Install Nuclear Tech: New Horizons

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Nuclear Tech: New Horizons) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Nuclear Tech: New Horizons from the list on the left. The launcher will handle everything else!

Nuclear Tech: New Horizons

by Bufka2011
Version 2.10.0 • Minecraft 1.7.10

Nuclear Tech: New Horizons updated to version 2.5.0

# 2.5.0 Release ## What's changed? **Added** - Added new HUD features (everything is customizable) - Added blur when entering GUIs - Added various optimizations and tweaks - Added item physic - Added Keyboard Wizard (check controls settings) - Added opticubes - Added Resource Pack Organizer - Added satchels and pouches - New models for: └ Stardar └ Orbital Station Computer └ Solar Panel - New GUIs for: └ Cryogenic Distillation Machine └ Vacuum Solderer - New battery system └ Energy storage blocks, capacitors and battery items are now deprecated, but can still be used └ There is now new types of battery items, as well as capacitor items └ Instead of energy storage blocks, there is now a battery socket, which allows those new items to be connected to the power grid └ Battery sockets act like cables, they will connect power grids when two cables are plugged into them in different directions └ Self-chargers and creative batteries are still around, as well as spark batteries which are needed for the balefire bomb └ The FEnSU has been replaced by a much larger version with unlimited energy storage - Fluid valve with counter └ Reads total fluid movement within a network └ Value can be read or reset with OC or RoR └ Allows for very precise portioning and fluid control - Added ArmoredArms mod - Added "Burn Time" description to burn-able items - Creative klystron └ Always outputs as much KyU as the most demanding existing recipe needs - Added a bunch of optimization mods that should improve overall performance **Fixed** - Fixed broken skins - Fixed various bugs - Fixed top-left corner in the main menu - Fixed Xenon thruster uncraftable in new assembly machine - Ore clusters rendering partially transparent - Custom rockets churning chunks with unused vanilla lava/water checks - Fixed meteors using a nonexistant keepalive timer, causing potential audio flickering in certain cases - Potentially fixed a performance issue caused by transmission networks not being deleted when they have no active links - Fixed power not saving for mining lasers - Fixed the annihilator producing blank 528 mode blueprints when 528 mode isn't even enabled - Fixed black fire not using the skeletonizer on death - Fixed arc furnace electrodes not being able to be plugged into the arc furnace unless the lid is fully open - Fixed broken keybind localization - Potentially fixed an issue in regards to some hidden structures spawning - Fixed fluid counter valve not having a recipe - Fixed issue where /ntmreload would break registered fluids from addons - Fixed yet another issue regarding crates - Fixed RBMK fluid heaters losing their tank types when unable to boil anything - Fixed the FEnSU, cyclotron and reliant robin missile being uncraftable due to stacksize limitations └ The system for detecting impossible recipe has been improved, instead of a fixed 64 item limit, it now uses the actual limit of the item (or 64 for ore dictionary inputs) - Fixed yet another issue regarding addon fluids breaking on recipe reload - Fixed YET ANOTHER issue regarding crates, AGAIN - Fixed a rare issue where the fusion reactor could have negative fuel - Fixed battery socket priority tooltip offset - Fixed enchantability on many armor sets being incorrect └ Most power armors are intended to not be enchantable at all - Fixed crash caused by the balefire bomb - Fixed heat transfer rate labels on the boilers and coker unit being off by a magnitude of 10 - Fixed crucible not having a heat transfer rate tooltip - Fixed certain heliostat mirror rotations not showing the mirror - Fixed chopper recipe creating eight choppers instead of one - Being able to put non-drive items into planner drive slots - Log spam when suffocating - Air bubbles appear when using DNT, even though it works as a spacesuit without PLSS **Changed** - NTNH is slowly being localized! Check out current progress and contribute - https://crowdin.com/project/ntnh - Glass now breaks faster with a pickaxe - Reworked ropes crafting recipe - Brewing stand now shows what potions are in it - Reworked Woven Cotton recipe - Removed unused mods - MASSIVELY debuffed mobs - Station hum now uses the ambient sound category └ A few other sounds moved into more appropriate sound categories - Conglomerate processing now requires an initial brine washing step - DNT suit now functions as a full spacesuit, without the need for a PLSS - Suffocation damage now scales over time - Changed icon of the NTNH window - Updated italian localization - After not being part of worldgen for a long time, oily coal is finally being removed - The rare metal blocks that had been unobtainable and unused for the longest time have been removed - The schrabidium transmutator's grace period is over, it is finally being destroyed - Most of the legacy fusion reactor components, which were unobtainable and unusable, have been removed └ The block ID economy is looking better than ever - Infinite water barrels can now be crafted with any water container and not just buckets - OpenComputers integration for the PWR can now also read the heat capacity stats - Removed the restriction that demands that cluster ores need to be mined by hand - Laser beams from energy weapons are now a lot more narrow - All steam turbines now have a passive drain on unused power in their buffers - NBT-tags are no longer shown in the description of items - Updated chinese and russian localization - Increased density of osmiridium ores in tom craters considerably (from 1:500 to 1:200) - Added a new server setting called ENABLE_MKU to toggle contageon effects, spread and save (part of /ntmserver) - Extended logging now logs uses of MKU - Mass storage units now display their held item on a display - Improved HUD gauges, electric chestplates with jetpacks installed now two gauges side by side - Material autogen now creates redstone in ingot form, allowing smaller than block quantities to be cast - Removed the ancient ZPE blocks - Drone hitboxes are now way smaller, which should cause them to get stuck when flying less - Sef-charging batteries have been reworked └ They are now a new item with metadata (legacy ones still work) └ The base form is an empty selfcharger which is filled with two billets of material, i.e. no more upgrade recipes └ There are a few new variants like cobalt-60 and gold-198 └ New selfchargers have a model when plugged into a battery socket └ Selfchargers are a fair bit weaker than their old counterparts, but substantially cheaper too - Old batteries now have the "LEGACY" tag - Pneumatic pipe networks with multiple outputs, especially filtered ones, should now have much better throughput due to not constantly failing to send items in round robin mode - The [N] calculator window now shows a history of previous operations - Simplified the cyclotron recipe - Station drives can now be used to recall docked & fueled drop pods to your current location - Stations now show up in the sky of the orbited planet - Food stacksize have been MASSIVELY increased - Recolored the main menu [Full Changelog](https://github.com/Nuclear-Tech-New-Horizons/NTNH/compare/2.4.1...2.5.0) ## Download [GitGub](https://github.com/Nuclear-Tech-New-Horizons/NTNH/releases/tag/2.5.0)

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Latest Update
Nuclear Tech: New Horizons was updated to version 2.10.0