Changelogs
Version 1.3
Posted
Potentially Fixed bug of Persistent debuffs by removing progressive difficulty left in for testing.
Update
CraftTweaker
Mahou Tsukai
MysticalLib
Version 1.2.1
Posted
Mods updates, banning items , locking items for game stages, updating mods because it broke the game.
Items Locked (Angel Rings)
Recipes Removed (Chunk Loader and Spot Loader, Ender book and Tome of Knoledge)
Items Banned (Trade Station, It crashes servers)
Version 1.0.4
Posted
TO MANY THINGS ADDED TO LIST! Join discord to see full change logs.
Discuss this update (0)Version 0.9.0
Posted
Removed
- Nevermine (AoA)
- Oxygen Mods
New
- Thuts Mods (I want my Elevators back lol)
Version 0.8.1
Posted
Had to remove Corail Recycler because CF won't let us use it anymore
Discuss this update (0)Version 0.8.0
Posted
Removed Many "Tweaks and Fix" mods that were hurting more than helping.
Added
FTBUtil for Claiming
VaillaFix
MCMultiPart
phosphor
QuickLeafDecay
Snad
Random Patches
Soul Shard
Version 0.7.0
Posted
NEW - Have not been update may remove because of reasons.
- Morph-o-Tool - All in one Tool because I don't want to have to search for a bunch of tools.
- Re-added akashic tome because books....
- Reliquary because more mob dropps and culty rituals plus more magic stuffs.
- Electroblobs - Need more Magic because fuck AOA in those troll casters.
- Open Blocks - Because its kind of a staple and does have some good things that will make life more enjoyable.
- Mahou Tsukai - Because Trolling is fun.... and Destruction... >.> (Magic go Brrrr.)
Version 0.6.1
Posted
Added
-Trinkets and Baubles
-Baubley Heart Canisters
-Avaritia Recipe Generator
-Avaritia's Complement
-Xaeros Mini Map
-Ender IO Endergy
-CB Multipart
-Practical Logistics 2
-More Overlays
-Not Enough Wands (Mainly for Illum Wand)
-Corail Recycler
May have forgotten one.... mb...
Removed
-Avaritia Furnace
-Journey Map
-MCMultiPart
-GalacticTweaks
-All Lucraft Heroes (Opens up like 3 mod slots)
-Infinity Craft
-ALL Of ProjectRed (Opens up some mod slots)
May have forgotten one.... mb...
Fixes
- Astral Sky rendering issue - Removed Custom GC Sky provided by a secondary mod. Astral is now fully compatible with no compromises. Sky has been returned to the Astral Sky.
Changes
-Disabled Increased mobs for the time being to test some things out.
-Lowered Great Redwood ONCE again to 1%
- Minor fixes and balancing with spawning. More to come when I get feed back.
- Reduce zotzpyre spawn rate as well as other hostile mobs. doMobDespawn was set to false. And for what ever reason was set to a 30% higher chance to spawn than any other mob.
- Fixed Mobs spawning in the Emptiness.
- Fixed mob spawn weight // Aparently it was way to high... Looks fine to me but got complaints from whiney babies)
Updated
The reason for the jump in numbers is there was alot that actually changed like a few things added and rempoved but MAINLY mods were updated and I have no clue what ones (Because forge killed my original project to I am having to build it from scratch there.)
Version 0.5.0
Posted
Update 0.5.0
Removed
- Animania + Sub Mods: Reason - 1284 Stack Under flow. https://github.com/capnkirok/animaniamod/issues/446 Its a known issue and it doesn't look like its going to be fixed anytime soon. This is also the reason for flickering water so consider the Flickering water Fixed.
In Progress
- Working on fixing load times and lowering requirements for the mod pack so even a High Price Potato could run this.
New
- Added Sky's Bakery in place of Animania because food and it was one of the choices for an SBC member.
Updated
- Corail Tombstone
- BrandonsCore
- dcintegration
- MixinBootstrap
- morerefinedstorage
Version 0.4.1
Posted
Changes
- Disabled SuperTIC due to crashing will fix when I find the issue
Version 0.4.0
Posted
Changes
- changed how the pack progressions work. This will be an ongoing update machine. Ill try not to spam updates. Ill make sure to update only if its a large change.
- Slimming down the pack bit by bit to make it more uniform and cut down on Resource load and preparing for server test.
Fixes
- mob spawning and certain issues with progression
New
- preparing to possibly add gamestages to lock certain things to prevent speed running and leaving people behind still building a house or finding a home. (Ill give you 3 guesses and the first two don't count.)
- preparing to possibly add bad mobs to control mob spawning better because there are still some mobs that are spawning way to much
- added "Advent of Ascension" to add variety to the mobs and some more dimensions.
- missing Macaws furniture mod
- Matter Overdrive (Become an Android.)
Removed
- Tiny Mob farm is extremely broken so it is being removed because there are many other ways to get resources with out needing this.
- DivineRPG for there not being enough content.
- Akashic tome
- Better Ping Display
- Colored Redstone
- compact machines
- Simple Void World
- New Tardis Mod
- Tiny Mob farm
Version 0.3.0
Posted
Changes
- Fixed the issue with to many Redwoods spawning.
- Removed names from showing up on mini map but still will show up on FullMap.
- Increased spawning overall by 2%
New
- Added Working Optifine configuration file that can be worked from on lower end PCs
- Added Infinity & Draconic counter combo for the brave and daring.
Fixes
- Possible replacement for DivineRPG as a permanent mob spawning mod.
Issues
- Flickering Water / Mostly caused by Optifine in most cases but this pack with the right configurations and generation its halved. Working on figuring out what is causing that 1 step at a time.
- Cyclops spawn rate / Alot of them spawn in large groups. This is intended by the Devine RPG mod. Thinking about swapping that our for a different custom mob mod that is more configurable.
New update will be 0.3.0 there are more things that need to be tested. Mainly Mob spawning redwood spawning and test out the new additions.
Version 0.2.5
Posted
Change
I didn't know you had to use the installer and not the Universal forge installer.