Install Automata()

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Automata()) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Automata() from the list on the left. The launcher will handle everything else!

Automata() Version Skyfall(10.1)

created by Alaberti on Minecraft 1.12.2

Changelogs

Version Skyfall(10.1)

Posted

HOTFIX: Corrects crash with Rockhounding being a version behind its core library and sound calls.

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Version Skyfall(10)

Posted

Added:
Thaumic Energistics
OpenSecurity
OpenModularTurrets
Extra Cells
Better Advancements

Removed:
Better Animals
Thaumic Terminals (superceded by Thaumic Energistics)
SmartHUD
Just a Few Fish
Smooth Fonts
Wither Skeleton Tweaks
Placebo
Embersified
Bibliocraft
Soot

Updated:
"Basically everything"

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Version Skyfall(9.2)

Posted

HOTFIX for pollution of the realms:
- fixed: exponential growth of pollution clouds (thanks to duncan9322, danny_djdk, ewallee)
- fixed: flying emissions bouncing back on impact
- improved: wind influence on pollution clouds

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Version Skyfall(9)

Posted

Removed: Astral Sorcery, Better Offhand, Immersive Railroading, JEI Bees, Thaumic JEI, Open Security, Modular Powersuits (alpha), Rockhounding: Chemistry
Added: Actually Additions, OC Sensors, Ore Excavation
Updated: Ender IO, FTB Utilities, Nuclear Craft, RF Tools, Thaumic Terminal, The One Probe, XNet

Notes:
Still tackling the load time issue, but I believe this should show some improvements. If you're having excessive load times, please hop on our discord server and message me on directly (@Alaberti).

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Version Skyfall(8.1)

Posted

HOTFIX - Corrects graphite dust recipe to be smeltable.

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Version Skyfall(8)

Posted

Removed: Extra Bit Manipulation, Magic Bees

Added: Immersive Railroading, Multi Storage, Just Enough IDs, Lag Goggles (you're welcome funfight22)
Updated: Pollution of the Realms (now with 97% less initial pollution), Advanced Chimneys, Dynamic Surroundings, Embers Rekindled, Ender IO (re-added conduits...user beware), Forestry, FTB Utilities, JEI, NuclearCraft, Rustic, Soot, Steve's Carts, Thaumcraft (Beta 24), Traverse

Note: Several libraries were updated; I'm pretty sure you all care less about them than I do so they were omitted. You meatbags are welcome.

Note 2: I'm considering several other mods, however, I noticed that loads times are actually pretty long so that needs to be addressed first.

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Version Skyfall(7)

Posted

Removed:
Ancient Warfare 2, Antique Atlas, Better Underground, Charset, Engineer's Workshop, Gravestone Extended, Level Up! 2, MoBends, Paraglider, OpenFM, Better Advancements, Drawbridges, NotEnoughCodecs

Added:
Nuclearcraft
Binnie's Mods

Updated:
More than you can ever know. Including Thaumcraft. Yes. Beta 23. You're welcome.

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Version Skyfall(6)

Posted

Update: "Did you update me?"
"Yes."
Update: "What did it cost?"
"...Everything."

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Version Skyfall(5)

Posted

The Non-Hotfix Update
-------------------------------
Updated: Forge, Traverse, OpenFM, Ancient Warfare 2, Chisels n Bits, Thaumcraft, GottschCore, TOP Addons, Wither Skeleton Tweaks, Rockhounding: Chemistry, Forestry, Advanced Chimneys, Pollution of the Realms, Flux Networks, SonarCore, Farseek, Charset, Wireless Crafting Terminal, PneumaticCraft: Represurrized, Thaumic Terminal

Added: Drawbridges

Removed: Your humanity

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Version Skyfall(4)

Posted

Updated: Chisels and Bits, Mcjtylib, Applied Energistics, Rockhounding: Chemistry, Rockhounding: Core, Immersive Engineering, Thaumic Terminal, Wireless Crafting Terminal, EmberRootZoo, PneumaticCraft, Sonarcore, Flux Networks, Ancient Warfare 2, FTB Lib, FTB Utilities, RF Tools, Forestry, Pollution of the Realms, Forge EnderTech, Advanced Chimneys

Removed: Extra Cells 2

Added: JEI Bees, OpenSecurity

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Version Skyfall(hfx-3.2)

Posted

HOTFIX: Removes Planar Artifice due to serious WIP mod issues

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Version Skyfall(hfx-3.1)

Posted

HOTFIX: Fixes Ancient Warfare preventing gameplay of any kind

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Version Skyfall(3)

Posted

Updated
Forestry, Planar Artifice, SpaceX, Thaumcraft, Thaumic Periphery, Placebo, OpenFM, ExtraPlanets, Rockhounding: Chemistry, Pneumaticcraft-Represurrize, Rustic, Steve's Carts, Xnet, Applied Energistics, Wireless Crafting Terminal, Ender IO, JEI, Astral Sorcery, FTB Lib, FTB Utilities, Capability Adapter, Galacticraft

Added
Thaumic Terminal, Extra Bit Manipulation, Advanced Chimneys, Pollution of the Realms

Removed
Ecology

Just bidding its time
Skyfall Hotfix 3.1

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Version Skyfall(hfx-2.1)

Posted

HOTFIX - Downgrades Planar Artifice due to a server-side issue.

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Version Skyfall(2)

Posted

Updated:
Ancient Warfare 2, Astral Sorcery, AutoRegLib, Better Advancements, Better Underground, Bookshelf, Chisels and Bits, Cooking for Blockheads, Dynamic Surroundings, EnderCore, Extra Cells, Extra Planets, Flux Networks, Forestry, FTBLib, FTB Utilities, Gravestone, Guidebook, JEI, Matter Overdrive, Mcjytylib, Planar Artifice, Quark, RF Tools, RF Tools Control, Rockhounding: Chemistry, Rockhounding: Core, SonarCore, SpaceX, Steves Carts, Thaumic JEI, Vanilla Fix,
Wireless Crafting Terminal, XNet, YNot, Forge

Removed:
Clib, Mega Loot, Valkyrien warfare

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Version Skyfall(hfx-1.1)

Posted

HOTFIX - Removed Ender IO conduits due to crashes caused by connecting them with various other items.

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Version Skyfall(1)

Posted

Adds: Death Location, Valkrien Warfare (prerelease), Serene Seasons
Updates: PneumaticCraft: Repressurize, RebornCore, Weapon Levels, SonarCore, JEI, CodeChickenLib, Traverse, Flux Networks, FTB Utilities, FTB Lib, Cooking for Blockheads, Soot, VanillaFix

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Version Skyfall

Posted

Initial release for Minecraft 1.12.2. Note: Not compatible with previous versions or worlds. Now includes Unity texture pack.

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Version Satellites()

Posted

// Release Notes
// [] Project "Satellites"
// [] The Information Era tech you always want, but always got after fission
// [] Updated or added about 64 mods, making this the largest update I've done for this pack
// [] This updates addresses a huge list of bugfixes that I honestly didn't really keep track of
// [] Note: The RAM requirements of this pack have increased from 3GB to 4GB, keep that in mind
// [] Featured Mods: Advanced Rocketry (space!) and Akashic Tome (like a spellbook for mod books)

forge() {
ver = 2171;
};

remove() {
mod MinecraftFlightSimulator; //will me moved over to Aeronauts development
};

add() {
mod AdvancedRocketry; //adds a whole new dimension of gameplay - space
mod ArchitectureCraft; //slopes
mod BedBugBuster; //lets you kick yourself if you get stuck in bed (vanilla bug)
mod HardcoreWither; //a little added difficulty
mod LipVulpes; //required forAdvancedRocketry
};

update() {
mod ActuallyAdditions(); //see https://github.com/Ellpeck/ActuallyAdditions/blob/master/update/changelog.md
mod AkashicTome();
mod Baubles(); //crash fixes
mod BetterAchievments();
mod BetterBuildsWand();
mod BloodMagic(); //ritual fixes (Regeneration, Zephyr)
mod Botania(); //see http://botaniamod.net/changelog.php
mod Chameleon();
mod Chisel();
mod Chisel&Bits();
mod CookingForBlockheads();
mod Cyberware();
mod Drawers&Bits();
mod EnderCore();
mod EnderIO();
mod FTBLib();
mod FTBUtilities();
mod ImmersiveEngineering();
mod IronBackpacks(); //see https://github.com/gr8pefish/IronBackpacks/blob/master-1.10/changelog.txt
mod JEI();
mod JER();
mod KingdomKeysRecoded(); //special thanks to @Abelatox for adding the mobs and config changes
mod MalisisBlocks();
mod MalisisCore();
mod MalisisDoors();
mod Mantle();
mod Mekanism(); //fixes crash to desktop from breaking cables
mod MekanismGenerators();
mod MineColonies(); //more efficient
mod Multistorage();
mod OpenComputers();
mod OpenFM();
mod OpenRadio();
mod Optifine(); //fixes random player invisibility problems
mod Platforms();
mod Psi();
mod Quark();
mod Railcraft();
mod RandomThings(); //should address redstone-related crash
mod RefinedStorage(); //major crafting updates and general bugfixes
mod ScalingHealth();
mod ShadowMC();
mod Shetiphiancore();
mod SilentLib();
mod SleepingBag();
mod StorageDrawers(); //should now respect claim permissions
mod TConstruct(); //new stuff for people who like stuff
mod TheOneProbe();
mod TOPAddons();
mod ViesCraft();
mod Waystones();
};

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Version Quantum()

Posted

// Release Notes
// [] Project "Quantum"
// [] This update finally completes the work from Architect(), but also cleans up some mods
// [] A number of huge bugs have been addressed in this update, please see below for details
// [] With how successful Automata() is, I intend to reevaluate Aeronauts - stay tuned for more info
// [] Featured Mods: Natural Pledge (awesome Botania addon) and OpenComputers (programmable pcs and robots)

remove() {
mod EnderCrop //convenient, but doesn't make sense in this pack
mod EnderTanks //use dimensional transceivers or quantum entangloporters
mod ExpandableBackpacks //replaced by Iron Backpacks
mod Roots //doesn't seem to be going anywhere, which is a shame
mod Levels //use Tinker tools, they continue to level up

add() {
mod ActuallyComputers; //enables better actually additions + opencomputers functionality
mod BDLib; //required for Simple Covers, see below
mod IronBackpacks; //upgradeable backpacks, what can I say?
mod OpenRadio; //line-of-sight networking for OpenComputers
mod SimpleCovers; //we've been here before...
};

update() {
mod ActuallyAdditions();
mod Baubles();
mod BloodMagic();
mod Botania();
mod Chisel();
mod Chisel&Bits();
mod CookingForBlockheads();
mod Drawers&Bits();
mod EnderCore();
mod EnderIO();
mod FTBLib();
mod FTBUtilities(); //fixes the claims issue on servers
mod ImmersiveEngineering();
mod InventoryTweaks();
mod JEI();
mod JER();
mod LunatriusCore();
mod Mantle();
mod MCMultipart(); //fixes a huge issue with invisble unbreakable blocks
mod MineColonies(); //now with better multithreading
mod MinecraftFlightSimulator();
mod NaturalPledge();
mod OpenComputers();
mod OpenFM();
mod Optifine(); //does cause some slight texture weirdness, may downgrade
mod PlaceableItems();
mod Quark();
mod Railcraft();
mod RefinedStorage(); //major crafting updates and massive tps imrpovements
mod Reliquary(); //addresses some significant balance issues with the Tome of Alkahestry
mod RFTools();
mod RFToolsControl();
mod ShadowMC();
mod StorageDrawers(); //should now respect claim permissions
mod TheOneProbe();
mod TConstruct();
mod TinkerToolLeveling(); //now without server kickage!
mod TOPAddons();
mod ViesCraft();
};

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Version Enumeration()

Posted

// Release Notes
// [] Project "Enumeration"
// [] This update nearly completes the work from Architect() and contains a massive list of updates (about 40)
// [] This makes us largely "feature complete" - future updates are expected to address critical bugs over new features
// [] But fear not; I'm always on the hunt for mods that match the theme and intent of Automata()
// [] Featured Mods: Minecolonies (make workers build you a town) and Placeable Items (put your sword on the ground)

remove() {
mod ModifiableArmors; //was non-functional and has been unsupported for some time now

add() {
mod AntiqueAtlas //now with in-built screen minimap for those who enjoy alternatives to journeymap
mod Chisel; //round two, fight
mod Stackie //let the items stack
mod LunatriusCore //ahem, let them stack please
};

update() {
mod ActuallyAdditions();
mod BetterAchievements(); //does anyone actually look at the achievements? I do...
mod BiomesOPlenty();
mod Chisel&Bits();
mod CosmeticArmorReworked();
mod FTBLib();
mod FTBUtilities(); //there is a claims issue I am aware of on server
mod ImmersiveEngineering(); //railguns and the levels mod have a known crash, fire with care
mod JEI();
mod JER();
mod JourneyMap();
mod MalisisBlocks();
mod MalisisCore();
mod MalisisDoors();
mod Mantle();
mod McJylib();
mod MineColonies(); //now with better multithreading
mod MinecraftFlightSimulator();
mod MultiStorage();
mod PamsHarvestcraft();
mod Platforms(); //now with automatable sides!
mod PlaceableItems();
mod PSIonicUpgrades();
mod Psi(); //there is a reported memory leak with conjured blocks and lights, do not use those!
mod Railcraft(); //still about 50% complete so there are many missing textures
mod RFTools(); //many fixes for the builder
mod RFToolsControl();
mod ScalingHealth();
mod TheOneProbe();
mod ShetiphianCore();
mod Signals();
mod TConstruct();
mod ViesCraft();
};

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Version Resync()

Posted

// Release Notes
// [] Project "Resync"
// [] This update attempts to correct issues discovered in build "Architect" and deal "tons of damage" to bugs in the process
// [] All I'm going to say is "we're getting back on track" and offhandedly mention Railcraft is in open beta
// [] Featured Mods: Cooking for Blockheads (makes prepping meals a bit more fun) and Actually Additions (a superb tech mod)

remove() {
mod DeepResonance; //try out the mekanism power gen, much more comprehensive imo
mod ExtraRails; //see below

add() {
mod Railcraft; //open beta, what could go wrong?
mod Sampler; //profiling tool for checking true tps and other advanced troubleshooting
};

update() {
mod ActuallyAdditions();
mod AkaschicTome(); //supports OC, IE, and something else
mod Botania();
mod Chisel&Bits(); //but really don't name your variables like this one
mod CookingForBlockheads();
mod EnderIO();
mod FTBLib();
mod FTBUtilities();
mod ImmersiveEngineering();
mod JEI();
mod MalisisBlocks();
mod MalisisCore(); //fixed the spam "for reals" I'm told
mod MalisisDoors();
mod MineColonies(); //lumberjack fully operational
mod Psi(); //harvest block problem corrected with the CAD
mod Refined Storage();
mod Roots(); //small fixes, not the one you're probably hoping for
mod RoughMobs(); // >:)
mod ShadowMC(); //should fix the sleeping bag disconnect during daytime problem
mod TheOneProbe();
mod ViesCraft(); //adds new module system
};

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Version Architect()

Posted

// Release Notes
// [] Project "Architect"
// [] This update continues to correct various bugs and add a small set of new features
// [] For the designers, we have Simple Covers, the return of Chisel, and the entry of Minecolonies
// [] These mods are in alpha/beta stages and may not be feature complete, if you find bugs please report them
// [] Going forward, I will not be annotating mod versions in the changelog which will save me 20 minutes of my life
// [] Featured Mods: Waystones (placeable waypoints) and Antique Atlas (item-based automapping atlas)

add() {
mod AntiqueAtlas() //Beta release that's one step closer to getting my Etrian Odyssey fix in MC
mod BDLib();
mod Chisel(); //Look on my works ye mighty
mod Covers(); //And despair
mod MineColonies(); //A surprisingly robust town building mod that is unsurprisingly very beta
};

update() {
mod ActuallyAdditions();
mod BloodMagic();
mod CyberWare();
mod DeepResonance();
mod JEI();
mod MalisisBlocks();
mod MalisisCore();
mod MalisisDoors();
mod MinecraftFlightSimulator();
mod PamsHarvestcraft();
mod RFToolsControl();
mod ShadowMC();
mod TConstruct();
mod Waystones();
};

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Version 'Keychain'

Posted

// Release Notes
// [] Project "Keychain"
// [] This update corrects various bugs and adds a small set of new features
// [] Kingdom Keys Re:Coded is our highlight update, it's a big mod, lookup the website
// [] SAO UI has been removed now that we've gotten the data we needed; thanks for your help!
// [] Featured Mods: RFTools Control (tons of redstone control) and Viescraft (airships!)

remove() {
mod SAO UI //disrupts JEI functionality and required data for updates has been collected
};

add() {
mod KingdomKeysRe:Coded("0.8.2.1-33"); //Kingdom Hearts inspired content; you'll understand why when you see the worldgen
};

update() {
api Forge = "12.18.1.2094";
mod BloodMagic = "2.1.0-63";
mod Botania = "r1.9-325"
mod DeepResonance = "1.2.7";
mod EnderCore = "0.4.1.56-beta";
mod EnderIO = "3.0.1.112_beta";
mod EnderTanks= "0.4.1.56-beta"; //various rendering fixes; improves FPS
mod ExpandableBackpacks = "1.1.9";
mod JEI = "3.12.0.282"; //just so much stuff; so, so much stuff
mod Mcjtylib = "1.10-2.1.3";
mod MinecraftFlightSimulator = "6.0.1";
mod Multistorage = "1.2.3b";
mod OpenComputers = "1.6.0.37-dev"; //fixes the transformer bug, optimus is proud
mod PamsHarvestcraft = "1.10.2e";
mod Quark = "r1.0-56"; //various features that could cause crashes with other various features
mod RandomThings = "3.7.6";
mod RefinedStorage = "1.1.1"; //shoutout to CyanideX who overhauled the models
mod Reliquary = "1.3.3.571";
mod RFTools = "5.25";
mod RFToolsControl = "1.2.0"; //like Steve's Factory Manager; also a strong independent mod
mod Roots = "0.203.0"; //some tablet fixes, not the other fixes you secretly desired
mod ScalingHealth = "0.204-22";
mod ShadowMC = "3.4.6";
mod ShetiphianCore = "3.3.1";
mod SleepingBag = "1.3.0";
mod TConstruct = "2.5.2";
mod TheOneProbe = "1.1.1";
mod TOPAddons = "0.7.0";
mod Viescraft = "2.0.0a"; //a new airship!
};

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Version black_cell(2.11)

Posted

// Release Notes
// [] Project REFACTOR (project name, this is a thing I'm going to do)
// [] This changelog includes logs from 2.10, which is where the shakeup startup
// [] Some very large issues have been resolved, redundant mods removed, configs adjusted
// [] SAO UI is in and is very beta - PM me on Discord with your issues

remove() {
mod BetterCombat //discovered one bug-interraction I was okay with and two I wasn't
mod EnderThing //with other enderchest systems in place it's just not as flexible
mod EnderZoo //my fun died when dirt slime/quarry spawning issues can to light :/
mod EverlastingAbilities //makes more sense when I had Aeronauts up - I might revist that
mod k4lib //carryover from when colorchat was included by default
mod MineSouls //replaced by SAO UI
mod Neat //wrapped into SAO UI and The One Probe interactions for the most part
mod RFToolsDims //we go back a ways, trust me
mod Transprot //superceded by multiple other methods
mod StorageNetwork //superceded by Refined Storage
mod VillageBox //wasn't quite the MCA replacement I wanted, may come back to this
};

add() {
mod NoNausea("1.0");
mod RefinedStorage("1.0.4"); //AE1 inspired storage system
mod RFToolsControl("0.1.0beta6"); //all kinds of redstone manipulation tools
mod SleepingBag("1.2.1"); //Ask Math321 why this is here >_>
mod TinkerToolLeveling("0.1.0");
};

update() {
api Forge = "12.18.1.2089";
mod ActuallyAdditions = "r63";
mod BloodMagic = "2.1.0-61"; //yes I know 63 is out I only have so many hours in the day
mod CookingForBlockheads = "4.2.15" //fixes some recipe crafting problems
mod Cyberware= "beta-0.2.2"; //fixes memory leak, adds HUD customization, fixes various bugs
mod DeepResonance = "1.2.3";
mod EnderCore = "0.4.1.55-beta";
mod EnderIO = "3.0.1.107_beta";
mod HopperDucts = "1.4.8";
mod ImmersiveEngineering = "0.10-42"; //just all kinds of things
mod JEI = "3.9.5.255";
mod Mantle = "1.0.0";
mod Mcjtylib = "1.10-2.1.0";
mod Optifine = "HD_U_C3";
mod Reliquary = "1.3.3.543";
mod RFTools = "5.22";
mod TConstruct = "2.5.1"; //the release that broke all the things they say
mod TheOneProbe = "1.1.1";
mod Waystones = "2.0.5"; //a neat way to get around the world
mod WIRED = "1.3.3";
};

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Version black_cell(r2.9)

Posted

// Release Notes
// [] Routine bugfixes, nothing crazy unfortunately
// [] Some broken stuff is fixed, other stuff is broken and unreported
// [] If you have any issues, make sure you send crash-reports to modpack creators!

update() {
mod Botania = "r1.8-321";
mod EnderCore = "0.4.1.54-beta";
mod EnderIO = "3.0.1.104_beta";
mod ImmersiveEngineering = "0.10-40";
mod Mcjtylib = "1.10-2.0.0";
mod Mekanism = "9.2.0.292";
mod MekanismGenerators = "9.2.0.292";
mod RFTools = "5.22";
mod Roots = "0.202.0";
mod Viescraft = "1.3.2a-mc1.10.2";
};

remove() {
mod CounterGuns(); //still a bit buggy around the edges
};

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Version black_cell(r2.8)

Posted

// Release Notes
// [] This update brings back release notes; you have been warned
// [] The last several updates have been routine bugfixes/small addons
// [] Several mods are being tested but this note will only hint at their power

update() {
mod AkashicTome = "1.0-3"
mod MalisisDoors = "5.0.4" //we recommend hiring a doorman
mod Psi = "r1.0-39";
mod PSIonicUpgrades = "r1.14"; //always has to ONE-Up the competition
mod Reliquary = "1.3.3.521";
mod Roots = "0.200.0"; //rooted in excellence
mod StorageDrawers = "3.2.7";
mod TheOneProbe = "1.1.0";
mod WIRED = "1.3.2"; //call an electrician
};

remove() {
mod Souls; //we are sorry for your loss
};

add() {
mod Chisel&Bits("12-1");
mod Drawers&Bits("0.31");
mod EnderZoo("1.2.3.43");
mod ImmersiveEngineering("0.10-38"); //this is VERY beta with many known bugs reported; use with caution, but should be reasonably stable
};

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Version black_cell(init)

Posted

// Release Notes
// [] This is the official 1.10.2 update to Automata(). Huge changes are to be expected!
// [] This update is NOT compatible with 1.7.10 worlds - mods have changed. See mod list!
// [] KNOWN ISSUE: Error loading transformer can be safely ignored, it has been reported.
// [] Use the discussion forum/Discord to let me know if you have any problems.

update() {
// SEE MOD LIST ON PACK PAGE
};

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Version revision(6.5.4)

Posted

- Rolled back to revision(6.5) to spend more time on the next update.

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Version revision(6.5.3)

Posted

- Updated Forge
^ Added Binnie Patcher
- Removed Resource Loader

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Version revision(6.5.2)

Posted

- Updated mods
- Preparing for server (re)launch

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Version revision(6.5.1)

Posted

- Downgraded Forge to a stable version
- Updated servers.dat

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Version revision(6.5)

Posted

- Updated AcademyCraft
- Updated Armourer's Workshop
- Updated Botania
- Updated Buildcraft
- Updated Buildcraft Compat
- Updated Carpender's Blocks
- Updated Forestry
- Updated Forge
- Updated Forge Multipart
- Updated LambdaLib
- Updated MagicBees
- Updated RefinedRelocation
- Updated Technomancy
- Removed BetterFPS



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Version revision(6.4)

Posted

// Release Notes
// [] Just a routine mod update, nothing crazy here
// [] There is a known crash caused by the disarming enchantment; don't use it
// [] I almost managed to beat the Botania update...Vazkii has defeated me yet again

update() {
mod Botania = "r1.8-247"; //we will speak no more of this
mod ImmersiveEngineering = "0.6.5.1"; //try out the WIP railgun, it's a beaut
mod OpenBlocks = "1.5";
mod OpenComputers = "1.5.21.41";
mod OpenPeripheralsAIO = "6";
mod MatterOverdrive = "0.4.0-build-206";
mod RoguelikeDungeons = "1.4.4"; //now with more murder
mod ThaumicInfusion = "4.32"; //now properly useable
};

undowngrade() {
mod ArchimedesShips = "ArchimedesShipsPlus("1.8")"; //it was user error we speak no more of this
};

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Version revision(6.3.3)

Posted

//Removed Agricraft.

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Version revision(6.3.2)

Posted

// Release Notes
// [] Updates minetweaker scripts for a variety of Thaumcraft related fixes
// [] Updates Archimedes's Ships config velocity settings
// [] Updates Open Modular Turrets config to default to thermal expansion recipes now
// [] I kinda like these small micro-updates, much easier than the 'old way'

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Version revision(6.3.1)

Posted

//HOTFIX: More spelling fixes and updated scripts. Blame Math321. Most of them were his responsibility anyhow ^_^

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Version revision(6.3)

Posted

// Release Notes
// [] This update will shake up the strata a bit, please read all notes
// [] Agricraft will be getting removed next update. Thaumic Bases will replace it
// [] Removed the camping mod due to some serious crashes
// [] There is a known crash caused by the disarming enchantment; don't use it
// [] In case you were wondering, Botania was updated
// [] Server package will be discontinued until future notice

update() {
mod Botania = "r1.8-246"; //My love/hate relationship with Vazkii continues
mod ExtraCells = "2.3.6b172" //witty comment here
mod MatterOverdrive = "0.4.0-build-198"; //there are quests and stuff and things
mod ModularPowersuits = "0.11.0.294"; //experimental fixes for several issues
mod OCMinecarts = "1.1"; //fixes some weird console spam
};

downgrade() {
mod ArchimedesShipsPlus = "ArchimedesShips("1.7.1")"; //old, reliable version has fewer bugs ironically
mod ImmersiveIntegration = "0.6.5"; //0.6.6 causes more instability, dev has been notified
};

remove() {
mod TheCampingMod; //; the dev is no longer updating 1.7.10 releases despite known bugs
};

add() {
mod EnhancedPortals("1.1.11-32"); //We're making mass relays for dimensional airship travel
mod OpenModularTurrets("2.1.8-199"); //Put these on your airship; trust me on this one
mod ThaumicBases("1.3.4"); //Special thanks to Math321 for reducing hundreds of typos in the lang file
};

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Version revision(6.2.4)

Posted

//HOTFIX: >_> fiiiiixed modular powersuits not being updated. Look, it broke itself.

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Version revision(6.2.3)

Posted

//HOTFIX: Corrects an additional 4 mods which had not been updated. You *MAY* need to reinstall the pack, but most likely not.

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Version revision(6.2.2)

Posted

//HOTFIX: Adds missing mods...it's a new process, cut me some slack.

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Version revision(6.2.1)

Posted

// Release Notes
// [] Some updates may not have been captured - this was a very difficult update
// [] There is a known crash caused by the disarming enchantment; don't use it
// [] Solder update is live, downloads after this point should be faster
// [] Server package will be updated and available after the holidays

update() {
mod Agricraft = "1.4.6_pre2";
mod ArmourersWorkshop = "0.38.1.98";
mod Botania = "r1.8-244";
mod EnderIO = "2.3.0.422_beta"; //fixes NEI texture oddness
mod ImmersiveIntegration = "0.6.6"; //should fix wires unloading
mod MatterOverdrive = "0.4.0-build-186"; //should be itemUse error
mod ModularPowersuits = "0.11.0.292"; //should fix the power glove issues
mod OCMinecarts = "1.0";
mod OpenFM = "0.1.0-27";
mod OpenSecurity = "1.0-75";

//coremods, libraries, dependences
mod MinecraftForge = "1566";
};

add() {
mod InGameWiki("1.1.11-32");
mod PneumaticCraft("1.12.3-146");
};

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Version revision(6.1.1)

Posted

// Release Notes
// [] Removed Hardcore Ender Expansion due to void chests not working as intended
// [] There is a known crash caused by the disarming enchantment; don't use it
// [] Updates will be moving to Solder next release - tl;dr, faster downloads
// [] Loading times should be noticeably better
// [] Server package update will be delayed

update() {
mod Agricraft = "1.4.6_pre";
mod Botania = "r1.8-242"; //Yes, I know 243 is out >_>
mod Buildcraft = "7.1.14";
mod ImmersiveEngineering = "0.6.4"; //fixes wires falling off in rftools dims
mod ImmersiveIntegration = "0.6.5"; //should fix negative creosote issue
mod MatterOverdrive = "0.4.0-build-183";
mod NEIIntegration = "1.1.0";
mod OpenFM = "0.1.0-25";
mod PamsHarvestcraft = "Lb";
};

add() {
mod Currency("1.0");
mod MalisisDoors("1.13.0");
mod MobProperties("0.4.2"); //In case you thought the pack was easy for some reason.
mod OCMinecarts("0.9");
};

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Version revision(6.0.1)

Posted

HOTFIX: Removes a non-critical mod that was for test purposes. But I'll never tell what.

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Version revision(6)

Posted

// Release Notes
// [] Two mod removals, added a "builder's wand" and Modular Powersuits
// [] Superheroes mod removed due to lack of Godzilla mod
// [] Chocolate Quest mod removed due to constant crashes in non-vanilla biomes
// [] A lot of major bugfixes across the board, this is a big update
// [] Load times should be slightly better
// [] Server package updated

update() {
mod ArmourersWorkshop = "0.38.0.97";
mod Botania = "r1.7-237";
mod Chisel = "2.9.4.10";
mod CompactMachienes = "1.21";
mod ExtraCells2 = "2.3.3b162";
mod ImmersiveIntegration = "0.6.3";
mod MatterOverdrive = "176";
mod Technomancy = "0.12.2";
};

add() {
mod BetterBuildersWands("0.1.1"); //Similar to the one in Extra Utilities I'm told
mod ModularPowerSuits("0.11.0.290"); //Hell, it's about time.
}; //Remembered to close the method this time...

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Version revision(5.4)

Posted

// Release Notes
// [] Small functionality update, bugfixes
// [] Server package updated

update() {
mod Automagy = "1.5.20.38";
mod Botania = "r1.7-236";
mod Buildcraft = "7.1.13"; //This is the full version. Filthy pipes and all.
mod EnderIO = "2.3.0.421";
mod MatterOverdrive = "175";
mod Superheroes Unlimited = "4.2.1";
mod TaintedMagic = "1.1.6.4";

//coremods, libraries, dependencies
mod LegendCore = "1.2";
};

add() {
mod ChickenChunks("1.3.4.19"); //ONLY because they keep dimensions loaded
}

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Version revision(5.3.1)

Posted

// Release Notes
// [] Small functionality update, adds new weapons, bugfixes
// [] Server package updated

modify() {
mod OpenComputers = "1.5.20.38";
mod Steamcraft2 = "B5.0.0100";
mod TaintedMagic = "1.1.6.3";

//coremods, libraries, dependencies
mod NoMoreRecipeConflict = "0.3";
mod SkinPort = "v5b";
};

add() {
mod CosmeticArmorReworked("v5b"); //no, the version is not a typo
mod QuiverBow("b101c");
}

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Version revision(5.3)

Posted

// Release Notes
// [] Small functionality update, nothing new to see here
// [] Server package updated

modify() {
mod Botania = "1.7-235";
mod EnderIO = "2.3.0.420_beta";
mod ImmersiveEngineering = "0.6.2";
mod MatterOverdrive = "0.4.0-build-169";
mod OpenFM = "0.1.0-23";
mod OpenSecurity = '1.0-74";
mod RFTools = "4.12";
mod SimplyJetpacks = "1.5.3";
mod TaintedMagic = "1.1.6.2";
mod WAWLA = "1.3.3";

//coremods, libraries, dependencies
mod EnderCore = "0.2.0.31_beta";
mod MCJylib = "1.8.0";
mod MineTweaker = "3.0.10b";
};

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Version revision(5.2.2)

Posted

//Release Notes
// [] HOTFIX: Updates Botania to correct a glitch affecting users of integrated/low-end graphics cards

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Version revision(5.2.1)

Posted

//Release Notes
// [] HOTFIX: Corrects Matter Overdrive config issue which can cause a fatal exception error

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Version revision(5.2)

Posted

// Release Notes
// [] A stabilization update with a few new features and a few removals
// [] Weather2 cut due to causing visual glitches in GUIs and some dimensions
// [] AE2 Stuff cut due to ongoing stability issues with mid to large AE networks
// [] Content additions will now be very rare in order to keep loading time reasonable
// [] MineTweaker scripts updated, of particular note are the inscriber presses
// [] Script credits: Math321 (MathTweaks), Yulife (TRT), Wolwrig (Botanianical Engineering)
// [] Server package updated

modify() {
mod AcademyCraft = "1.0pr2_1";
mod Agricraft = "1.4.4";
mod Botania = "1.7-232";
mod EnderIO = "2.3.0.418_beta";
mod ImmersiveEngineering = "0.6.1";
mod ImmersiveIntegration = "0.6.1";
mod MatterOverdrive = "0.4.0-build-159";
mod ModTweaker = "0.9.4";
mod OpenFM = "0.1.0-20";
mod OpenSecurity = 1.0-73";
mod SimplyJetpacks = "1.5.2";
mod Steamcraft2 = "B5.0.098";
mod SuperheroesUnlimited = "4.2";
mod ThaumicHorizons = "1.1.9";
mod WAILAPlugins = "0.2.0-23";
};

add() {
mod DecoCraft("2.2.1"); //decorations, by popular demand...your load time is crying btw
mod ThaumicEnergistics("0.8.10");
mod ThaumicInfusion("4.3");

//coremods, libraries, dependencies
mod LegendsCore("1.1"); //Part of Superheroes Unlimited
};

remove() {
mod AE2 Stuff();
mod BDLib();
mod Coroutil();
mod MCDiscord(); //The Discord server itself is still in full swing
mod Weather2();
};

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Version revision(5.1.1)

Posted

// Release Notes
// [] Primarily a bugfix patch that removes Tinker's Mechworks due to an exploit
// [] Cleans up various configs, adds Weather Mod for climate variety
// [] Server package updated

modify() {
mod Bibliocraft = "1.11.4";
mod CustomMainMenu = "1.9.2";
mod OpenFM = "0.1.0-18"; //fixes users being kicked if improper url is used
};

add() {
mod Weather2("2.3.10");

//coremods, libraries, dependencies
mod CoroUtil("1.1.3");
};

remove() {
mod TinkersMechworks();
};

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Version revision(5)

Posted

modify() {
mod AcademyCraft = "1.0pr2";
mod AgriCraft = "1.4.3";
mod BiblioCraft = "1.11.3";
mod Botania = "1.7.228";
mod Buildcraft-builders = "7.1.12";
mod Buildcraft-core = "7.1.12";
mod Buildcraft-factory = "7.1.12";
mod MatterOverdrive = "0.4.0";
mod OpenSecurity = "1.0-72":;
mod Railcraft = "9.8.0.0";
mod RefinedRelocation = "1.1.12";
mod RFTools = "4.00";
mod Steamcraft2 = "B5.0.096";
mod TConstruct = "1.8.8";
mod WAWLA = "1.3.2";

//coremods, libraries, dependencies
mod EnderCore = "0.2.0.30";
mod Mantle = "0.3.2b";
mod mcjtylib = ("1.7.0");
};

add() {
mod OpenFM("0.1.0-17");
mod SoundMuffler++("1.2.0.B6");
mod StevesAddons("0.10.16");

//coremods, libraries, dependencies
mod BetterLoadingScreen("1.3.8");
mod CustomMainMenu("1.9.1");
mod LambdaLib("1.0"); //replaces AnnotationRegistry, LIUtils
mod MCDiscord("2.0.0");
mod MineMenu("1.2.0.B44");
mod ResourceLoader("1.2");
};

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Version revision(4.3)

Posted

modify() {
mod Battlegear2 = "1.0.8.2";
mod Botania = "1.7-226";
mod EnderCore = "0.1.0.26_beta";
mod Fastcraft = "ctest17";
mod MatterOverdrive = "0.4.0-RC4-build-121";
mod RefinedRelocation = "1.1.10";
};

add() {
mod RikuMuldsCore("1.0c");
mod ThaumicExploration("1.1-53");
mod TheCampingMod("2.1g");
};

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Version revision(3.2.1)

Posted

//properly includes the updated buildcraft files

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Version revision(3.2)

Posted

modify() {
mod Buildcraft-builders = "7.1.11";
mod Buildcraft-compat = "7.1.12";
mod Buildcraft-core = "7.1.11";
mod Buildcraft-factory = "7.1.11";
mod Chisel = "2.9.2.8";
mod EnderStorage = "1.4.7.37";
mod Fastcraft = "1.22-ctest15";
mod Forestry = "3.6.12.3";
mod NotEnoughItems = "1.0.5.118";
mod OpenComputers = "1.5.19.3";
mod RFTools = "3.50";
mod TravelersGear = "1.16.6";
mod WitchingGadgets = "1.1.10";
};

add() {
mod ExtendedPotions("1.2"); //Extends potion array beyond 128
mod Steamcraft2("B5.0.0");
};

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Version revision(2.1.1)

Posted

modify() {
mod Agricraft = "1.4.1";
mod Botania = "225";
mod Pam's_Harvestcraft = "1.7.10k";
mod Technomancy = "0.12.1C";
config Armourer's_Workshop; //adjusted weapon overrides
config Battlegear2; //adjusted rendering options
config Generatormods; //adjusted loot, ruin spawn settings
config Thaumcraft; //reduced taint spread
misc1; //fixed missing recipes for Academycraft
};

add() {
mod Thermal_Dynamics("1.1.0-161");
};

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Version revision(1.0)

Posted

Update status = new Update("initial_release");

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Latest Update

Automata() was updated to version Skyfall(10.1)