Mystical Wildlands RPG updated to version Beta 1.1.4
Another day, another update. Please do not expect this will happen all the time. So when I said I would not change any more mods, well, I did change a couple of them due to usability and looks.
Mod changes (not many though):
- Replaced Novam Terram with Biomes You Go (fits way better in the RPG setting);
- Removed Gravestones (caused some problems and was a bit broken);
- Updated Bewitchment;
- Added Hunter's Nightmare (based on Folklore Hunter, hunt Werewolves, special Undead and includes fire weapons like pistols, muskets and sniper);
- Added Better Combat Reloaded (Now you can dual wield weapons like axes, swords and daggers, also adds a great combat mechanic);
- Re-added Spartan and Fire (meaning more weapon variants from Ice and Fire Mod).
Configuration changes:
- Nerfed even more the rarity of Dragon Roosts (They are supposed to be rare and they weren't);
- Increased the number of chunks per player level, used to be 10 was increased about 10 chunks more;
- Reduced the spawn rate of Loot Slash Conquer mobs, they provoked to much lag in the server before;
- Removed Wooden Tools from being craftable, now you have to use primitive tools, get fiber, flint bits, and craft them with sticks or bones.
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