Changelogs
Version 1.3.0
Posted
Removed a few sus mods causing the "Herobrine infection", that has stalled Aldim's development for a while.
Updated lycanitesmobs
Version 1.2.0
Posted
Pretty big update, Zombies are now more intelligent, Mineshafts look much nicer, and a whole lot of visual updates. Also ACTUALLY added fossil this time because I actually FORGOT to add it in the last one.
Discuss this update (0)Version 1.1.2
Posted
Updated Good Nights Sleep to remove an annoying bug where note blocks would cut off every other sound in the game.
Added Fossils Archeology.
Version 1.1.1
Posted
Removed Herobrine.
No seriously... Removed The Ledgend of Herobrine mod because it was just annoying
Version 1.1.0
Posted
Added a few performance mods
Added some more redstone mods and such
Version 1.0.9.1
Posted
Fixed Download Link (Specified ZIP For 1.0.9 was 1.0.8)
Discuss this update (0)Version 1.0.9
Posted
--Exploration Update--
Added a whole fuckton of mods that add new places
Version 1.0.6
Posted
The Automation Update!
Added a whole pile of automation/redstone mods!
Updated ProgressiveAutomation due to a crash.
Version 1.0.5
Posted
The SpoOOOOky update.
Added spooky things, such as Herobrine.
Also replaced SoundFilters with SoundPhysics.
Version 1.0.4.1
Posted
Removed Aether-Legacy because of a Render-Pipeline issue
Removed Colored-Lights + Albendo Because Optifine doesn't support them
Version 1.0.3
Posted
Added a whole pile of mods. Most importantly, IndustrialCraft.
Discuss this update (0)