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Dripping Technology (1.7.10) updated to version 2.5
Created a slew of armor, items and blocks mostly from End Plus blocks with the help of Custom Things and Craft Tweaker.
Because of the way End Plus generates the Nether, replacing about 90% of netherrack with Nether Stone, I've created a brand new set of Nether ores with End Plus' Nether Stone texture (32 ores) with the help of Custom Items. COFH Core World Generation will handle the distribution of the new ores in EndPlus' Nether Stone.
Once I started working with Craft Tweaker to add and remove content to fit my mod pack, I realized just how much work really needed to be done so that all the mods would be compatable and be seemless for gameplay. The more I worked to make it all seemless, the more I found that needed to be done. The workload literally mushroomed into a mountain. But I kept plugging away at it knowing that it would be worthwhile to complete. Needless to say, I've added an absolute TON of scripting to make it happen. The "new recipes" file I've created is without a doubt the largest text file I've ever created.
Removed Dense Ores because of the rediculous amount of time it took to load - loaded one ore at a time, twice!
I wanted to make Tinkers' Construct's Smeltery to work with some ores & metals that it didn't previously deal with. First I had to make the liquids which Custom Items could do, but it took me a while to figure out how to do it so the textures weren't black & purple checkerboard. Second, I had to make Tinkers' Construct recognize the new liquids so that I could make the recipes. I found a mod called Dyn IMC (Dynamic Inter-Mod Communication) that does just that, however I had no idea how to write the json file to make it happen. I found Tinkers' Construct's IMC & some documentation on Dyn IMC, but I needed specific examples. I eventually found a thread on the Minecraft Forum called "Tinkers' Construct IMC Skeleton Help" in which user Alpvax gave an answer on how it should be done. Credit must go to Alpvax, otherwise this modification never would have been accomplished.
Mods Added:
Aggro Wolves
Backpacks
Big Reactors
Capenter's Blocks
Chisel
Deco Craft 2
Dyn IMC
Ender Storage
Iron Chests
Lunatrius Core
Malisis Core
Malisis Doors
Solar Expansion
Because of the way End Plus generates the Nether, replacing about 90% of netherrack with Nether Stone, I've created a brand new set of Nether ores with End Plus' Nether Stone texture (32 ores) with the help of Custom Items. COFH Core World Generation will handle the distribution of the new ores in EndPlus' Nether Stone.
Once I started working with Craft Tweaker to add and remove content to fit my mod pack, I realized just how much work really needed to be done so that all the mods would be compatable and be seemless for gameplay. The more I worked to make it all seemless, the more I found that needed to be done. The workload literally mushroomed into a mountain. But I kept plugging away at it knowing that it would be worthwhile to complete. Needless to say, I've added an absolute TON of scripting to make it happen. The "new recipes" file I've created is without a doubt the largest text file I've ever created.
Removed Dense Ores because of the rediculous amount of time it took to load - loaded one ore at a time, twice!
I wanted to make Tinkers' Construct's Smeltery to work with some ores & metals that it didn't previously deal with. First I had to make the liquids which Custom Items could do, but it took me a while to figure out how to do it so the textures weren't black & purple checkerboard. Second, I had to make Tinkers' Construct recognize the new liquids so that I could make the recipes. I found a mod called Dyn IMC (Dynamic Inter-Mod Communication) that does just that, however I had no idea how to write the json file to make it happen. I found Tinkers' Construct's IMC & some documentation on Dyn IMC, but I needed specific examples. I eventually found a thread on the Minecraft Forum called "Tinkers' Construct IMC Skeleton Help" in which user Alpvax gave an answer on how it should be done. Credit must go to Alpvax, otherwise this modification never would have been accomplished.
Mods Added:
Aggro Wolves
Backpacks
Big Reactors
Capenter's Blocks
Chisel
Deco Craft 2
Dyn IMC
Ender Storage
Iron Chests
Lunatrius Core
Malisis Core
Malisis Doors
Solar Expansion
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