Actually, I am making a spiritual successor to HMS called Defiance of Fate. It will start out the same (roughly, the first quest set), but it ends up quite differently. I'm adding a mod that lets you dance to make trees grow faster, so no more waiting 40 minutes for your first tree to grow. As to reward bags, I write my quest books as a tutorial/guide, so I usually don't put quest rewards. I also don't like how random rewards are so often either useless, or they break the progression of the pack.
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