Factions Of The Forged Seas updated to version 1.112
HUGE patch
Replaced numerous mods with GTNH versions for improved compatibility and feature integration.
Integrated all currently modified scripts and recipes directly into the client to reduce reliance on server-side-only edits.
Heavily customized map generation to favor oceanic world themes, encouraging boat-based travel and emphasizing island survival.
Focused on creating a cohesive, immersive GTNH-based experience without sacrificing core mod variety.
Mod Updates / Replacements
Core Libraries:
CodeChickenCore-1.4.1
gtnhlib-0.6.19
Controlling-2.1.2-GTNH
JarJar-0.2.1-beta
World Generation & Balance:
Climate Control setup modified for sparse landmasses and improved coastline aesthetics.
Geographicraft tuned for ocean-heavy terrain with rare large continents and scattered islands.
Magic & Tech:
Botania-1.12.5-GTNH — Updated to GTNH version, likely rebalanced mana costs and mechanics.
BloodMagic-1.7.5-GTNH and BloodArsenal-1.4.2-GTNH — Full GTNH integration.
ThaumicHorizons-1.7.1-GTNH,
WitcheryExtras-1.3.0-GTNH,
Forbidden Magic-0.8.0-GTNH
Gendustry-1.9.1-GTNH — Re-added and tuned for tech trees.
EnderStorage-1.7.2-GTNH and InventoryTweaks-1.7.0-GTNH
Tinkers' Tools:
TConstruct-1.13.9-GTNH, IguanaTweaksTConstruct-2.6.2
TiCTooltips-1.3.1-GTNH for advanced stats readouts
TMechworks-0.4.0 re-enabled
QoL and UI Mods:
MouseTweaks-2.4.20-GTNH
Waila-1.8.2-GTNH,
WailaHarvestability-1.3.2-GTNH,
Wawla-1.3.0-GTNH
World & Adventure:
TwilightForest-2.7.5-GTNH
Roguelike-1.6.0-GTNH
Scripting and Tweaks:
ModTweaker2-0.11.0-GTNH
tcinventoryscan-1.2.0-GTNH — Required for Thaumcraft research scanning
World Generation Changes
Enabled support for Biomes O’ Plenty with fine-tuned incidence values and climate assignments.
Removed BoP-only world restriction; configured for use in new dimensions as well.
Most ocean biomes now use 100% generation incidence.
Replaced numerous mods with GTNH versions for improved compatibility and feature integration.
Integrated all currently modified scripts and recipes directly into the client to reduce reliance on server-side-only edits.
Heavily customized map generation to favor oceanic world themes, encouraging boat-based travel and emphasizing island survival.
Focused on creating a cohesive, immersive GTNH-based experience without sacrificing core mod variety.
Mod Updates / Replacements
Core Libraries:
CodeChickenCore-1.4.1
gtnhlib-0.6.19
Controlling-2.1.2-GTNH
JarJar-0.2.1-beta
World Generation & Balance:
Climate Control setup modified for sparse landmasses and improved coastline aesthetics.
Geographicraft tuned for ocean-heavy terrain with rare large continents and scattered islands.
Magic & Tech:
Botania-1.12.5-GTNH — Updated to GTNH version, likely rebalanced mana costs and mechanics.
BloodMagic-1.7.5-GTNH and BloodArsenal-1.4.2-GTNH — Full GTNH integration.
ThaumicHorizons-1.7.1-GTNH,
WitcheryExtras-1.3.0-GTNH,
Forbidden Magic-0.8.0-GTNH
Gendustry-1.9.1-GTNH — Re-added and tuned for tech trees.
EnderStorage-1.7.2-GTNH and InventoryTweaks-1.7.0-GTNH
Tinkers' Tools:
TConstruct-1.13.9-GTNH, IguanaTweaksTConstruct-2.6.2
TiCTooltips-1.3.1-GTNH for advanced stats readouts
TMechworks-0.4.0 re-enabled
QoL and UI Mods:
MouseTweaks-2.4.20-GTNH
Waila-1.8.2-GTNH,
WailaHarvestability-1.3.2-GTNH,
Wawla-1.3.0-GTNH
World & Adventure:
TwilightForest-2.7.5-GTNH
Roguelike-1.6.0-GTNH
Scripting and Tweaks:
ModTweaker2-0.11.0-GTNH
tcinventoryscan-1.2.0-GTNH — Required for Thaumcraft research scanning
World Generation Changes
Enabled support for Biomes O’ Plenty with fine-tuned incidence values and climate assignments.
Removed BoP-only world restriction; configured for use in new dimensions as well.
Most ocean biomes now use 100% generation incidence.
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