Install Nuclear Tech: New Horizons

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Nuclear Tech: New Horizons) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Nuclear Tech: New Horizons from the list on the left. The launcher will handle everything else!

Nuclear Tech: New Horizons

by Bufka2011
Version 2.10.0 • Minecraft 1.7.10

Nuclear Tech: New Horizons updated to version 2.6.0

# 2.6.0 Release ## What's changed? **Added** - HTR-F4 NEO Station Thruster added └ Connect to the new fusion reactor to provide thrust for your space stations! - Lithium hydroxide terraforming └ Can convert CO2 in an atmosphere into breathable oxygen, great for terraforming Duna well before Dyson anatmogenesis becomes available └ A new machine - the Atmospheric Emitter - has been added to emit huge amounts of gases quickly - QMAW for the Rocket Launch Pad and the Vehicle Assembly Base - Dusty + airless celestial bodies now exhibit a faint particulate glow at sunset/sunrise due to charged particles - Added Transparency Border to recipe-background and catalyst- (NEI) - Added tooltip for "Required Crafts" with shift in NEI - Revamped shader support (Shader Fixer was reworked) - Better OSX J8 Support - Better video settings search - Dynamic light improvements **Fixed** - Fixed an issue when exiting a GUI after fast-moving items with shift causes the player to stuck in shift position - Fixed crash of the game caused by Assembly Machine GUI - Potentially fixed a crash caused by MobsInfo (#43) - Fix Exception on Server start (#44) - Fix WorldServer leak in NEIServerConfig - Fix NEI transparency border - Correctly crop colored text (NEI) - Fix Autocrafting for recipe without ingredients in bookmarks - Potentially fixed yet another issue regarding crates - Fixed battery socket fillpercent RoR function always assuming a max power of 1 - Fixed issue where multiblock ports would generate many OpenComputers component entries - Fixed RBMK automatic control rods having incorrect settings when using the copy tool - Fixed battery sockets producing junk debug data in the logs - Fixed an issue where the charging station would crash when trying to charge certain items - Fixed the DFC's core component not dropping its contents when mined - Fixed audio problems with guns - Fixed third person muzzleflash on the miniguns clipping the barrel - Fixed arc furnace IO slots stacking items with incompatible NBT - Fixed a bounding box issue with casing particles, causing them to slide sideways on the first tick, making trajectories weird - Fixed some turrets not using the more modern casing spawner system which allows casings to have a smoke trail - Fixed incorrect tooltip on the upgrade stat screen for assembly factories - Fixed crash caused by RBMK overpressure meltdown mechanic - Fixed a crash causing by the charging station in combination with the new battery packs - Fixed a broken and originally unintended feature where the flamethrower turret would be loadable using regular item tanks └ Most ammo slots now work for loading, the empty canisters are returned via the fluid ID slot - Fixed a dupe regarding conveyors - Crash on mob spawning due to forge enum extensions - Orbital rocket assembly allows stacks larger than 8 - Fix GLSL 120 support - Fix OSX F3 crash - Lighting fixes - Buffer fixes - Fix NTM:Space sunset not rendering - Various Shader Fixes - Dynamic Lights Improvements - Fix end portal w/ Shaders - Misc Shaderpack loading fixes **Changed** - The FPS is now ASTRONOMICALLY HIGH - Fixed "definitely a pig" - Ezzocorbi - Optimize TileEntities - Misc small changes, and a few small fixes - Add texture for toggled state of magnet button - Updated russian localization - Updated ukrainian localization - Updated italian localization - Rad absorbers now use metadata, existing blocks will be converted automatically - Fissure bombs that go off in crater biomes now create fissures with metadata 1 which creates radioactive volcanic lava └ If a crater biome is created on top of an existing fissure, it will keep producing normal volcanic lava - Simplified the battery socket's client packets, reducing CPU load - Muzzle flashes on guns now work in third person mode, including on other players and on NPCs, making it more apparent when you're being fired at └ This includes non-standard special effects like the .44 gap flash and the .35-800 ejector plume - Removed the old unused satellite deco blocks, freeing up 6 block IDs - Crucibles that smelt metal with no template set will no place the metal in the recipe stack instead of the waste stack, this should make it easier to get a recipe to work in the many, many cases where people add the template after smelting the material - Battery sockets and the FENSU now support the copy tool - Removed unused displaylist support from the model loader └ DLs have been long phased out in favor of VBOs anyway - Rebranded canned horse slime └ Now with extra bone marrow - Updated the deuterium tower's model - Updated most blast door visuals - RBMKs now have QMAW pages - Updated the model on the heavy magnetic storage container - Increased the power draw on the osmiridium welding recipe - Bullet casings now make sounds when falling to the ground - Most ammo types now have QMAW pages, including information on whether or not they are a war crime - Both assembly and chemical factories now have four special ports that only allow items inserted to go into one recipe group - All models using the HFR wavefront loader can now be hot-swapped via resource reload (F3 + T) - Updated most door models └ Door skins are no longer a dedicated item, the skin can be changed using a screwdriver └ Available skins are cycled through in the item preview └ Fire doors and secure access doors no longer use clipping planes (i.e. making the doors not render outside of their frames) └ Vault doors have been ported to the current door system, the blocks should convert automatically - LPW-3N now shows a hint on how to operate it - Acidizer partitioner can now accept up to 96 different input items, greatly enhancing its ability to process all the bedrock ores available in space - Tektite is now deleted by the mining laser nullifier upgrade - Lesser/Greater Australium can now be cast into ingots [Full Changelog](https://github.com/Nuclear-Tech-New-Horizons/NTNH/compare/2.5.0...2.6.0) ## Download [GitGub](https://github.com/Nuclear-Tech-New-Horizons/NTNH/releases/tag/2.6.0)

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Latest Update
Nuclear Tech: New Horizons was updated to version 2.10.0