Nuclear Tech: New Horizons updated to version 2.1.0
# 2.1.0 Release
### No quests?
## What's changed?
**Added**
- New assembly factory
└ Once again four recipe units at double the base speed
└ Upgrades and stats are identical to the chemical factory
└ Comes with an improved version of the old assemfac animations
- Space stations now emit a gentle, soothing hum inside pressurized rooms (a la ST:TNG), this can be muted/modified with /ntmclient set AUDIO_SHIP_HUM_VOLUME [0.0 - 1.0]
- Gliby's Voice Chat mod
└ Maybe great and maybe not, who knows
- Vending Blocks Revived mod
- Stackie mod
└ Yaay, optimizations
- MCC mod
└ Welcome message every time you joining the world
└ Minimum requirements check
- Emotes mod
└ Usage - /emote list
- N I 4 N I
└ It's that one gun from that one game, you throw coins and your shots bounce around
└ Needs no introduction
└ Can be upgraded with nickels or gold doubloons for more pocket change to yeet
└ Found in airdrop supply crates, about 10x rarer than a double barrel shotgun
- More structures
└ I haven't even looked at them so it's a surprise for everyone
└ Bob didn't too
- PWR printer
└ Using it on a PWR controller will cause the game to generate images of each layer of the reactor
- Added more tips on the loading screen
**Fixed**
- Fixed fusion reactor item IO being broken
- Fixed issue with the chemical factory where the declogging feature would be triggered by a recipe processor that doesn't even own the reported slot
- Fixed the new PA not triggering the omega-12 achievement
└ In addition to granting the achievement to nearby players on recipe completion, it is also granted when taking it out of the output slot
- Fixed the PUREX recipe for processing ZIRNOX MEU fuel not yielding technetium as it should
- Fixed turbofans pulling in players even when disabled via redstone
- Minor localisation fixes
- PLSS audio sometimes doesn't play when multiple players with PLSSes are present in a given dimension
- "Unnamed" bedrock ore that causes crashes when inserted into a Bedrock Ore Processor
- A whole chunk of Block is allocated unnecessarily during structure generation
- Gas dock visually shows Jool Gas even on Tekto
- Crash with certain mods trying to spawn entities with a FakeWorld (why)
- Small custom missiles don't work (restored the UI elements that indicate what thrusters work with what warheads)
- Fixed Rails of War recipes
- Fixed a visual bug when tool network is in inventory player
- Fixed AE2 search field reset in many situations
- Fixed Cell Workbench DragNDrop
- Fixed duping and voiding bug on network changes in p2p interface
- Fixed ArchitectureCraft blocks rendering backwards on the bottom side
- Fixed offhand block breaking
- Fixed Bibliocraft Armor Stand slots
- Fixed double right-clicks
- Fixed some backhand interactions
- Fixed AE2 parts not placeable while held in offhand
- Fixed inventory desync when placing some items
- Fixed right click crafting
- Fixed the button's position inside the backpack
- Fixed chisel slot voiding in some conditions
- Fixed missing sunspike with shaders
- Fixed Sarnus gas not collectable via gas giant harvester on Tekto
**Changed**
- Updated all the mods
- Updated chinese localization
- Added more QMAW manual pages
- WIAJ presentations now use the same configurable keybind as QMAW
└ Shift has to be held for the presentations, while F1 will open the standard QMAW page
- Added keyboard controls to the recipe selector's scroll function
└ Up and down keys scroll by one line
└ PgUp and PgDown scroll by 5 lines (full page)
└ Pos1 and End keys scroll to the top and bottom of the list respectively
- C4, like semtex, is now edible
- Assembly machines can now be made with the assembly machine
└ The recipe is similar to the anvil recipe, but it uses only half as much steel, and one analog circuit instead of four vacuum tubes
- Added a (LEGACY) tag to the schrabidium transmutator
- Existing schrabidium transmutators are now way slower
└ get souped
- Removed the schraranium tooltip mentioning the transmutator
- Changed the last remaining recipes that use the old steel pipes item, as well as the recipe for the steel pipes
└ Any remaining steel pipes can be either smelted in a crucible or shredded
- Basalt now has cobblestone oredict
- Earth crystalline bedrock is now: Redstone - Asbestos - Diamond - Emerald
└ This means an Earth bedrock plant can produce all basic alloys! (Steel, Red Copper, Advanced Alloy)
- Duna now spawns repairable lanterns (at double the rate of Earth!)
- Schrabidium ore generates naturally on Eve
- Ike now has rad hotspots
- Red keyholes now spawn on all planets
- Space stations now see the satellites of the currently orbited body, allowing asteroid miners to function (but only when orbiting the correct planet!)
- Extra port added to the Electrolyser
- Platinum was kill (it was unused)
- PLSS now consumes oxygen when underwater, you'll drown as normal if you run out of O2
- Removed Hodgepodge
└ Which fixed some servers connection issues
- Removed custom machines completely
└ Shit
- Minimap is in the top right corner by default
- Reduced weight of the modpack a little bit
- Added tooltip on inventory buttons
- The PWR and watz now have NEI handlers, showing the fuel to depleted fuel process
- Changed the way mirror linking works for the solar boiler
└ The max range is now 100m (instead of 25m)
└ There is now an angle requirement, mirrors cannot be rotated more than 45°
└ This means that the solar boiler can use more mirrors, the higher up it is
└ Existing setups will continue to function, as these rules only apply during the linking process
- Removed Schrabidium Transmutator quest
- Schrabidium Energy Storage Block quest now requires Cyclotron quest
[Full Changelog](https://github.com/Nuclear-Tech-New-Horizons/NTNH/compare/2.0.1...2.1.0)
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