Changelogs
Version 0.6
Posted
+ AstikorCarts 0.1.2.8
https://www.curseforge.com/minecraft/mc-mods/astikorcarts
+ Bard Mania 0.15.0-alpha
https://www.curseforge.com/minecraft/mc-mods/bard-mania
+ Better Animals Plus 9.0.1
https://www.curseforge.com/minecraft/mc-mods/betteranimalsplus
+ Locks 3.0.0
https://www.curseforge.com/minecraft/mc-mods/locks
+ Matchlock Guns 7a
https://www.curseforge.com/minecraft/mc-mods/matchlock-guns
- Villager Market
- Dynamic Trees (and all FIVE addons)
^ Ancient Spellcraft 1.4.2 -> 1.5.5
^ Chocolate Quest Repoured 2.6.9B -> 2.6.12B
^ Corail Tombstone 4.5.5 -> 4.5.13
^ Electroblob's Wizardry 4.3.7 -> 4.3.8
^ GeckoLib 3.0.28 -> 3.0.31
^ MineColonies 0.11.804-RELEASE-universal -> 0.11.841-BETA-universal
^ MrCrayfish's Furniture Mod 6.3.1 -> 6.3.2
^ Reach Fix 1.0.5 -> 1.0.6
^ Recurrent Complex 1.4.8.2 -> 1.4.8.3
^ Treasure2! 2.1.0 -> 2.1.1
^ Treasure2!: Twilight Forest Loot Pack f14.23.5.2854-v1.0.0 -> f14.23.5.2859-v2.0.0
^ Treasure2!: Wizardry Loot Pack f14.23.5.2854-v1.0.1 -> f14.23.5.2859-v2.0.0
^ Village Names 4.3.11 -> 4.4.3
^ Wizardry Tales 1.3.8 -> 1.4.0
• New Job Kit: Bard! Support your party with tipped arrows, play your Horn of War to scare fiends away, then play your lyre or flute to celebrate a job well done!
• Thieves now start with a Blank Key, a Diamond-Plated Lock, and 16 Steel Lock Picks, all from the Locks mod! They also get a Treasure Tool from Treasure 2!
• Monks now start with the Power Break Manual as well as Finishing Touch, Parry, Spiral Cut and a second Basic Technique, for a total of 5 Skill Manuals.
• Black Mages now start with Electrify and Freeze instead of Singe and Blind.
• Red Mages now start with Singe instead of Burst.
• Dragoons now start with a Dragon Command Staff.
• Magick Knights now start with the Runeword: Sol spell instead of Confuse, and a Curse Ward instead of an Amulet of Warding.
• Cavaliers now start with a Cornucopia instead of a Spectral Tether, as well as a Saddle and a Cart. They also get a Green Chicobo Spawn Egg instead of a Yellow Chocobo Spawn Egg.
• Paladins now start with an Iron Hammer instead of a Silver Hammer, as well as a Cross of Mercy.
• Dark Knights now start with a Devoritium Axe, and an Amulet of Warding instead of a Curse Ward.
• Scholars now start with The Omnicron instead of 8 Scrolls of Identification.
• Sages now start with a Novice Sage Tome (Ancient Spellcraft) instead of a Flavius Utility Grimoire (Wizardry Tales), and the Scribe spell instead of Electrify. They also now start with a Mystic Lectern and two Empty Mystic Spell Books.
• Merchants now start with a Coin of Fortune.
• Spell Blade base damage increased from 3 to 5, and Progression per hit reduced from 5 to 3.
• You must open the Mage's Handbook before you can use magicks, but thanks to a mod update, you will no longer need to re-open it when you die!
• You may no longer cast magicks of Advanced or Master tier unless you are wearing a full set of mage armour.
• All Magick-based Jobs now start with 10 bottles of Ether instead of 3, and one Apprentice spell tome in addition to their four Novice spells:
BLM - Fire
WHM - Protect
RDM - Brave
MGK - Runeword: Sol
SUM - Reversal
SAG - Faith
SCH - Pocket Workbench
Version 0.52
Posted
+ Antique Atlas 4.6.3
https://www.curseforge.com/minecraft/mc-mods/antique-atlas
+ Atlas Extras 1.8
https://www.curseforge.com/minecraft/mc-mods/atlas-extras
• Scholar Kit spell list fixed: Magic Missile/Scathe, Snare, Light, Beanstalk.
• Atlas Extras allows teleporting between Waystones, at an exponential cost of Crystal Shards/Materite Shards.
• "Nobuo Uematsu - Suteki da Ne" Custom Record fixed.
Version 0.51
Posted
• Pam's HarvestCraft no longer nerfs vanilla food.
• Resource pack updated
Version 0.5
Posted
+ Corail Tombstone 4.5.5
https://www.curseforge.com/minecraft/mc-mods/corail-tombstone
+ Tips 1.0.9
https://www.curseforge.com/minecraft/mc-mods/tips
+ Improved Backpacks 1.5.0.0
https://www.curseforge.com/minecraft/mc-mods/improvedbackpacks
+ Extra Alchemy 11-0.5.4
https://www.curseforge.com/minecraft/mc-mods/extra-alchemy
+ Minerva Library 1.0.13
https://www.curseforge.com/minecraft/mc-mods/minerva-library
+ InventoryTweaks 1.63
https://www.curseforge.com/minecraft/mc-mods/inventory-tweaks
+ Seeds for Wizardry Resolved
https://www.curseforge.com/minecraft/mc-mods/seeds-for-wizardry-resolved
+ Doggy Talents 1.15.1.6
https://www.curseforge.com/minecraft/mc-mods/doggy-talents
+ Chocolate Quest Repoured 2.6.9B
https://www.curseforge.com/minecraft/mc-mods/cqrepoured
+ GeckoLib 3.0.28
https://www.curseforge.com/minecraft/mc-mods/geckolib
+ ReachFix 1.0.5
https://www.curseforge.com/minecraft/mc-mods/reach-fix
+ Mowzie's Mobs 1.5.8
https://www.curseforge.com/minecraft/mc-mods/mowzies-mobs
- Traveler's Backpacks
- Magic seeds for Electroblobs Wizardry
- Ruins
^ Dynamic Trees 0.9.27 -> 0.9.29
^ Dynamic Trees: Harvest Craft 2.0.5 -> 2.0.6
^ Wizardry Tales 1.3.4 -> 1.3.8
^ Spartan Weaponry: Twilight Forest 1.1.1 -> 1.2.0
^ Treasure2! 2.0.1 -> 2.1.0
* New Job Kits - Dark Knight and Chemist!
* Each Kit now has a unique colour to help you find them faster!
* All melee-based Job Kits now give you an extra Basic Technique Sword Skill Manual!
* The Warrior Kit now gives you Dyeable Iron Armour (Chocolate Quest) instead of vanilla Iron!
* The Monk Kit now gives you the Spiral Cut manual in addition to the previous Sword Skills!
* The Hunter Kit now gives 3 wolf spawn eggs instead of spawning them directly!
* The Summoner Kit now gives you the Summon Fire Ant tome instead of Slow!
* The Paladin Kit now gives you Heavy Iron Armour (Chocolate Quest) instead of Silver Armour (Ice & Fire)
* The Merchant Kit now starts with an Ender Backpack, a small-sized Yurt and a Tent Mallet! They also get 2 more starting Emeralds for a nice, even 32!
* You can now choose one of the following Trinkets & Baubles races to play as at the start of a new world!
- Human/Hume
- Fairy/Moogle
- Dwarf/Dwermen
- Elf/Elezen
- Goblin/Lalafell
- Faelis/Viera
- Dragon/Gria
* T&B Dragon/Gria racial abilities altered:
- Flight = 18 MP/sec
- Fire Breath = 24 MP/tick, damage increased from 1 to 4.
* T&B Fairy/Moogle flight now costs 5 MP/sec.
* T&B Potion of Humeshape now shortened to the same duration as other Raceshape Potions.
* T&B Potion of Roegadynshape now shortened to half the duration of other Raceshape Potions, and Titan/Roegadyn ring disabled.
* You no longer need to open the Mage's Handbook to use magicks!
* Master spells are now only usable while wearing full mage armor.
* Wizardry Spell GUI skin changed to "Spell Book".
* Summon spells should no longer produce Champions!
* Reflected damage from Champions is no longer lethal!
* Tinker's Construct Slime Islands no longer spawn in the Nomadic Tents dimension!
* Varied Commodities items are no longer craftable.
* You can now teleport to your last activated Waystone from the inventory (300 sec cooldown)!
Version 0.42
Posted
• Your starting inventory now includes an Iron Hoe in addition to the other iron tools.
• Kit claims have been reduced to 1, as intended. Grace period's over, FOOLS!
• All Job Kits now include Wizardry spell tomes and Sword Skill manuals! Full list on the Discord.
• Warriors now start with an Iron Battleaxe in addition to the initial Iron Saber and Shield.
• Cavaliers now start with a Yellow Chocobo spawn egg.
• Summoners now start with a Circlet of the Overlord instead of a Cursed Helm.
• Merchants now start with 30 Emeralds instead of 20.
• Added Custom Records:
GaMetal - Battle on the Big Bridge (FFV)
REHN:FADE - Hollow / The Price of Freedom (FFVII Remake / FFVII Crisis Core)
JacobPierce - One-Winged Angel (FFVII)
Nobuo Uematsu - Melodies of Life (FFIX)
Nobuo Uematsu - Otherworld (FFX)
Nobuo Uematsu - Suteki Da Ne (FFX)
Enrico Deiana - Fight with Seymour (FFX)
Shanghai Philharmonic Orchestra - A New Hope (FFXIV)
Masayoshi Soken - Wailers and Waterwheels (FFXIV)
Tsuyoshi Sekito - The Wolf's Heaven (FF Explorers)
Yoko Shimomura - Dearly Beloved ~Swing ver.~ (Kingdom Hearts: Melody of Memory)
FamilyJules - Overture (Dragon Quest)
Version 0.41
Posted
v Custom NPCs (21Jansnapshot) -> (05Jul20)
I used to have issues with this version of CNPCs crashing when I tried to apply a custom skin to an NPC.
Would you believe it just sort of... doesn't, anymore?
Well, now this pack is finally equal to the Curse upload! Which is what I wanted all along~!
Version 0.4a
Posted
^ GottschCore v1.14.1 -> v1.15.0
https://www.curseforge.com/minecraft/mc-mods/gottschcore
The outdated version included in the previous update was uhhh, making the pack unplayable. W H O O P S.
Version 0.4
Posted
+ Champions (Sometimes spawns enhanced versions of hostile mobs that are much more powerful, but drop rare loot)
https://www.curseforge.com/minecraft/mc-mods/champions
^ Electroblob's Wizardry 4.3.5 -> 4.3.7
^ Ancient Spellcraft 1.3.1 -> 1.4.2
^ SpellBundle 1.1.1. -> 1.1.2
^ Treasure2 1.18.0 -> 2.0.1
Version 0.3
Posted
+ Essential (Social overhaul: in-game messenger that works across versions and servers, invite friends to singleplayer worlds, etc. REALLY NEAT.)
https://www.curseforge.com/minecraft/mc-mods/essential-mod
+ Wizardry Tales 1.3.4 (New spells, wand alternatives, new learning system, etc.)
https://www.curseforge.com/minecraft/mc-mods/wizardry-tales
• Resource pack update! Should also be set by default now!
• A few new skins for use with Custom NPCs!
• 2 new Custom Records: Answer from FFXIV and (still need to make record icons, I know. They're purple books for now)!
Version 0.2
Posted
+Iron Chests
+Nomadic Tents
+Varied Commodities
Shoulda had these in the last update, whoopsie!
Version 0.1
Posted
v0.1 BETA Update!
+Torchmaster
+Starter Kit
+Ancient Spellcraft
+Arcane Archives
+Ruins
+Ring of Sacrifice
+Traveler's Backpack
-Wizardry Tales
-V0id's Smart Backpacks
-Nef's Medieval Pub
-Rustic
-PotionCore
-Potion Fingers
-Packing Tape
Some of the removed mods will be eased back in at a later date.