Changelogs
Version 2.6
Posted
Removed DynIMC mod because it was NOT needed after all.
Removed Shaders Core mod and all shaders because Shaders Core Mod was causing a glitch for Thermal Dynamics Covers. They were invisible and when placed would crash the game.
Removed End Plus mod. Incompatible with Forge Server (version 1.7.10-10.13.4.1614-1.7.10-universal). Also removed all Craft Tweaker scripting (recipes and such) for End Plus, and removed all custom blocks and items for End Plus in Custom Items mod.
Removed Custom Things mod. Incompatible with Forge Server (version 1.7.10-10.13.4.1614-1.7.10-universal). Also removed all Craft Tweaker scripting (recipes and such) for Custom Things.
Removed Ender Storage mod because of a game-breaking bug that didn't allow for re-entry into the world.
Removed Old World Generation mod because it didn't support village generation.
Removed ArchitectureCraft mod because of it's visual bugginess.
Reintroduced Biomes O' Plenty mod because End Plus mod is no longer a part of this pack. Also once again changed Biomes O' Plenty biome gen config to not generate the Mystic Grove biome
Reintroduced "Block of Sulfur", "Block of Saltpeter" (both for easier storage) & "Moss Stone Slab" that Custom Things was responsible for placing into game with Custom Items mod.
Disabled ore generation for Nether Mithril Ore (Nether Ores), Amber, Topaz , Malachite and Tanzanite Ores (Biomes O' Plenty) because of uselessness.
Removed Nether Mithril, Amber, Topaz , Malachite and Tanzanite Ores from Minefactory Reloaded Laser Drills.
Removed all Mana, Amber, Topaz , Malachite and Tanzanite items from NEI.
Upgraded from OptiFine_1.7.10_HD_U_C1 with OptiFine_1.7.10_HD_U_D6 because Shaders Core Mod was only compatible with OptiFine_1.7.10_HD_U_C1 and the game crashed with versions D7, D8 and E3.
Updated Dynamic Surroundings from v.1.0.5.12 to v.1.0.6.0 for the fixes it includes.
Replaced Solar Expansion (Editable) with Solar Expansion (Basic). Solar Expansion (Editable) required new textures, new RF values and new recipes in order to be played.
Silenced Dynamic Surroundings sounds for the Enchantment Table. It made sounds of flipping through pages when the player was near. They were distracting and totally unnecessary.
Replaced some rain sounds in "Minecraft Sound Improvement" resource pack for MAtmos (the sound of rain when inside, a more gentle sound than when you're outside). They had an irritating bass sound that repeated.
Fixed Ender IO's little April Fools / Easter Egg "Herobrine was here" message that would appear on Ender IO machines from time to time by replacing it with a clear overlay in the Corrections.zip resource pack.
Added Custom Ores to Minefactory Reloaded Laser Drills.
Added a new "Block of Gunpowder" for easier storage.
Added:
A Forge Server to keep this pack in a muliplayer ready state (to keep the server incompatible mods out).
Installed Forge Essentials to server.
INpure Core
Open Blocks
Open Mods Library
Open Peripheral Core
Open Peripheral Addons
Open Peripheral Integration
Jabba
Redstone Arsenal
Immersive Integration
INpure Core
Modular Powersuits
Numina (Core for Modular Powersuits)
Project Red - Base
Project Red - Compat
Project Red - Fabrication
Project Red - Integration
Project Red - Lighting
Project Red - Mechanical
Project Red - World
Gravestone Mod
The Corrupted Sector dimension
Added a plethoric variety of trees to Aroma1997's Dimensional Mining World with COFH World Generation to spice up it's boringly flat world. Special thanks goes out to: Gideonseymour who created a tutorial called "CoFH Core: Ores and More" @ https://forum.feed-the-beast.com/threads/cofh-core-ores-and-more.87151/
Enabled Nether Ore's Ruby, Peridot and Sapphire to be generated so there are Nether equivalents for Project Red's Ruby, Peridot and Sapphire Ores.
Added Project Red's Electrotine Ore, Big Reactors' Yellorite Ore and Applied Energistics' Certus Quartz and Charged Certus Quartz ores to the Nether.
Created molten flows in the nether with COFH World Generation to give the nether a bit of color and awesomeness. :D
Those molten flows are:
Destabilized Redstone
Liquifacted Coal
Molten Aluminum
Molten Ardite
Molten Cobalt
Molten Copper
Molten Dark Steel
Molten Ferrous
Molten Gold
Molten Iridium
Molten Iron
Molten Lead
Molten Osmium
Molten Shiny
Molten Silver
Molten Steel
Molten Tin
Molten Uranium
Molten Yellorium
Added Coal, Dark Steel, Iridium, Osmium, Redstone, Uranium and Yellorium Nuggets to Tinkers' Construct Smeltery to process as much of the molten liquids as possible.
Added a second iteration of Fluid Yellorium (Molten Yellorium in Custom Items) because Tinkers' Construct Smeltery Tank would not accept Big Reactor's Fluid Yellorium from a bucket.
All molten flows when processed in Tinkers' Construct Smeltery (except Destabilized Redstone and Liquifacted Coal) are worth 6 ingots and 8 ½ nuggets. Half of 1 nugget (8mB) will be left over from 1 bucket (1000mB). Best results are achieved when processing 2 buckets worth (2000mB) so that all of the molten liquid can be processed (nuggets are 16mB).
Destabilized Redstone and Liquifacted Coal molten flows when processed in Tinkers' Construct Smeltery are worth 1 block and 100mB (left over) per bucket (1000mB).
Added recipes for all molten flow buckets in Thermal Expansion's Fluid Transposer to receive full blocks.
Silenced all rain sounds from Minecraft Sound Improvement resource pack (for MAtmos) from playing in Aroma1997's Mining Dimension.
Configured The Corrupted Sector dimension to be a normal, perpetual night world.
Version 2.5
Posted
Created a slew of armor, items and blocks mostly from End Plus blocks with the help of Custom Things and Craft Tweaker.
Because of the way End Plus generates the Nether, replacing about 90% of netherrack with Nether Stone, I've created a brand new set of Nether ores with End Plus' Nether Stone texture (32 ores) with the help of Custom Items. COFH Core World Generation will handle the distribution of the new ores in EndPlus' Nether Stone.
Once I started working with Craft Tweaker to add and remove content to fit my mod pack, I realized just how much work really needed to be done so that all the mods would be compatable and be seemless for gameplay. The more I worked to make it all seemless, the more I found that needed to be done. The workload literally mushroomed into a mountain. But I kept plugging away at it knowing that it would be worthwhile to complete. Needless to say, I've added an absolute TON of scripting to make it happen. The "new recipes" file I've created is without a doubt the largest text file I've ever created.
Removed Dense Ores because of the rediculous amount of time it took to load - loaded one ore at a time, twice!
I wanted to make Tinkers' Construct's Smeltery to work with some ores & metals that it didn't previously deal with. First I had to make the liquids which Custom Items could do, but it took me a while to figure out how to do it so the textures weren't black & purple checkerboard. Second, I had to make Tinkers' Construct recognize the new liquids so that I could make the recipes. I found a mod called Dyn IMC (Dynamic Inter-Mod Communication) that does just that, however I had no idea how to write the json file to make it happen. I found Tinkers' Construct's IMC & some documentation on Dyn IMC, but I needed specific examples. I eventually found a thread on the Minecraft Forum called "Tinkers' Construct IMC Skeleton Help" in which user Alpvax gave an answer on how it should be done. Credit must go to Alpvax, otherwise this modification never would have been accomplished.
Mods Added:
Aggro Wolves
Backpacks
Big Reactors
Capenter's Blocks
Chisel
Deco Craft 2
Dyn IMC
Ender Storage
Iron Chests
Lunatrius Core
Malisis Core
Malisis Doors
Solar Expansion
Version 2.4
Posted
Downgraded Custom Items from v1.0.10 and replaced it with v1.0.8 because of an issue with a "Ticking Entity" error that crashed the game every time I entered the Nether.
Added Custom Things
Added Ender IO
Added Mod Tweaker
Added Dynamic Surroundings
Added Architecture Craft
Removed Gregtech 5
Removed Mine Tweaker and replaced it with Craft Tweaker (an updated version of Mine Tweaker)
Removed all EndPlus Flamerite-Gold items (armor set, tools, ingot & block) all because the armor set had a faulty texture like the others (checkerboard) & because when crafted, it had a random enchantment applied. I could not define a new set with an enchantment (or a random one for that matter).
Removed all EndPlus Quest Blocks & the Quest Compass (no Quest Blocks were found where the Quest Compass said it was, above ground or below ground).
Removed the EndPlus Block Breaker (didn't work) & the EndPlus Block Placer (didn't work correctly).
Removed Biomes O' Plenty and replaced it with Extra Biomes XL because Biomes O' Plenty overwrote EndPlus terrain generation in the Nether.
Replaced 4 of 5 EndPlus armor sets with my own because of faulty textures (checkerboard). The 5th, Flamerite-Gold, was removed without being replaced.
Replaced Enderite Tools textures to match the Enderite Gem and the newly created Enderite Armor set (had the color of Emerald).
Tweaked a few aspects on Custom Main Menu
Created custom blocks, items and recipes with Custom Items, Custom Things and Craft Tweaker
Version 2.3
Posted
Removed Presence Footsteps due to a bug that crashes the game. Incompatible with Tinker's Slime Islands blocks and Railcraft for an unknown reason.
Disabled Generation of Tinkers' Construct Oreberry Bushes and Gravel Ore.
Removed the refresh button from Custom Main Menu's .json file
Added Forge Multipart
Added Nether Ores
Added Dense Ores
Added Applied Energistics 2
Added Buildcraft
Added Buildcraft Compat
Added Immersive Engineering
Added Industrial Craft 2
Added Industrial Craft Nuclear Control 2
Added Mekanism
Added Gregtech 5
Added Advanced Solar Panels
Added Baubles
Added Minefactory Reloaded
Added Railcraft
Version 2.2
Posted
Added Wawla
Added End Plus
Added Extra Utilities
Added Custom Items
Added Mantle
Added Tinkers' Construct
Added Tinkers' Construct Tool Tips
Added Iguanas' Tinker Tweaks
Version 2.1
Posted
Added Better Loading Screen Mod
Tweaked Better Loading Screen
Added CoFH Core
Added Thermal Foundation
Added Thermal Expansion
Added Thermal Dynamics
Added Mine Tweaker 3
Added a new recipe for the unavailable Pixie Dust
Version 2.0
Posted
Added Aroma1997Core Mod
Added Aroma1997's Dimensional World Mod
Added Exotic Birds Mod
Added Optifine Mod
Added Shaders Mod
Added Continuum Shaders Resource Pack
Added Kuda Shaders Resource Pack
Added Seus Shaders Resource Pack
Added All 4 Cybox Shaders Resource Packs
Did a Revamp on Custom Main Menu
Version 1.9
Posted
Removed Random Things
Added Presence Footsteps (Mod and Resource Pack for MAtmos)
Added Ender Zoo
Added Better Foliage
Added Fastcraft
Did a bunch of testing on textures and sounds. Made a few tweaks.
Version 1.8
Posted
Added the "liteloader-1.7.10.jar" to the "mods/1.7.10" folder in an attempt to get LiteLoader to work in my modpack.
Credit must go to "plowmanplow" who gave the answer in the forum.technicpack.net topic "Adding LiteLoader to Custom 1.7.10 Modpack".
Version 1.7
Posted
Removed Ambience Music mod and replaced it with Music Choices mod.
Added -
Ender Core
Waila Plugins
Inventory Tweaks
Lite Loader
MAtmos
Minecraft Sound Improvement (Resource Pack for MAtmos)
Version 1.5
Posted
Added Custom Main Menu mod
Added Resource Loader mod
Added Ambience Music mod
Added a High Definition Font Resource Pack
Added a slew of textures and sounds for Custom Main Menu and Ambience mods
Edited and created the necessary config files for Custom Main Menu and Ambience mods
Version 1.4
Posted
Added the following mods:
Random Things
Edited Random Things config to disable all blocks and items, all I wanted was the Blood Moon effect at night!
Waila Harvestability
Bspkrs Core
Bspkrs Treecapitator
Version 1.3
Posted
Added Alternate Terrain Generation mod
Added Biomes O' Plenty mod
Changed Forge from recommended to latest for Biomes O' Plenty
Changed Biomes O' Plenty biome gen config to not generate the Mystic Grove biome