolonies' update adds a ton of new features and improvements. The Elytra and Totem of Undying also no longer require a precious slot to use, being curios now.
Version 0x001d.1
Posted
Remove Effortless building, add Quark Oddities & curio support for the backpack.
Discuss this update (0)Version 0x001d
Posted
https://docs.google.com/spreadsheets/d/1x5pk6Km5tgeKhni9pKmIP18SG8Da-dKCtuCoVMFtBvM/edit?usp=sharing
Discuss this update (0)Version A 0x0001
Posted
============SUMMARY=============
Update "Doomsday" updates the pack to 1.15 and refines several mechanics.
===========ADDITIONS============
ATMOSPHERE:
-Terraforged
-Better Caves
-Better Mineshafts
-Simple Farming
-Better Burning
-Valhesia Structures
-Worley's Caves
-Ice & Fire
-Atmospheric
-Endergetic
-Upgrade Aquatic
-Immersive Portals
-Swamp Expansion
-Savage & Ravage
QUALITY OF LIFE:
-HWYLA
-Geolosys
-JEI
-Patchouli
-Quark
+Quark Oddities
-Waila Harvestability
-Torchmaster
-Torch Slabs
-Campfire Torches
-Inventory Sorter
-Simply Light
-Sit
-Self Planting Saplings
-Morpheus
-Better Bedrock
-Bamboo Blocks
-Xaero's World Map
-Xaero's Minimap
-Berry Good
INDUSTRIAL:
-Create
-Botania
-Busier Bees
-XNet
-Refined Storage
+Refined Storage Addons
+Refined Storage Large Patterns
-Better With Minecolonies
-RFTools:
+Base
+Builder
+Power
+Utility
+Control
CIVIC:
-Minecolonies
-Trading Players
-Useful Railroads
AGGRIEVANCE:
-Psi
-Wither Skeleton Tweaks
-Fragile Glass/Thin Ice
PERFORMANCE:
-Phosphor
-Performant
-Polymorph
-Fast Workbench
-Fast Furnace
LIBRARIES & DEPENDENCIES:
-Curio API
-Fabric API
-AutoRegLib
-Bookshelf
-Mixin Bootstrap
-Structurize
-AbnormalsCore
-Citadel
-UTeam Core
=========MODIFICATIONS==========
-Terraforged
+Performance:
=Batching enabled
-BetterBurning:
Increased intermob-firespreading from 30 to 40%
-Botania
Particle spam is not important, particle spam
-Fragile Glass
Please shut up. Please just stop having your mod tell me it's installed. I know it's installed. I trust that it works.
-Geolosys
Vanilla oregen retained
Disabled most mod duplicates
-Ice & Fire:
Lich spawnrate halved
Death Worm spawnrate changed from 3 to 3000 (reduces spawnrate)
Ice Dragons now deal 3.0 base damage instead of 2.5
Weezeless
Mausoleums have a 1/7200 chance of spawning instead of 1/1800
Dragons are now smart
Changed cockatrice spawnrate from 4 to 1.
Cyclops cave chance changed from 1/170 to 1/1700
Sea Serpent Spawnrate from 1/280 to 1/5000
Imported new death worms from mongolia, increasing their attack strength to 5 from 3.
Gorgon Health increased to 200 from 100, we had them walk the deathworms
Dragon skeleton chance from 1/300 to 1/7000, the deathworms ate them on their walks
Deathworm health from 10 to 30, they've been loving the walks
Gorgons from 1/75 spawnrate to 1/7500
Danger Zone moved from 1Km to 10Km
Myrmex dens from 1/150 to 1/3500
Hippogryph weight from 1/20 to 1/200
Dragon Roost chance from 1/360 to 1/10000
Hydra caves 1/120 to 1/6200
Pixie police inform us that race relations have improved, and that they will no longer rob travelers.
Danger Zone density from 300 to 3000 (reduced)
Dragons are now extra explosive
Dragon flute range from 4 to 6
Fire Dragon damage to 3 from 2
-Custom Main Menu Disabled
-Immersive Portals:
Disabled the possibility for theoretical interfenestrated fractallization leading to portals of infinite detail.
Mirrors are no longer not mirrors
Fixed Mod Blocks
-Upgrade Aquatic:
Warns about phantom spawns.
-Valhelsia Structures:
Flatness delta changed from 3 to 4.
-XAero Minimap:
Ignore Updates
-Xnet:
Cables no longer shown when sneaking, remember where you put them.
============REMOVALS============
**ALL**
=============UPDATES============
Minecraft to 1.15.2
Version 0x001c.2t
Posted
============SUMMARY=============
Update "Total Control" provides improved automation and storage options, as well as many updates.
===========ADDITIONS============
Added a script that adds chemical reactor recipes from Nuclearcraft to Advanced Rocketry
Added LogisticsPipes- Full automation, period.
Added QuantumStorage- new pouches, new crates, and a storage unit that will fit ALL THE THINGS!
=========MODIFICATIONS==========
Logistics Pipes
+Pipes are now opaque to save RAM at runtime
+No longer checks for updates
Immersive Engineering
+Arc furnace electrodes are now craftable
Immersive Technology
+Please stop archiving things, curse can't take it
+Coke ovens are now 25 buckets in capacity so you can evenly process coal blocks.
+Steel tank is now 100 times larger than default with roughly doubled output speed
+Pipes can now move 10K mb/t. use 5 tanks to meet that speed!
=============UPDATES============
Crafttweaker
Dynamic Trees
Dynamic Trees + BOP
Dynamic Trees + TiC
Fantastic Lib
Fureniku's Roads
Helicopter Pack
Trin Part Pack
NuclearCraft Overhauled
Dungeons2
Immersive Technology
Version 0x001c.1t
Posted
============SUMMARY=============
Hotfix to restore functionality to geolosys.
============REMOVALS============
-Unidict: Removed functionality from geolosys.
-WanionLib: library only needed for Unidict.
Version 0x001ct
Posted
============SUMMARY=============
Update "Return to Form" brings back the old style of changelog, and for EVEN MORE readability, it also adds two new categories!
It also restores a few old mods and introduces a ton of polish!
===========ADDITIONS============
Patchouli, for more documentation.
Powermoney, to provide an economy.
Tinker's JEI, so you no longer need to waste three slots keeping books around to remember what magma slime does to a sword.
JEI Villagers, so you no longer need to second guess yourself as to whether you need another trip to the town's IE salesman.
Block drops for JEI
UniDict, because no one likes one ingot eating ten storage slots.
Serene Seasons is back!
Grand Economy, to use the economy
Clans, to consume the economy
Little Tiles
+CreativeCore
=========MODIFICATIONS==========
Serene Seasons:
+Day length balanced with new times.
+Greenhouses can be up to 16 blocks taller than crop level.
Geolosys:
+Yellorium disabled (not used)
Harvestcraft:
+Gardens no longer spread (formerly 30%chance/t to spread). This was done as they were spreading excessively resulting in no real need for farming and high lag. Testing has shown reductions were not sufficient.
+Gardens now provide more food items (12, up from 3) to make up for this.
+Top Tier Foods now provide their buff for five minutes.
Extended Days:
+Day/Night times increased to 40 minutes each. This has been clinically proven to be better than 20.
Pollution of the Realms/Adpother:
+Carbon now requires 1024 blocks in a chunk instead of 512 to maximize its effects.
+Carbon no longer grows grass at an accelerated rate.
+Sulfur changes dirt into coarse dirt rather than mycelium.
+Disabled many sources of pollution.
+Reduced IE pollution levels to account for the "spin down" effect.
+Toasters no longer produce carbon.
+Reduced global emission levels by 20% for carbon and sulfur.
Immersive Railroading:
+Added Subways with Voxel Subways, which will soon add even more tunnel tracks for all your belowground railroading needs.
+Added Diesel Engines with Dark Raider's Freight
+Added Sugarcane shipping with cane bins. Everyone can agree this is the highlight of the update.
Gaspunk:
+Refreshed config
+Made nether wart more useful
+Gas now lasts five minutes (ten times as long)
+Gas now travels three times as far
Immersive Technology:
+Rebuilt config
+Alternator now stores 1 million less energy, formerly 1.2 million. This change is to reflect the pack's focus on using what you produce.
+Alternator generates twice as much to compensate.
+Advanced Coke Oven now operates with 1.25 times base efficiency so it keeps pace with the rest of the machinery at lubricant tier.
+Steam turbines now take 30% longer to spin up. Maintain your steam.
+Steel tanks are now 10x larger
+Machines can now tolerate twice as much mechanical stress
+Pressure pipes can still move twice as much
Pollutant Pump:
+Pump now hits 64 blocks instead of 5, making atmospheric cleanup less hellish
+Pump is 30% faster, making atmospheric cleanup less boring
Special_Mobs:
+Conflagaration blaze reduced to 80 weight
+Creepers are special at 1/6th of their original rate
Bibliocraft:
+Disabled update checking
Crayfish Gun Mod:
+Guns now only spook mobs in a 2-block radius when silenced
+Removed compatability with Immersive Engineering while it gets reworked
Tinker's Forging:
+You now have four times more time to forge things
Doomlike Dungeons
+Dungeons may now be harder to find as they no longer have to have a door
+Dungeons may now be easier to find as they no longer have to have one door
=============UPDATES============
Dynamic Trees
Dynamic Trees for Tinkers Construct
Gaspunk
Golden Airport
Pollution of the Realms/Adpother
Immersive Technology (cooling tower and gasoline turbine systems should now work)
============REMOVALS============
Nature's Compass- Didn't work terribly well and BOP adds a replacement.
===========SERVERSIDE==========
Will add Grand Exchange (trade with your friends in order to nuke them)
Will remove EagleFactions (replaced by Clans)
Version 0x001b.2t
Posted
Fixes a bug in the hunger logic to prevent a crash.
If the patch doesn't properly work, use
IF(count < 8,-0.1250 * count + 1.0000,0)
after "S:food.modifier.formula=" in the config instead of the formula there currently.
Version 0x0006
Posted
We're currently working on finishing this one up for you lads, hold fast!
============SUMMARY=============
Update "Six Proud Walkers" introduces galacticraft, and also removes buildcraft.
===========ADDITIONS============
Galacticraft
=========MODIFICATIONS==========
Fixed MineTweaker
Galacticraft:
+ Oil will not generate on the overworld. Use Immersive Petroleum instead.
+ Adventure mode will not spawn you in asteroids or spawn extra trees in asteroids.
+ The space stations of other players don't require permissions to access
+ Difficulty is increased.
+ If you can find GC metals, you can use them with GC, even if they're not from GC planets.
============REMOVALS============
Buildcraft
Version 0x0005
Posted
============SUMMARY=============
V5 "Symbols At Your Door"
Added trains, better redstone, and improved industry once more.
Food is also better.
===========ADDITIONS============
Project Red
Immersive Railroading
Immersive Tech
Craft Tweaker
Pam's HarvestCraft
Immersive Engineering & Pam's HarvestCraft- IE fermenter
=========MODIFICATIONS==========
Immersive Railroading:
+ Buckets now supply roughly one gallon (exactly four liters) of fluid
+ Model trains do not need fuel
Immersive Tech's alternator can produce twice as much output per attached device.
Project Red's comats for Thermal Expansion, Tinker's Construct, and Treecapitator have been disabled. In addition,
+ Logic gates are silent.
+ Timer tick minimum increased to 10 for maximal piston clock compatibility and lag reduction.
+ Wood strips are no longer required.
+ Disabled marble caves
+ Made volcanoes rarer
+ Ruby, Peridot, and Sapphire ores have been disabled.
Railcraft is no longer magical- magic items & Thaum support disabled.
Project Red frames can move twice as much
============REMOVALS============
NONE
Version 0x0004
Posted
============SUMMARY=============
V4 "Gospel Makers"
Added NPC improvements, improved terrain and worldgen.
===========ADDITIONS============
Streams
Farseek
Millenaire
Dynamic Trees
Bibliocraft
=========MODIFICATIONS==========
Millenaire config (located in the mods folder, NOT configs):
+ Nametag render distance reduced to 16
+ Villages now generate at least ten times farther apart (6km).
+ Lone buildings now generate up to twice as far away from villages.
+ Villages will not generate within 2,500 blocks of spawn.
+ Maximum starting progress for villages reduced to 20%
+ Villages can now grow to their full size as many as one million blocks away from spawn
+ Keep active chunkloading radius reduced to 64
+ Villages may have as many as 16 children.
+ Villages may now have relations with other villages as far as 5km away
+ Bandit raid chance decreased to 5%
============REMOVALS============
NONE
Version 0x0003
Posted
============SUMMARY=============
V3 "The Riders" Update
Adds Immersive Engineering and most of the addons planned for it.
===========ADDITIONS============
Immersive Engineering (IE)
Industrial Wires for IE
Immersive Petroleum for IE
Engineer's Doors for IE
Alternating Flux for IE
Opencomputers
In-Game Wiki Mod
=========MODIFICATIONS==========
Disabled all Buildcraft world generation.
Changed Opencomputers settings to use vanilla sound radius for beeps (24)
Made Opencomputers nanomachines less visible (and therefore more terrifying)
Immersive Engineering:
+ Hemp seed weight reduced to 4 from 5
+ Electrum wiring is now more efficient by .5% overall
+ HV wiring now less efficient by 2.5% overall
+ HV wiring can now conduct roughly twice as much power at once
+ Arc Furnace efficiency increased by 20%
+ Arc Furnace electrode durability quadrupled, they should now last for an in-game month.
+ Fertilizer now persists for three additional seconds in the belljar.
+ Throughput (NOT CAPACITY) of the HV capacitor has been doubled to reflect the new cable capacity.
+ The Crusher is now 20% more efficient
+ Floodlights can now hold 20 extra flux
+ Lanterns can now hold 20 extra flux
+ The metal press is now 10% more efficient
+ Tesla coils now deal 8 damage instead of 6
+ The HV wire connector's input is doubled
+ AP, Casull, Buckshot, Dragonsbreath, and Homing bullets deal 2 additional points of damage.
+ Phial bullets deal .5 damage, down from 1
+ Wire cutter durability up to 512 from 250
Immersive Petroleum:
+ Extraction speed doubled
+ Pipes must extend to bedrock
+ Fluid reservoirs are now 10% less common
Alternating Flux:
+ Wiring limit increased from 48 to 64
+ Wire power loss decreased from .5% to .25%
============REMOVALS============
NONE
Version 0x0002
Posted
============SUMMARY=============
In this update, I've revised the version number format to properly express that it is not decimal.
===========ADDITIONS============
Added Railcraft
Added Buildcraft
=========MODIFICATIONS==========
Changed Forge version to enable Railcraft
Altered Buildcraft defaults:
+Power is displayed per-tick
+Fluid amounts are displayed per-mB and per tick
+Localized names are kept short
+Item lifespans restored to 300s
+Corrected biome names for the oil blacklist
+Added rivers, frozen rivers, and both kinds of frozen oceans to the oil blacklist
+Added desert to the biomes which generate slightly more oil
+Disabled oil spouts
Altered Railcraft defaults:
In modules:
+Disabled support for IC2
+Disabled support for forestry
============REMOVALS============
NONE
Version 0001
Posted
============SUMMARY=============
Extended recipe book via NEI.
Reformatted changelog style.
===========ADDITIONS============
Added JEI
Added CodeChickenLib
Added NEI
=========MODIFICATIONS==========
NONE
============REMOVALS============
NONE
Version 0000
Posted
============SUMMARY=============
Initial forge installation.
===========ADDITIONS============
Added forge.
=========MODIFICATIONS==========
NONE
============REMOVALS============
NONE