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Legend of Rhae updated to version 1.75
Changenotes:
Existing mods:
GrimoireOfGaia
All monster spawn rates have been reduced.
Day mobs are no longer hostile.
Tier 1 mobs deal less damage and have less HP.
Spawn balance oriented towards many tier 1 enemies with tier 2 and above becoming rarer.
MK:Ultra
Wolf capes added as Robes, so any class may wear them
Death no longer takes class levels as a penalty
Solcarrot
New milestones added that can potentially increase a player's health by 40 hearts in total.
More food types will be required to reach the maximum health gain.
Mo'Bends
Total Tinker's weapons (such as battleaxe and javelin) are recognised by fighting animations
Tough As Nails
A few missing smoothies added as drinks
The winter months are far less harsh in terms of cold. Reduced many -10's to -7's and -5's instead. The biome should still be the deciding factor in terms of how cold it gets.
It no longer gets 25% colder at night, instead it gets 10% colder.
Millenaire fire pit heat reduced from 10 to 9.
Ancient Warfare firepits added at 9 heat.
Fish's Undead Rising
Spawn rates halved across the board. Mobs from this mod should spawn more as special enemies, and should not be as regularly found.
Dungeon Mobs
Hellhound max spawn count raised from 2 to 4, to prevent crashes. Many Biome's O Plenty areas had a hellhound spawn count of 4, and that could not be modified.
HW Invasion
Invasions happen once a year (84 days) and will happen regardless of any player's playtime.
Lootablebodies
Decay rate on items left on the body has been set back down to default, and changed from 10 to 5.
Levelup
Considering how useless the skill book is, players no longer spawn with it.
Quark
Only 50% of non-afk players need to sleep in order to progress to the next day.
Chickens no longer drop feathers automatically. They can still be sheared for feathers and drop them when they die.
Dynamic Trees
Trees have a 3% chance of dropping seeds, which then have a chance of planting themselves. Forest biomes should populate and spread trees slowly throughout the year.
Totaltinkers
Full guards and greatblade cores are now craftable. This may be reversed in future, in favour of putting their recipes in the loot table.
Scimitar damage increased from 2.0 to 3.0, and stackable bleed damage increased from 1.0 to 2.0
New mods included
TheOneProbe
EnchantmentDescriptions
HorseStandStill
JEIintegrations
Magic Seeds for Electroblob's Wizardry
Existing mods:
GrimoireOfGaia
All monster spawn rates have been reduced.
Day mobs are no longer hostile.
Tier 1 mobs deal less damage and have less HP.
Spawn balance oriented towards many tier 1 enemies with tier 2 and above becoming rarer.
MK:Ultra
Wolf capes added as Robes, so any class may wear them
Death no longer takes class levels as a penalty
Solcarrot
New milestones added that can potentially increase a player's health by 40 hearts in total.
More food types will be required to reach the maximum health gain.
Mo'Bends
Total Tinker's weapons (such as battleaxe and javelin) are recognised by fighting animations
Tough As Nails
A few missing smoothies added as drinks
The winter months are far less harsh in terms of cold. Reduced many -10's to -7's and -5's instead. The biome should still be the deciding factor in terms of how cold it gets.
It no longer gets 25% colder at night, instead it gets 10% colder.
Millenaire fire pit heat reduced from 10 to 9.
Ancient Warfare firepits added at 9 heat.
Fish's Undead Rising
Spawn rates halved across the board. Mobs from this mod should spawn more as special enemies, and should not be as regularly found.
Dungeon Mobs
Hellhound max spawn count raised from 2 to 4, to prevent crashes. Many Biome's O Plenty areas had a hellhound spawn count of 4, and that could not be modified.
HW Invasion
Invasions happen once a year (84 days) and will happen regardless of any player's playtime.
Lootablebodies
Decay rate on items left on the body has been set back down to default, and changed from 10 to 5.
Levelup
Considering how useless the skill book is, players no longer spawn with it.
Quark
Only 50% of non-afk players need to sleep in order to progress to the next day.
Chickens no longer drop feathers automatically. They can still be sheared for feathers and drop them when they die.
Dynamic Trees
Trees have a 3% chance of dropping seeds, which then have a chance of planting themselves. Forest biomes should populate and spread trees slowly throughout the year.
Totaltinkers
Full guards and greatblade cores are now craftable. This may be reversed in future, in favour of putting their recipes in the loot table.
Scimitar damage increased from 2.0 to 3.0, and stackable bleed damage increased from 1.0 to 2.0
New mods included
TheOneProbe
EnchantmentDescriptions
HorseStandStill
JEIintegrations
Magic Seeds for Electroblob's Wizardry
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