Install Nuclear Tech: New Horizons

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Nuclear Tech: New Horizons) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Nuclear Tech: New Horizons from the list on the left. The launcher will handle everything else!

Nuclear Tech: New Horizons

by Bufka2011
Version 2.10.0 • Minecraft 1.7.10

Nuclear Tech: New Horizons updated to version 2.8.1

# 2.8.1 Release ### All of the changes are related to AE2 ## What's changed? **Added** - Universal GUI in WirelessCraftingTerminal - Added keybinds for every universal terminal - Added "fluix" to wireless connector tooltip - Added a "Nodes and one Channel" mode - Added Universal GUI for all terminals (Wireless Crafting, Processing, Pattern, etc.) - Added CPU Sorting buttons and enhancements - Added Color Selector GUI for the Color Applicator with color pickup - Added Crafting Complete Notification Popup - Added Pattern Repeater - Added Spatial Link Chamber and Spatial Network Relay - Added Stack Type API - Added Preview Blocks - Added storage interceptor & locking card support - Added creative-like pick block with withdrawal from AE system - Added info tooltip for Pins Button and tooltips for creative energy blocks - Added level emitter button to control detection mode on empty filter - Added backhand support for the color applicator - Allow bind terminal to wireless access point - Allow network-to-network exotic stack transfer - Allow viewing crafting and usage of the pattern main output - Allow input-only pattern to be encoded as a Tunnel pattern - Allow using inverter card on fluid cells - Allow block containers to disable facades based on metadata - View Cell now supports all stack types - Show requester on active crafting CPU crafts - Use pylon dimension for SpatialTransition instead of IO-Port - Enhanced Network Status Bar - Enhanced Stuck Overlay (red tint on stuck interfaces) - Improve terminal interaction with type filter **Fixed** - Fixed armor slot index and duplicated tooltip in WirelessCraftingTerminal - Fixed container interaction tooltip in WirelessCraftingTerminal - Fixed multible bugs related to AE2 - [Memory-opti:fix leak] Fix world leak - Fixed universal terminal mode switch in baubles - Fixed multiple bugs - Fixed discretizier crash - Fixed primary gui - Fixed draining simulation actually perform drain - Fixed import/export bus issues - Fixed replenisher void - Fixed stock replenisher item voiding - Fixed some typos - Fixed storage name on exp - Fixed storage name fluid emitter - Fix crash when trying to open wireless magnet filter when terminal in baubles - Fixed alt-type storage bus unable to read subnet - Fixed null key in legacy craftable map - Fixed storage bus crash on empty container - Fixed storage bus crash and item NBT disappearance - Fixed fill containers interaction - Fixed fluid cell interaction and amount-to-send calculation for fluids - Fixed essentia not being pushed to network via interface - Fixed bi-directional filters with storage bus + interface subnet - Fixed item buses not updating redstone mode when GUI changes - Fixed crafting results being voided when unable to inject into network - Fixed crafting GUI transition and opening in non-hand slot - Fixed Universal Terminal not loading pattern when changing pattern output slot - Fixed pattern optimizer crash and crash on patterns with unsupported types - Fixed wrong substitutes used in crafting calculation - Fixed processing terminal buttons position - Fixed performance regression when requesting new crafts - Fixed crafting status tooltip - Fixed negative amount button - Fixed colored +/- amount buttons not updating value when colored - Fixed tooltip showing previously hovered item details instead of current one - Fixed color applicator GUI not reporting colors properly - Fixed optimizer GUI not opening; fixed fluids not displayed in optimizer GUI - Fixed partition button not working on Cell Workbench - Fixed highlight interface not working sometimes - Fixed Network Status GUI not opening - Fixed multi-interface smart blocking (smart UAAL automation) - Fixed config copy for IO Bus, Storage Bus, and Level Emitter via memory card - Fixed interface terminal search refocus - Fixed Interface Terminal crashes and improvements - Fixed item name localization on dedicated server - Fixed NPE in DualityInterface#addDrops and in AEFluidStackType#drainStackFromContainer - Fixed server crash introduced by PR#1089 - Fixed crash without AE2FC - Fixed encoded pattern overwrite - Fixed fake slot and pin slot ghost items - Fixed standard search not being standard - Fixed ME Chest - Fixed Security Terminal GUI - Fixed primary GUI and slot rendering (items not appearing while dragging) - Fixed NEI Cell View stack size rendering - Fixed AE Follow Craft client disconnect - Fixed keyBindPickBlock in terminals - Fixed materials order in NEI - Fixed level emitter watcher not tracking fluids - Fixed crafting mode for processing pattern terminal - Fixed storage search chat names localization - Fixed null filter sync to client in GUI - Fixed NPE on addon - Fixed toggle focus **Changed** - Don't strip logs when holding healing axe in offhand - Updated Super Stock Replenisher block texture - Allow using inverter card on fluid cells - Fixed Level Maintainer FCGuiLineField and texture - Fix NPE when trying to drain a tank in a tank tower - Changed Artificial Universe Fluid Cell to 63 Types - Added priority in fluid storage bus tooltip - Removed essentia terminal from ultra terminal recipe - Adjusted pixels in Gui Terminal - Hide all colored wireless variant from NEI - Improve colors, localisation and add configuration for render overlay - Terminal performance fixes - Improved NetworkInventoryHandler performance - Added getTile cache and optimized ASM integration - Cached pattern output stack and Enum.values() calls - Cached invalid pattern flag in NBT - Packed interface stuck state with other client flags (tick on client only) - Reduced updates when recoloring cables - Fixed performance regression when requesting new crafts - Made crafting tree search more exhaustive - Fixed fluid transfer IO port speed - Changed Matter Condenser default entry state to Singularity Mode - Changed cable sorting - Changed ME Drive rendering to color the chassis instead of cells - Changed Level Type Tooltip to include Fluid - Renamed interface in Interface Terminal - Removed pattern refill card - Improved clarity of container interactions - Improved Storage Bus slot fadeout when OreDict card is present - Improved pattern info tooltip (more universal) - Reduced interface GUI textures - Move AE2 pick-block block select logic to client-side - Adjusts ME Pick Block to prefer PickBlockEvent when appropriate - Implement simulateAdd for ItemIO - Localization updates (Ukrainian, Portuguese, Amount elements) - Less random Meteorite generation - Do not push items in inactive interface - Don't add items to pattern with shift-click on Pattern Terminal - Restrict multi-parts in cable with bus - Optimized images / textures [Full Changelog](https://github.com/Nuclear-Tech-New-Horizons/NTNH/compare/2.8.0...2.8.1)

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Latest Update
Nuclear Tech: New Horizons was updated to version 2.10.0