Changelogs
Version 1.85
Posted
Many mods removed
GNC updated
Shaders Updated
Other mods updated
Version 1.84
Posted
Updated mods, removed minotaurus, added new configs and changed old ones. Melters can now smelt cobblestone.
Discuss this update (0)Version 1.81
Posted
Millenaire update + orc villages
Villager trading extras
Thermal Foundation
Storage Drawers
Version 1.77
Posted
Updated:
Optifine:
- OptiFine_1.12.2_HD_U_G5, the newest latest and greatest version for 1.12.2
Forge:
- The attempt to update ended in catastrophic failure for some bizzare reason. Attempted to update but ultimately no changes to the Forge version. If it ain't broke, don't fix it.
Changelog:
ToughAsNails:
- The default campfire recipe included with the mod has been disabled, considering it has far superior alternatives
- Ancient Warfare fire pits SHOULD work properly now, and emit heat like any other campfire.
Recipes:
- Magic seeds have been added, allowing you to grow your own EB Wizardy resources. This should compensate for unfavourable terrain generation and give you a method of stockpiling those precious mana crystals. These crops grow in Summer and Winter.
- Several items have been removed from crafting and JEI, namely:
toughasnails:campfire,
minecraft:diamond_helmet,
minecraft:diamond_chestplate,
minecraft:diamond_leggings,
minecraft:diamond_boots,
theoneprobe:probe,
theoneprobe:diamond_helmet_probe,
theoneprobe:gold_helmet_probe,
theoneprobe:iron_helmet_probe,
bountifulbaubles:flaregun,
bountifulbaubles:flare_red,
bountifulbaubles:ringflywheeladvanced,
bountifulbaubles:ringflywheeladvanced,
bountifulbaubles:ringflywheel,
bountifulbaubles:ringflywheel
MK:Ultra:
- Netherite armour is now classed as Heavy, not Medium. This is to keep it more in line with the Iron > Diamond > Netherite armour progression, though of course Diamond armour is no longer available.
DungeonMobs:
- Mobs will no longer spawn on the surface, outside of dungeons.
- Their damage has been slightly increased, to make them slightly more threatening.
- Attempted to add modded metals to the Rust Monster's food list, but that will have to wait for a later release.
Fish's Undead Rising:
- The bigger, scarier monsters have gotten a bit more HP and had some of their abilities modified.
- Lowered the spawnrate for the Ptera even further, considering that it can be quite an annoyance and deadly to AFK players, even in well lit areas.
- Intestines have a chance to drop the magic crystals from EB Wizardry.
Doomlike Dungeons:
- Increased loot values for more enticing dungeons. Given how dangerous the surface can be, more motivation is required for dungeon delving
Mo'bends:
- Has server config now.
Version 1.75
Posted
Changenotes:
Existing mods:
GrimoireOfGaia
All monster spawn rates have been reduced.
Day mobs are no longer hostile.
Tier 1 mobs deal less damage and have less HP.
Spawn balance oriented towards many tier 1 enemies with tier 2 and above becoming rarer.
MK:Ultra
Wolf capes added as Robes, so any class may wear them
Death no longer takes class levels as a penalty
Solcarrot
New milestones added that can potentially increase a player's health by 40 hearts in total.
More food types will be required to reach the maximum health gain.
Mo'Bends
Total Tinker's weapons (such as battleaxe and javelin) are recognised by fighting animations
Tough As Nails
A few missing smoothies added as drinks
The winter months are far less harsh in terms of cold. Reduced many -10's to -7's and -5's instead. The biome should still be the deciding factor in terms of how cold it gets.
It no longer gets 25% colder at night, instead it gets 10% colder.
Millenaire fire pit heat reduced from 10 to 9.
Ancient Warfare firepits added at 9 heat.
Fish's Undead Rising
Spawn rates halved across the board. Mobs from this mod should spawn more as special enemies, and should not be as regularly found.
Dungeon Mobs
Hellhound max spawn count raised from 2 to 4, to prevent crashes. Many Biome's O Plenty areas had a hellhound spawn count of 4, and that could not be modified.
HW Invasion
Invasions happen once a year (84 days) and will happen regardless of any player's playtime.
Lootablebodies
Decay rate on items left on the body has been set back down to default, and changed from 10 to 5.
Levelup
Considering how useless the skill book is, players no longer spawn with it.
Quark
Only 50% of non-afk players need to sleep in order to progress to the next day.
Chickens no longer drop feathers automatically. They can still be sheared for feathers and drop them when they die.
Dynamic Trees
Trees have a 3% chance of dropping seeds, which then have a chance of planting themselves. Forest biomes should populate and spread trees slowly throughout the year.
Totaltinkers
Full guards and greatblade cores are now craftable. This may be reversed in future, in favour of putting their recipes in the loot table.
Scimitar damage increased from 2.0 to 3.0, and stackable bleed damage increased from 1.0 to 2.0
New mods included
TheOneProbe
EnchantmentDescriptions
HorseStandStill
JEIintegrations
Magic Seeds for Electroblob's Wizardry
Version 1.6
Posted
Added Doggy Talents, Exotic Birds, Spice of Life, Ancient Warfare 2, Fish's Undead Rising and Hostile Worlds: Invasions.
Also included BetterFPS and FoamFix for drastically improved performance.
Custom config files for GrimoireofGaia spawn rules (mobs spawn after 5 days) and Invasions only happening once every 7 days.
Version 1.5
Posted
Added Electroblob's Wizardry, Tinker's JEI and Total Tinkers for additional weapon options. Removed Campfire and Better Combat, as they were redundant. Updated config files for several mods, most importantly Bountiful, which now has a balanced loot table for bounties.
Discuss this update (0)Version 1.4
Posted
Added jei Harvestcraft support, removed Back Tools, made additions and changes to the configs of:
MK:Ultra
Grimoire of Gaia
Tough as Nails
Enhanced Visuals
Version 1.32
Posted
Buffed armor temps even further, to compensate for rain/snow + winter temperatures. Buffed the temperature of every block with the exceptions of lava and magma, to further counteract the bitter cold.
Discuss this update (0)Version 1.31
Posted
Several changes to config files, Fur Armor and Slime Armor are now far more effective at modifying temperature.
Discuss this update (0)Version 1.3
Posted
Added several new mods, as well as a shaderpack. Mo'bends now compatible with Tinker's Construct weapons.
Discuss this update (0)Version 1.21
Posted
Raised the Mid Winter temperature by 2, so that players can still deal with the frigid environment by huddling up next to a campfire.
Added the Tough as Nails Wool armor set as Robes for MK:Ultra.
Version 1.2
Posted
Mods:
Added Chisel (& CTM)
Added Improved Backpacks
Added Quark (& AutoRegLib)
Removed XP From Harvest (Useless to current gameplay)
Mod Config & Compatibility:
AntiqueAtlas: Minimap now displays by default
BetterCombatMod: Weapon will only swing when fully charged. Spamming attacks will no longer work.
Comforts: Sleeping bags keep you warmer, hammocks can be used to sleep for the night.
DamageIndicatorsMod: Info window is now more fantasy themed.
EnhancedVisualsMod: Blood effects from damage have a slightly reduced duration.
GrimoireofGaia: Slightly reduced spawn rates for more common enemies.
ImprovedBackpacks: Can't carry waystones or boats in your backpack! I guess it just doesn't fit anymore.
LootableBodies: Durability damage on items reduced slightly, corpses can now be destroyed with any weapon.
Lycanite's Mobs: Reduced spawn rates, forced crop/ore/tree monsters to be limited in how often they can spawn. Lycanite mobs now reduced to 40% of dungeon spawners (formerly 100%) to allow for other mods to work.
Metallurgy 4: Disabled start-up message.
MK:Ultra - Added compatibility for all Metallurgy, Millenaire and Harvestcraft armours.
Quark: Certain features not applicable to the gameplay style have been turned off.
ToughAsNails: Added Millenaire, Harvestcraft and Campfires support to the mod. Mid Winter is no longer as punishing in terms of cold, it should be far more manageable now.
Waystones: Reduced chances of spawning Waystones in villages to 0, as the modpack primarily focuses on Millenaire. There is also a minor (5%) chance that Waystones will spawn randomly in the world. Find them and activate them to build up your network!
Version 1.1
Posted
Added Harvestcraft drinks config to receive hydration from Tough as Nails
Included Better Animals and Better Animals Plus
Included Beyond The Lands texture pack