Install Blightfall

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Blightfall) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Blightfall from the list on the left. The launcher will handle everything else!

Blightfall Version 3.1.1-CE

created by Talonos on Minecraft 1.7.10 using Technic Solder

Blightfall updated to version 2.0.4

2.0.4:
Mod Changes:
- Upgraded Requisition Credit 0.48 -> 0.60.4
--- Lots of new stuff dealing with that giant machine on the Jaded.
- Updated Thaumcraft 4.2.3.0 -> 4.2.3.5, but actually did so this time.
- Updated ExtraTiC to 1.4.1
- Updated HQM 4.2.2 -> 4.2.3
--- Fixes a bug that was killing people's framerate.
--- Those who could already run the pack should see considerable improvement.
--- Those who could not run the pack probably still won't be able to. :(
- Added Tabula Rasa 1.0.1-3.
- Updated Thaumic Tinkerer to version 471. If I didn't last time.
- Updated Netherores to RC 4-4
- Updated Iguana's tinker tweaks to a custom version modified that fixes a bug in the original. Closest "Official" Iguana Tinker Tweaks version is still 2.1.4

World Changes (Will not affect previous saves unless you use the new world file):
- The giant taint scanning machine on board the Jaded is now operational.
- Added a teleporter room to the ship. You can now get back there after being dropped off on the planet's surface!
- Added one (1) Shiitake. He's a captain, but not *the* captain.
- Added a giant city, courtesy of RedJohnsX. I do not claim it as my own, as per his Terms of Use. Though I did edit it a lot. Which may have involved explosions. And extreme interior decorating.
- Removed illegible research notes from that one place to put something more useful there instead.
- Added another Tainted mob via CustomNPCs.
- Fixed a few random cuboids of air in the middle of the ocean. There are probably more though. It's tough know for sure. :/
- Eldrich Obelisk given a sinister node. Sources claim that will make it work now.
- Gravel ore deleted.
- Because I was rushed, I didn't fully de-taint some scout locations. This might result in a little pink goo near the bases of some silverwood trees.

Quest Changes:
- About 74 new quests in the colonists. Most of them are very similar.
- New quests in the Xeno-Biologist that deal with the floating city.
- New Quest in the Dark One with appropriately snarky dialogue. It's impossible to complete currently. :(
- Nerfed the reward on most scout location quests.
- Buffed the swamp reward, because seriously, explore or starve to death surrounded by bread.
- Buffed the pillars reward, because reports suggest it's the deadliest place.
- Made machine bags a little more expensive.
- Reduced number of capacitors per machine bag.
- Redstone Armory tools and armor come uncharged.
- Floating island coordinate now correct.

Config Changes:
- Old (2.0.1) names of harvest levels restored.
- Lots of good information in Ayumu Nagasawa's books that was accidentally removed in 2.0.3a is now restored.
- Removed Steam Boiler.
- Also fixes related issue where FNF_404 did what worked.
- Removed some cable facades that were impossible to get anyway.
- Disabled Golden Lasso due to bugs with CustomNPCs. Use safari balls.
- NPC wand made uncraftable.
- AE2 compass removed because it was broken and misleading. You should find meteors in the process of scouting; they're surprisingly common and the minimap helps a lot.
- Blood magic mobs should now be less grindable; they're too magic to be safari balled.
- Quartz cutting knife and wrench enabled.
- TiC tools do not randomly gain emerald or diamond modifiers anymore.
- Fixed mushroom stew. The fix broke glowshroom stew. Which you might not have ever been able to make anyway.
- Added recipe for Diamond Sword. (No executive mandates were broken in the creation of this recipe.)
Talonos posted a changelog update for Blightfall 8 years ago

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Latest Update

Lumy Skin Patch has been updated to 1.0.13 so skins should be working again. Existing modpack builds were updated to the fixed version.